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Posted
Hi Im trying teach my buddy the game.
I made a mission for him to practice take- off, lading, carrier landing, ships to sink and bombers to shoot at. I saved it to the missions/ net/ coop folder, gave him my ip adress but when he types it in he cant connect to me. (times out)
I have it running when he tries to log on.
Is there a giude some where? the little manual isnt much help. ( from forgotten battles)
Appreciate any help, thanks
 
Posts: 59 | Registered: Fri May 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
sounds like a firewall problem of some sort.

can anyone join you?

If all is well then your friend ought to be able to join you if he's typed the right IP. Once he's joined you can start the game - any mission you like... Ah, final thought, if you'd already hit fly in a co-op he wouldn't be able to join; is that the problem?
 
Posts: 400 | Registered: Tue May 21 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Ahhhh I didnt think to turn my firewall off. Thank you for the answer!
While im here, is there some trick to setting waypionts for ships and trains? I can set waypionts for aircraft and vehicles, but not ships or trains.
 
Posts: 59 | Registered: Fri May 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Ships should be straightforward, so long as the waypoints are not too close to land, which the game won't accept (make sure you're not trying to set WPs for 'Stationary Ships').

Trains only have 2 WPs - a start and a stop WP. You may have to zoom in almost all the way, so that you can make sure the WPs are right on the rail lines, otherwise the WP won't be accepted.
 
Posts: 400 | Registered: Tue May 21 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of wheelsup_cavu
Posted Hide Post
quote:
Originally posted by Kernow:
Ships should be straightforward, so long as the waypoints are not too close to land, which the game won't accept (make sure you're not trying to set WPs for 'Stationary Ships').

Trains only have 2 WPs - a start and a stop WP. You may have to zoom in almost all the way, so that you can make sure the WPs are right on the rail lines, otherwise the WP won't be accepted.

This is not entirely correct about the trains.
If you want to edit the .mis file you can add more than one waypoint for the train.
See this thread by fabianfred. How to ... run trains anywhere...
This method will work for other things too.
You can run ships in inland rivers or dry land if you want.
You just have to be able to get waypoints located where you want them.
See this thread by Spectre at M4T. Generating river traffic
Instead of using a stationary objects like Spectre tells you in his thread to get the extra waypoints I use aircraft waypoints instead.
You only have one thing to remove later and they are easier to generate.
If you leave the plane in the mission while you are building it the plane does not interfere with the ships ability to follow the waypoints you edited.
A stationary object located at the waypoints you created for the moving object/ship will cause a collision between the two objects.

Wheelsup


----------------------------------------------------------------

Cheers
Wheelsup_cavu



 
Posts: 563 | Registered: Thu January 01 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Kernow:
Ships should be straightforward, so long as the waypoints are not too close to land, which the game won't accept (make sure you're not trying to set WPs for 'Stationary Ships').

Trains only have 2 WPs - a start and a stop WP. You may have to zoom in almost all the way, so that you can make sure the WPs are right on the rail lines, otherwise the WP won't be accepted.




Thanks Kernow, thats excaclty what I was doing wrong, on both counts.
 
Posts: 59 | Registered: Fri May 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by wheelsup_cavu:
quote:
Originally posted by Kernow:
Ships should be straightforward, so long as the waypoints are not too close to land, which the game won't accept (make sure you're not trying to set WPs for 'Stationary Ships').

Trains only have 2 WPs - a start and a stop WP. You may have to zoom in almost all the way, so that you can make sure the WPs are right on the rail lines, otherwise the WP won't be accepted.

This is not entirely correct about the trains.
If you want to edit the .mis file you can add more than one waypoint for the train.
See this thread by fabianfred. How to ... run trains anywhere...
This method will work for other things too.
You can run ships in inland rivers or dry land if you want.
You just have to be able to get waypoints located where you want them.
See this thread by Spectre at M4T. Generating river traffic
Instead of using a stationary objects like Spectre tells you in his thread to get the extra waypoints I use aircraft waypoints instead.
You only have one thing to remove later and they are easier to generate.
If you leave the plane in the mission while you are building it the plane does not interfere with the ships ability to follow the waypoints you edited.
A stationary object located at the waypoints you created for the moving object/ship will cause a collision between the two objects.

Wheelsup



Thats pretty cool! Thanks for the link wheelsup_cavu.
 
Posts: 59 | Registered: Fri May 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
My buddy still cant get on my coop mission. The Hawaii map is a stock 4.08 map isnt it?

I made sure my game was switched to 4.08, and his is too. (firewall and virus off)
Does it matter that he has vista and running a router? (I have xp)
As you can see, im not very tech savy.
Appreciate any other suggestions and tips, Thanks!
 
Posts: 59 | Registered: Fri May 20 2005Reply With QuoteEdit or Delete MessageReport This Post
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