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Posted
Wouldn't it be cool if there was Special Force spotters on the ground using laser designators to help you target stuff?

And wouldn't it be cool to after ejecting over hostile ground, like over a place you just bombed, you'll have to duke it out with enemy infantry with your sidearm while being alone until you can be rescued?

[This message was edited by Eddo36 on Sun February 08 2004 at 02:25 PM.]
 
Posts: 324 | Registered: Fri January 11 2002Reply With QuoteEdit or Delete MessageReport This Post
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Downed pilots don't do any duking it out with sidearms.
 
Posts: 745 | Registered: Mon December 22 2003Reply With QuoteEdit or Delete MessageReport This Post
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I thought they carry sidearms or an MP5 incase they get downed or something. How about doing some Escape & Evasion?
 
Posts: 324 | Registered: Fri January 11 2002Reply With QuoteEdit or Delete MessageReport This Post
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Behind Enemy Lines is a make believe (extremely crappy) movie, get over it.
 
Posts: 575 | Registered: Fri December 20 2002Reply With QuoteEdit or Delete MessageReport This Post
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Calm down Cragger. Geez man.

Eddo, most of the time, if a Pilot was downed behind Enemy Lines, he would spend most of his time hiding. the Sidearm wouldn't be used in most cases, unless he could avoid capture by shooting one man.

if you have Ghost Recon or something, you could build yourself a mission to escape capture, with nothing more than a pistol.
 
Posts: 154 | Registered: Mon January 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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yea pistols won't match with a rifle from an infantry, much less an armored vechicle. And you will probably hold only a couple magazines, so it should be implemetented as a last resort only. What other things are a downed pilot equipped with? Flare gun, beacon?
 
Posts: 324 | Registered: Fri January 11 2002Reply With QuoteEdit or Delete MessageReport This Post
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proper E&E would have you sitting in a dark hole not moving for days on end and turning on your becon when a plane flies overhead. Sounds like great fun Indifferent

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Posts: 7580 | Registered: Thu December 13 2001Reply With QuoteEdit or Delete MessageReport This Post
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You left out hunting bugs for food.
 
Posts: 745 | Registered: Mon December 22 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of Snootles
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I do think there should be more of an indication that you have landed safely when you eject. As it is now you just disappear when you reach the ground. When you've ejected and are trying to follow what your wingies are doing while keeping track of your little pilot, it can be pretty annoying to realize he's disappeared somewhere...
 
Posts: 769 | Registered: Mon June 09 2003Reply With QuoteEdit or Delete MessageReport This Post
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I don't understand why air-sims even bother having the eject-function. The only game where the eject-command has any use is OFP (and BS1942).

OFP Missions Depot
 
Posts: 729 | Registered: Wed May 28 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of Caretaker.
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I don't see a sense in controlling an ejected pilot either. It's true though that in Lock On, ejecting is especially senseless. In some sims, you can only continue if you survive a mission, and if you eject you have to do it over friendly territory - see FB. Whether that's the best solution is a different topic, but at least hitting the silk makes a difference there Wink

Already in Falcon3 there was a pilot's pool to choose from, same in Jane's F/A-18. Having the pilot survive did make a difference, both for immersion (because he had a name and a face) and for the gameplay (different qualities, you might end up with only rookies). All such features obviously aren't present in Lock On, so indeed ejection doesn't make much of a difference...

- Caretaker
 
Posts: 2126 | Registered: Fri December 19 2003Reply With QuoteEdit or Delete MessageReport This Post
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that would be cool. i aways wanted a combat flight game like that.
 
Posts: 84 | Registered: Sun February 08 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by OFPN_Shadow:
I don't understand why air-sims even bother having the eject-function. The only game where the eject-command has any use is OFP (and BS1942).

http://home.c2i.net/shadow
http://home.c2i.net/shadow/mark23right.gif http://www.3dactionplanet.com/flashpoint/news/shadow/92i.jpg


I guess you never called a SARCAP in F4 and waited for the Jolly Greens to show up to where your wingman ejected.

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Posts: 7580 | Registered: Thu December 13 2001Reply With QuoteEdit or Delete MessageReport This Post
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I don't know what SARCAP is (Search and rescue Combat Air Patrol?) but what I meant with the eject-feature being pointless is that when you eject the mission is over anyways. I can hit ESCAPE if I want to end a mission. You play OFP, so you got to admit ejecting is of greater usefulness there.

OFP Missions Depot
 
Posts: 729 | Registered: Wed May 28 2003Reply With QuoteEdit or Delete MessageReport This Post
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don't fly in OFP, the physics makes baby Jesus cry Smile

Actually I haven't done much with OFP lately. It refuses to save and load missions any more and I've tried a complete wipe from my system and reinstall with no luck. Also it refuses to run with T&L on with my 9800. object models disappear when it's on.

I'm waiting for the latest patch to pass beta and I'll try it again. Quite frankly I enjoy the BAS addons, but no one is making campaigns/missions for them.

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"It takes a big man to admit he is wrong, I'm not a big man." Chevy Chase, Fletch Lives
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Posts: 7580 | Registered: Thu December 13 2001Reply With QuoteEdit or Delete MessageReport This Post
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I know that this is an E-rated game, but it would be kinda cool if when your plane explodes or crashes, it should show your pilot in the cockpick screaming and burning or stuff, in real life death movements. Shows whats happening in the cockpit as the plane is exploding/getting destructed. Whichever one is a realistic ending. Make that as an incentive to eject. Big Grin
 
Posts: 324 | Registered: Fri January 11 2002Reply With QuoteEdit or Delete MessageReport This Post
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Odd that Lock On is E rated just who did they think thier target audience was 12 year olds? I don't want to wade through the mud or anything but I would like some animation after I land other than just poof gone.
 
Posts: 731 | Registered: Sat December 27 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hey I played flight sims when I was 12 already! Not that they were quite as detailed, back on the C-64 Razz And no I wasn't concerned about the missing splatter factor.

- Caretaker
 
Posts: 2126 | Registered: Fri December 19 2003Reply With QuoteEdit or Delete MessageReport This Post
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I was 10 or 11 when I first played Gunship on C64 Big Grin

OFP Missions Depot
 
Posts: 729 | Registered: Wed May 28 2003Reply With QuoteEdit or Delete MessageReport This Post
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I played flight sim 2 with the dogfights in the cessna 172(they said it was a sopwith cammel but I knew better) when I was very young too but still I did say target audience didn't I. I don't think LO-MAC is aimed at 12 year olds.
 
Posts: 731 | Registered: Sat December 27 2003Reply With QuoteEdit or Delete MessageReport This Post
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