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quote:
Originally posted by fishyghost:
XFX 7800GTX 256MB XXX Edition, Forceware: 178.13, DX: 9.0c (4.09.0000.0904), Win XP, 2GB RAM, Athlon 64 4000+

Same rig, less ram Thumbs Up
Can you post screenshots of the AA issue?

Same goes for anyone else reporting a bug, if you can pictures tell a thousand words...
 
Posts: 4959 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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all fine for me apart from mp issues, just sort the damn key bindings out for MP and ill be happy with one ubisoft game at least
 
Posts: 3 | Registered: Sat May 08 2004Reply With QuoteEdit or Delete MessageReport This Post
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convoy missions are hilarious;

i've never completed a convoy mission without it bugging.

1. cleared a guard post on the convoy route and started waiting with a grenade launcher. after blowing up the whole convoy, enemies respawned back to the guard post, right in front of you.

2. had the truck missing from a convoy. after blowing up the jeeps, the truck respawned in front of you.
 
Posts: 10 | Registered: Sat September 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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I had a bug where i could not Load Out and change class. When i tried to switch from gunner to sniper (even after a round) it would always say next kit: Gunner. And i could not change kits. This happened about 4 rounds till i got sick of being a gunner.
 
Posts: 19 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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diamonds....
in many places, my tracker says there are diamonds,
so i follow it...
i go to exactly where it says,
some times i can hear the box
but no diamonds.
 
Posts: 26 | Registered: Mon April 14 2008Reply With QuoteEdit or Delete MessageReport This Post
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Ok I was playing some MP last night and came across a rather strange, and very annoying bug... at least I think it was a bug.

As the game started some guy hurt me pretty bad with an RPG, I was under one bar of health and bleeding... I went to heal, my guy played the animation, and.... nothing happened and I bled to death. I asked if anyone else was having trouble healing and a couple people said no, it was working fine. I thought it was perhaps a fluke, but then the next time I got shot, I tried to heal, and it only healed half a bar or health. After that I couldn't heal at all and kept bleeding to death. If this is a bug, its gamebraking in MP.

Some more single player issues I ran into as well:

1. As mentioned before the decieving the enemy video is absolute BS, at least on harder game modes. First of all, its near impossible to "wound" an enemy. 9 out of 10 times they will not fall on the ground wounded, and simply keep shooting at you till you kill them. Then, when you actually do wound a guy, the other AI automaticlly know where you are, and make no effort to care for the fallen guy and just come after you. Im not saying it might not happen like its suppose to from time to time, but after about 20 trys I sure as hell haven't been able to get it to work.

2. We heard quite a bit about NPC scheduals that were suppose to be needs driven, such as needing to sleep... some articles said you would be able to learn an NPC's schedual and use it to your advantage. However, I have yet to see any NPC actually go to sleep, or even really leave their set guard post for that matter. At most I have seen a couple guys sit in chairs, or smoke a cigarett, but thats pretty far from having a needs based schedual. As one can tell from reading my two posts I perfer the stealth aspect of the game... and this was one of thoes things that would make stealth so much more fun. Yet, again, I have yet to actually see this happen, even in the weee hours of the night evey NPC in any given camp is still mopeing around where they are durring the day. Broken feature, or is it just missing compleatly? Either way its not what was promised.

3. This is more so just feedback on something thats fairly minor, but its something most might consider false advertisement. The fully destructable enviroments, are pretty far from such. First of all you can't destroy trees, only knock off a couple limbs here and there (other then burning of course). Buildings have near zero destruction, and while I can understand that for some such as the bars, gun stores, faction HQ's, and Safe houses... I fail to see why other non important buildings don't have some form of destruction. As well, buildings and such also should burn, as the games trailer says "Burn Everything"... when it should say "Burn everything, as long as its grass and trees". Again not very important, but it was kinda dissapointing by the actual lack of destruction in the game.
 
Posts: 2 | Registered: Sun October 26 2008Reply With QuoteEdit or Delete MessageReport This Post
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What super-genius decided to add steamlike
crap to the game?

I will not be playing this game with rootkits and FORCED internet connection.

Go **** yourselves. I'm tired of paying money only to be treated like a damn criminal.
 
Posts: 1 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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When I try to talk to the Priest in Pala for the "Go to the house SW of Pala and deliver these papers" mission, he either:

a.) Dies in the middle of his sentence, randomly, just spazzes out and dies
b.) Walks away, and when I go and press the "action" key on him he dies
c.) He doesn't die immediately, but hands me the papers and I see "mission accepted" for literally 1 second, and then the game freezes up and I have to ALT+F4 to escape


Also, I can't see the water. Just straight to the bottom of the rivers, but when I swim I see the ripples, and when I swim underwater it is murky.


AMDX2 4400+
EVGA 8800GT 512MB
 
Posts: 3 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by grmreapr:
2 issues (PC Steam Ver):

1) Once i'm on a gun emplacement (mounted gun not on the truck) I can't escape. Meaning I hit the activate button on a base machine gun, and hitting the same button doesnt get me back to free movement. I tried every mapped button.

2) First time at the arms dealer near mike's i get a message saying the arms dealer is not there. i can jump on the computer but nothing new to buy. The bar is closed. Went to a safe house and tried coming back at 10pm, 12pm, 1pm, 11am and he's still not there. My objective is to 'meet with the arms dealer'. Am I missing something?

Thanks.


I had the same issue with the mounted guns. This was my problem: I modified my control settings to use "F" as my interact key instead of "E" because I am used to Crysis. The "F" key worked to use the gun, but I could not get off it. I changed my setting back to the default key "E" and everything worked fine.

You need to go back to the fishing camp and get your diamonds (10) and then use the computer at the arms dealer to purchase new weapons. Once the weapons are purchased, go to the building next door and pick them up. Then Mike's Bar will be open (objective update) and the men you need to meet inside.
 
Posts: 5 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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------------
FEEDBACK ON MULTIPLAYER
------------
Alright, first off, I love the maps, the guns and the game.

BUT online servers, now those should be patched. Here's why:
- once you finish a match, you ALWAYS have to look for a new server. Even though I created a server with 5 maps in queue, everyone had to rejoin after each match. Kinda ridiculious.
- you don't even know if there are servers for your gametype.
- no favorites for servers (very helpful I find)
- can't join in progress? I assume that's not always the case but why is it not always possible? The more, the merrier!

I have played over 240 hours of Call of Duty 4 multiplayer. This, in my mind, is the ideal display : you see all servers, amount of players and gametype. You have favorites, can sort, etc.

Please, oh please! This game is great but seriously, finding a server after EVERY match, that's just not how it should be done. If I could have one thing for Christmas, it would be to have the Call of Duty 4 multiplayer implemented in Far Cry 2!
 
Posts: 1 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:

I can't see the water. Just straight to the bottom of the rivers, but when I swim I see the ripples, and when I swim underwater it is murky.


Weird stuff (the priest). It's Africa... the water is murky, dirty water. Thankfully I can see my water though.
 
Posts: 5 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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After saving, the framerate drops/becomes choppy and you have to alt-enter to windowed mode and then back to fullscreen to fix it. I can live with it though it's a bit of a pain and kind of spoils the immersion.
If you enable the framerate display in the console, when you save you see the framerate shoot up to 999, then steadily come down to around 40 or so and hover around there and everything becomes really choppy until you go to windowed mode and back again.
I just wondered if other people were getting the same problem or if it was specific to my system.

q6600 2.4ghz at stock speed
4870x2 (latest catalyst 8.10 with far cry 2 hotfix)
4gb ram
soundblaster x-fi gamer
windows xp x64
 
Posts: 7 | Registered: Thu October 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by nn_ranger:
quote:

I can't see the water. Just straight to the bottom of the rivers, but when I swim I see the ripples, and when I swim underwater it is murky.


Weird stuff (the priest). It's Africa... the water is murky, dirty water. Thankfully I can see my water though.



Yeah the murkiness is fine, but literally I can't see any water. Looks like all dried up riverbeds.

Would be funny if I didn't pay $50 for the game.
 
Posts: 3 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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Positives - It's so easy to criticize and overlook the vast feats of accomplishment in Far Cry 2. I think there are so many complaints only because of how many things it does well, and that it scratches the surfaces of great potential.

1) Atmosphere is wonderful, I think it is for the most part absolutely gorgeous. Comparisons to Crysis are inevitable and it obviously lacks some bits of eye candy, but it is more consistent (aesthetically and performance-wise) and by and large just seems to have more "heart." Great art direction, the time spent on-location shows, and exploring on foot has become my favorite part of the game.

2) Environmental audio is really wonderful! Sound design felt authentic across the board, I just yearned for the gunfire to be mixed a bit hotter...

3) Although I dearly wish the whole map was as open as the south-western Savannah-ish landscape, great applause for taking on the challenge of a non-linear, streaming world, and generally the mission structure format.

4) Big applause for taking a step toward tackling more serious, relevant narrative themes, even if its fairly surface. I hope this trend continues in creating meaningful and thought provoking play experiences.

5) I think the malaria, wound system, and weapon jams all add a lot of flavor to the gameplay. Also big hurrah for reasonable movement speeds! I find it leagues more immersive when I'm walking around at a real pace.

Gripes (Single Player) (most of which only annoy me because the context and environment are so realistic. By and large, much like Bioshock, it feels like I am switching between two completely unrelated games when combat starts and ends.

1) I find the ambient militia extremely unbelievable. Why is everyone always trying to kill me? Who's manning these checkpoints, isn't there a conflict involving multiple sides here? Don't people live in this country? Regardless, why does the AI clairvoyantly know that any vaguely human movement (me) is an enemy... might there not be allies or neutral civilians wandering around as well? Is it simply a capital crime to walk near intersections?

2) AI vehicle tactics are a bit bizarre. Why would soldiers manning a technical try to run over an enemy? What would possess them to do this, when they logically can't be sure what they're up against? Why wouldn't they simply stop and fire, or even create a distance advantage for the mounted weapon?

3) Checkpoint respawns? Really? This could be handled much more elegantly. At the very least, lengthen the timer!

4)Sometimes it seems certain AI have the "all seeing eye." Recently I went on a mission to destroy a truck in the village Motaku (sp?). I spent a good 30 minutes meticulously infiltrating the camp, only to have an AI with no apparent line of sight on me start lobbing RPGs into his own camp. I dodged from shanty to shanty trying to shake him, but was followed by an endless stream of rocket grenades. It felt horribly contrived, immersion breaking, and nonsensical.

5) Damage model... it's close, close enough to keep me from quitting... but it always feels like I need to hit guys one or two times too many. Just can't feel *decisive*. Except, why is it so **** easy to one-shot guys with a pistol to the head, yet they can take multiple 7.62x51mm rounds center mass without batting an eye? I understand this is "gameplay balance" or some such thing, but it comes back to being inconsistent with the contextual experience.

6) It is occasionally excruciatingly obvious that the character/weapon model positions/facing directions are independent of where they are shooting.

Multiplayer, most of which are griped because they just destroy any hope of team work or tactical play:

1) Damage model... just takes too darn long to put people down. Because of this you're always better off moving around as erratically as possible rather than paying attention to good positioning and group formation. There's no use in covering a chokepoint in which you'd have no hope of managing to hit a target 4+ times.

2) Name tag visibility... with the emphasis on stealth in SP, the engine's excellent foliage animation and rendering, and the efforts to hide HUD elements in a believable way... why destroy all that potential with floating name tags? I would love to see this as a server option.

3) Sniping is absurdly easy especially with the upgrades, and most matches devolve into two teams of "snipers." (I would personally love to see AR cone-fire reduced or eliminated with iron sights/scopes, and replace it with sight waver across the board. Eliminate the nice sensitivity adjustment for scopes, keep it like the monocle in single-player... close to the same accuracy as an AR with the benefit of optics.)

4) Please, PLEASE give us a proper server browser, favorites, and no kicking between rounds. The current design just makes it impossible to have a cohesive, communal experience. I'm afraid its just going to kill any hope of creating an online community.

/breaths heavily. If you've made it to this part of my post, I'll shake your hand Smile
 
Posts: 14 | Registered: Thu October 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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First of all, I really like this game, and I've been playing it obsessively for several days. That being said, I have some suggestions for the patch. The thing I find that most breaks my immersion in the game is that, despite the gritty realism apparent in other aspects of the game ( the 3 weapons only thing really makes me think about what I want to bring on a mission, for instance) the ridiculously bulletproof enemies really detract from the tactical interest of the game. If I go to the trouble to sneak up on an enemy and drill them in the back of the head with a pistol, or lay an ambush to get a clean flanking shot with an AK47, the target shouldn't be able to turn around and shoot me in the head in turn, even on difficult level. Given the (realistic) difficulty of spotting enemies in the jungle, and the ratio by which I'm usually outnumbered, making me empty half a magazine into a guy standing three feet away just to knock him down is hugely immersion-breaking, not to mention annoying as hell. Additionally, this keeps us from seeing all the tactical options you guys worked so hard to put in, like disabling a target as bait to bring other targets into the sight picture. If I hit a target in the leg, make him act like he's disabled - you already put the work in to animate that, so stop making it so hard to see it. If I hit him in the chest nonfatally, let him gimp around, holding his ribs and cursing. Don't make me empty entire magazines into targets without apparent effect until the last bullet automagically kills them!
Second, the convoy circling thing, while convenient, is also immersion breaking. If I miss my ambush, I should either fail the mission, or have to chase hell for leather after the convoy to set up a new strike point. Alternately, if you could set them to run every day starting at a certain time and taking a certain route, that would also do a lot to make me plan out my attack and improve my immersion in the experience.

Finally, although I think you guys did a great job with weapon dynamics overall (the jamming and clearing animations rock, the weapon moves appropriately while the character is clambering around, and the level of noise produced by suppressed weapons is reasonable as they can still be heard at close range) there are three things I'd like to see changed about them. First, the addition of a selector switch for automatic fire would be really, really nice, especially on the assault weapons, where muzzle climb makes medium-to-long range engagements extremely difficult, and head shots all but impossible, even at short-to-medium range. Second, bullet drop is not nearly accurate, only a foot or so at 700-800 yards. At that range, the bullet should drop 20-30 inches, minimum, unless you're modeling sighting in the rifle at 800 yards or so. Make us use the scopes you give us, don't just make it a matter of clicking the magic "center of mass" spot every time. Not everyone will notice this, but it'll generate some good buzz in the forums if you do it and add it to the changelist. Finally, would it be possible to allow adjustable magnification levels on scopes and put the rangefinders back in? A 4x, 12x adjustable scope would make a huge difference in how practical the sniping game is, and the engine is specifically designed to show targets over really long distances. Might as well take advantage of that.

Anyway, great job overall guys, I forsee many more hours of happy murder at my house, at least until my copy of FO3 arrives, at which point I expect FC2 will have some stiff competition.
 
Posts: 1 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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I hate the fact that you can only Bind 1 Key to every Activity is there a way you can Edit some file i could not find any Files that have any thing related to Key Binds

So Can You please Put More Then 1 Bind Per Action in the Patch?

It would be nice to bind Crouch to another key like X so i can slide, im to used to using Ctrl for Crouch and dont want to have to change it and cant go Shift+Ctrl takes my fingers away from the Direction Keys Plus its to hard to just roll my finger flat..
 
Posts: 46 | Registered: Sun April 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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oh here is a Bug i dont like when you shoot some 1 in a car they Fall out Magically i can see how they fall out of a jeep with no doors but the cars have doors so fix that Glitch

Plus The Stabbing glitch how they will turn around after you slice them then 2 secs later they will fall to the ground And when you go to finish them you stab them no where near the Right spot like i have Finished people off in there gut/Leg/Croch that would not kill some 1 just hurt very bad i can see thos how they can take like 5 shoots unless you hit them in the heart or head casue i know some 1 who got shot 6 times with an Ak-47 and lived but it was all shoots to the gut hes fine now

So please put this in the New Patch if This Fourm is even Going to be Reviewd
 
Posts: 46 | Registered: Sun April 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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I beat the game the other day and decided to restart with Andre and all my buddies kill me. I had one of the msave me then shoot me in the face 3x. Then flora attacked me as well I had to dispose of both of them. Is this a glitch and if it is can it be fixed.
 
Posts: 13 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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well i am about 24% and still have a long ways to go but all in all im very pleased with the game.I have graphics glitches tha come and go which is very annoying but doable for now.I also have it drop me to desktop occasionally.. start it again and it runs fine. It runs alot better than crysis did and maybe thats the dunia engine is better optimized. Textures at times are missing or wrong and im sure in a patch release a large part of this will be resolved. You guys shopuldnt be so critical and so negative with so many expectaions. Man enjoy the game till its patched.
 
Posts: 6 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by atomikpunk:
well i am about 24% and still have a long ways to go but all in all im very pleased with the game.I have graphics glitches tha come and go which is very annoying but doable for now.I also have it drop me to desktop occasionally.. start it again and it runs fine. It runs alot better than crysis did and maybe thats the dunia engine is better optimized. Textures at times are missing or wrong and im sure in a patch release a large part of this will be resolved. You guys shopuldnt be so critical and so negative with so many expectaions. Man enjoy the game till its patched.


IF i were to be able to even load the game past the splash screen MAYBE I could try to enjoy it! But as of now I can't even play let alone load the game! And yes, I do meet the system requirements.

We have every right to be ****ed off since we travelled all the way to the game store, then travelled back home, installing the game for a couple of minutes ONLY to find that it won't even take you the ****ing menu screen!

Is it so wrong to EXPECT the game to at least LOAD?
 
Posts: 351 | Registered: Tue June 29 2004Reply With QuoteEdit or Delete MessageReport This Post
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