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Hey, i have IL2 Forgotten Battles and no Pacific Fightesr, i've watched the tutorial videos, but i am still wondering why the fighters on my side dont appear. i will spawn them and all but they just aren't ever there. also, the bombers never go and bomb the places i want, and sometimes they just never appear. please help, thanks!
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There could be several reasons for the things you mentioned. Maybe you don't see your fighters/bombers 'cause the initial speed is still 0 kmh so they go down immediately. Or bombers take off from a short strip so they explode at the end of the runway.
And bombers not bombing your targets: probably you set the GATTACK waypoint too close to your target. Have you tried this site by the way: IL2 Full Mission Builder |
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I really don't understand what you are asking, it could be all sorts of things.
Maybe you could copy and paste the mission data from its file to a post here, then we could run it and tell you what you need to do. FMB is pretty simple in Il-2 but it can be tricky to figure it out at first. ----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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umm, what do you mean two waypoints, i make the one waypoint a bridge and i have the fly type on gattack, i will take a printscreen.
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http://s616.photobucket.com/al...07-3102-17-17-37.jpg
here is some screens of the map. |
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PS i got the 1946 version and i started a new one, just did the same thing virtually. same ending too
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a) make sure the time for the first waypoint for all planes is the same as the time on the map--if it is say 12:05pm then the planes won't spawn until 5 minutes have passed on a map set to 12pm.
b) you should make at least 3 waypoints for the blue planes. The first one is where they will start. Then the second one you can set to ground attack and set the target on the bridge (at least it looks like a bridge in your picture)--this second waypoint should be close to the bridge just to make sure they lock onto it and bomb it. Then make a third one because if the last waypoint is ground attack, the planes might crash into the target--making another waypoint makes them fly to that third waypoint after dropping their bombs. c) you can make a second waypoint for your plane and that way your plane will spawn at the beginning of the mission pointed from the first waypoint to the second one. If you read the manual it has a section on this, it's not always easy to understand but it had a couple bits of advice about stuff like altitude for dive bombing that were useful to me. ----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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The site Uufflakke linked will probably answer your questions. His tutorials are in video form and only last about 5 minutes each. Wheels |
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It looks like you only put one waypoint in for each aircraft. You need to place several waypoints to make the aircraft go where you want them to fly. I suggest you open up a mission that someone else made and look at it.
Zeus-cat Follow this link to my campaigns at M4T including the Editor's Pick "Straight From the Farm" http://www.mission4today.com/i...s&file=search&sa=301 |
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