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We that were in the Air Force were not afraid of really being shot down because of fear of the enemy. We had to go by rules that dictated the nature of our duty. If there were careless things involved one could loose a well earned reputation. Including being sent to a different squadron that flew less interesting misssions in less sophisticated craft. Why would you loose a second F-22 for example when you could fly the less expensive fighter. Of course with all due respect it all was based on the character of the pilot who was flying at the time. We had a huge network of friends all over the globe to help in the instance that we were shot down who were trained to deal with our situation. There was no man or woman who was ever just left behind or lost! There are also many tricks like smoke, gas,dummy pilots who were chased while the the real one "escaped" and even aircraft that were remotely piloted to help distract attention. There is also for example the old F-111 trick with the escape capsule where a escape section of a F-111 was ejected from a cargo aircraft wich would obviously require a lot of enemy man power to be distracted. Once there only to be poison gased,mined ,shot in ambush,or captured and tortured,or even worse made permanatly insane by more sophisticated technics wich involved the use of germ warfare where the enemies own genetic traits of that theatre turned them into vegtables who could be " programed" into turning on each other or telling things even they didn`t understand. So as you can tell just shooting down one of us can cause very horrible circustances that a smart enemy would want to stay away from. Death To The Enemy
 
Posts: 29 | Registered: Wed November 03 2004Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 1031 | Registered: Sat March 06 2004Reply With QuoteEdit or Delete MessageReport This Post
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It all makes sense. Except for that vegetable part. Unless you mean brain dead... then it all makes sense.
 
Posts: 302 | Registered: Sun November 28 2004Reply With QuoteEdit or Delete MessageReport This Post
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My dad was in the Air Force and he told me a little about e&e. 1)Hide 2)Try to contact friendlies 3)Resist capture within reason(you are not gonna take on an army, just a few men) 4)If caught, resist torture and do not reveil sensitive info. 4)Eat what you can find(ants, grasshoppers, small mammals) and try to find water 5)Only move to evade or go to known frienly areas 6)Survive
There's a lot more to it but these are some basic rules.
 
Posts: 12 | Registered: Sat March 26 2005Reply With QuoteEdit or Delete MessageReport This Post
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Sounds about right, especially the eating bugs part.
 
Posts: 1031 | Registered: Sat March 06 2004Reply With QuoteEdit or Delete MessageReport This Post
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I have a cousin who was an air force SEAR instructor. "Hide and eat bugs" pretty much sums it up.
 
Posts: 20 | Registered: Thu October 21 2004Reply With QuoteEdit or Delete MessageReport This Post
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Alothough it would add a new element to a flight sim, I would rather my cpu be thinking more about the best flight characteristics and graphics of a sim, as opposed to what to do after I eject. This is my comparison: My Nikon SLR camera is amazing, my cell phone works great. Two quality instruments. Slap 'em together and get one crappy camera-phone. *Shudder*

Flight sims offer the best visuals and realism while in flight, and 1st person shooters offer their best on the ground. Mix the two, and you'll have a more immersive game, but at the expense of realism and graphics. Imagine how crappy Ghost Recon would look at 6000 feet. Imagine trying to sell a first- person shooter with the ground-level visuals of Lock-On. You'd be laughed out of the industry. Let's keep them in their seperate elements until computer hardware becomes so advanced that we can have these little niceties without the inevitable sacrifices.
 
Posts: 19 | Registered: Thu May 05 2005Reply With QuoteEdit or Delete MessageReport This Post
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I went to SERE school for the Navy and that sounds about right. I would also like to see more realistic destruction for example: the pilot doesn't always have the chance to eject mix it up a little; in the Navy a pilot is limited to a certain number of ejections in his career once reached he is taken off flying status, maybe once you reach that number that pilot is no longer available to fly. Just a couple of ideas.
 
Posts: 2 | Registered: Sun May 08 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Flame-out:
Alothough it would add a new element to a flight sim, I would rather my cpu be thinking more about the best flight characteristics and graphics of a sim, as opposed to what to do after I eject. This is my comparison: My Nikon SLR camera is amazing, my cell phone works great. Two quality instruments. Slap 'em together and get one crappy camera-phone. *Shudder*

Flight sims offer the best visuals and realism while in flight, and 1st person shooters offer their best on the ground. Mix the two, and you'll have a more immersive game, but at the expense of realism and graphics. Imagine how crappy Ghost Recon would look at 6000 feet. Imagine trying to sell a first- person shooter with the ground-level visuals of Lock-On. You'd be laughed out of the industry. Let's keep them in their seperate elements until computer hardware becomes so advanced that we can have these little niceties without the inevitable sacrifices.


The future of flightsims is that more powerful computers will allow the possibility for expanding flightsims into other areas. ED is already doing this by doing a helicopter sim. An FPS, Tank sim requires a more detailed terrain than a Jet aircraft sim. So if an FPS or tank sim were to be created it would require a similar network code but enhanced terrain engine. BF2 is sort of doing this but not to the detail of lockon.
 
Posts: 1031 | Registered: Sat March 06 2004Reply With QuoteEdit or Delete MessageReport This Post
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Yes, the future is exciting, but I have to admit... there's a bit of biased arsehole in me that wants to keep flight sims in the hearts and minds of simmers, rather than integrating them into the mainstream shooter crowd, which I believe would degrade the realism and integrity that dedicated development offers us. I want 100% of the effort going into the simulation. Miles of extra code, time and money to be able to run around kind of bugs me.....
Maybe I'm just old fashioned.
 
Posts: 19 | Registered: Thu May 05 2005Reply With QuoteEdit or Delete MessageReport This Post
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As I am an old-time (59 year old) hard-core simmer who (apart from Lock-On) still belongs to a WW2 Squadron flying FB+AEP+PF (BBB) and a WW1 Squadron (RAC) that flies the venerable Red Baron 3D, a former Ghost Recon player and also a current member of an FPS Clan (team-X) that plays Call of Duty United Offensive - I am going to add my 5 cents worth. The new modern warfare infantry sim BATTLEFIELD 2 is essentially a staggeringly realistically modelled modern FPS which also allows one to fly choppers, jump in and out of Blackhawks and fly (wait for it )F-22 Raptors. The flight sim dimension is of course laughably arcade for anyone reared on Lock-On or F4 and I haven't yet worked out how to use my joystick with the program BUT . . . . you CAN bail out as you go down or even jump out of a dmamaged chopper close to the ground and battle your way through enemy territory just as the original poster desired. True Escape and Evasion. Try it. The demo is a free download right now and the full game comes out on June 22nd in the USA and June 24th in the UK.

For what its worth I was also a huge fan of the Apache combat chopper sim "GUNSHIP" by Microprose which remains IMHO the best combat chopper sim to date.

May I take this opportunity to thank the developers for Lock-On which is so very often a treat to fly.
 
Posts: 28 | Registered: Thu January 22 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Eddo36:
I know that this is an E-rated game, but it would be kinda cool if when your plane explodes or crashes, it should show your pilot in the cockpick screaming and burning or stuff, in real life death movements. Shows whats happening in the cockpit as the plane is exploding/getting destructed. Whichever one is a realistic ending. Make that as an incentive to eject. Big Grin


That is perhaps the funniest thing I saw all day. HAHAHAHA


Who Dares, Wins
 
Posts: 368 | Registered: Mon April 18 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by dustinbh:
.. more realistic destruction for example: the pilot doesn't always have the chance to eject ...

DO you have FC? You very often cannot eject when hit, the view goes to f2 as you are hit, it wont go back, and pressing the eject commands will not work.
On the subject of the pointlessness of ejection in LOMAC: there IS a point if you want your pilot in the roster to still be alive Wink


What the hell happened to my sig?
 
Posts: 432 | Registered: Fri February 25 2005Reply With QuoteEdit or Delete MessageReport This Post
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Yeah, and theres normally blood on the canopy.
 
Posts: 1031 | Registered: Sat March 06 2004Reply With QuoteEdit or Delete MessageReport This Post
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As a survivor of SERE school I can attest that the main takeaway from that course is don't get shot down dont get captured!

Los
 
Posts: 4 | Registered: Wed February 06 2002Reply With QuoteEdit or Delete MessageReport This Post
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quote:
4)If caught, resist torture and do not reveil sensitive info.


Maybe in USAF... in the Russian airforce its: use the provided hand granade to blow up your self and as many of your capturers as possibile Big Grin
 
Posts: 5 | Registered: Thu January 12 2006Reply With QuoteEdit or Delete MessageReport This Post
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I was part of the air cadets and one of our instuctors was saying that youre only allowed to eject a certain number of times before your dissalowed to fly anymore because of the immense stress implemented on your body each time, being hurled out an aicraft going hundreds of miles an hour......cant be fun!
 
Posts: 47 | Registered: Wed December 03 2003Reply With QuoteEdit or Delete MessageReport This Post
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Consistently destroying multi-million dollar aircraft would probably be a factor also....
 
Posts: 19 | Registered: Thu May 05 2005Reply With QuoteEdit or Delete MessageReport This Post
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