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Picture of willyvic
Posted
foxyboy1964 suggested a sticky for system specs and IL2 setups so that members could check and see how systems similar to theirs are performing.

The ground rules will be simple. This thread is not for discussion of problems or who's is bigger. It is intended to be a quick look reference. Specific questions/concerns should be stated in a new thread.

Please keep the format consistent. I will post mine as an example.

System Specifications
CPU -------- Intel E6700 Duo
RAM -------- 2 gigs Corsair DDR2 800
VIDEO ------ Twin Nvidia 7950GT in SLI
RESOLUTION - 1280X960 32bit @ 60hz
OS ----------WinXP 32 bit
SOUND -------AC97 onboard

Filtering through video card control panel
AA----------4x
ANSIO-------16X


Conf.ini
[game]
TypeClouds=0
3dgunners=0

[rts]
ProcessAffinityMask=1

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Black Death Track Results
Vsync Off ------- avg 91.567 min 39 max 118
Vsync On ------- avg 58.969 min 33 max 60

Please take the time to follow the format. Let's keep the thread clean and free of clutter.

WV

This message has been edited. Last edited by: willyvic,



310th "Diablo" Schuler, Commanding
 
Posts: 1656 | Registered: Sat January 12 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of foxyboy1964
Posted Hide Post
Nice one WillyVic Thumbs Up, here's mine...


System Spec
CPU----------AMD Athlon 64 S939 3500+
RAM----------1 gig Crucial DDR333
Video--------ATI Radeon 850Pro using CAT 6.6
Resolution---1024x768x32@60Hz
OS-----------WinXP SP2 32bit
Sound--------Creative Audigy 4

Filtering through video card control panel
ATI Tool Tray
AA-----4x
AF-----Application Controled
VSync--Default On

conf.ini
[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=32
Intro=0
NoSubTitles=0
SubTitlesLines=1
NoChatter=1
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=0
TypeClouds=0

[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=2

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=0
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


Black Death Track Results
VSync Default On---avg53 min31 max61






David Mitchell for Prime Minister...NOW!

 
Posts: 1523 | Location: GREAT BRITAIN | Registered: Wed October 27 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
System Specifications
CPU -------- Intel Q9300 Core 2 Duo
RAM -------- 4 GB Samsung DDR2
VIDEO ------ Nvidia 8800 GT overclocked 512 MB
RESOLUTION - 1024x768x32@60Hz
OS ----------Vista 64 bit Home Premium
SOUND -------SigmaTel High def

Filtering through video card control panel
AA----------16x
ANSIO-------Application decides

Conf.ini
[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=32
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Black Death Track Results
VSync Off---avg97 min27 max234
 
Posts: 29 | Registered: Mon April 07 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of zlin
Posted Hide Post
Dell XPS 630 SLI with single Nvidia 8800GT card
Manufactured April 2008

System Specifications
CPU -------- Intel Core2 Q6600 (2.40GHz, 1066FSB)Quad Core and 8MB cache
RAM -------- 2 gigs Dual Channel Samsung DDR2 667
VIDEO ------ single Nvidia 8800GT
RESOLUTION - 1024 X 768 32bit @ 85hz
OS ----------WinXP Professional 32 bit
SOUND -------Realtek High Definition Audio

Filtering through video card control panel
AA----------4x
ANISO------16x

Conf.ini
[game]
TypeClouds=1
3dgunners=1

[rts]
ProcessAffinityMask=3

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Black Death Track Results
Vsync Off --------------------- avg 73 min 23 max 138
Vsync On w/triple buffering ---- avg 64 min 21 max 85

System info with game IL-1946 4.08m loaded

CPU1 Usage = 36% Temp = 50 C
CPU2 Usage = 78% Temp = 52 C
CPU3 Usage = 1% Temp = 53 C
CPU4 Usage = 7% Temp = 56 C

MEMORY

Memory usage = 52%
Memory clock = 667MHz

CASE

Front Temp = 24 C
Rear Temp = 37 C

Nvidia 8800GT

GPU Temp------------ = 68 C
GPU Ambient--------- = 56 C
GPU Core Clock------ = 601MHz
GPU Memory Clock---- = 900MHz
GPU Shader Clock---- = 1512MHz

Filtering through video card control panel Details

Anisotropic filtering : 16x
Antialiasing – Gamma Correction : On
Antialiasing – Mode : Override any application setting
Antialiasing – Setting : 4x
Antialiasing – Transparency: Multisampling
Conformant texture clamp: Use Hardware
Extension Limit: Off
Force Mipmaps: None
Multidisplay etc.: Single display performance
Texture filtering – Anisotropic sample opti : Off
Texture Filtering – Negative LOD bias: Allow
Texture Filtering – Quality :High Quality
Texture Filtering – Trilinear optimisation: Off
Triple buffering : Off
Vertical sync: Force Off


 
Posts: 234 | Location: Chicago neighborhood | Registered: Fri January 30 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of zlin
Posted Hide Post
Please use the open forum or PM for specific questions/requests.

Thanks,
WV

This message has been edited. Last edited by: willyvic,


 
Posts: 234 | Location: Chicago neighborhood | Registered: Fri January 30 2004Reply With QuoteEdit or Delete MessageReport This Post
IL2-Moderator
Picture of TgD Thunderbolt56
Posted Hide Post
System Specifications
CPU -------- Intel E6700 Duo (@ 3.2ghz)
RAM -------- 2 gigs Corsair DDR2 800
VIDEO ------ XFX 8800GTS (G92)
RESOLUTION - 1600X900 32bit @ 60hz
OS ----------WinXP 32 bit
SOUND ------- XFi Platinum

Filtering through video card control panel
AA----------8x
ANSIO-------16X


Conf.ini
[game]
TypeClouds=1
3dgunners=1

[rts]
;ProcessAffinityMask=1

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Black Death Track Results
Vsync Off ------- avg 89 min 39 max 147
Vsync On ------- avg 58 min 37 max 60

This message has been edited. Last edited by: TgD Thunderbolt56,



========================================================
I.O.C.L. (International Online Competition League)



 
Posts: 5925 | Registered: Tue January 28 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of SidCheshire
Posted Hide Post
Okies....
quote:
System Spec
CPU----------Intel® Core™2 Duo E6850 (2 X 3.00GHz) 1333MHz FSB/4MB L2 Cache
RAM----------2GB CORSAIR XMS2 800MHz
Video--------PNY GeForce 8800GTX 768mb
Resolution---1680x1050x32@60Hz
OS-----------WinXP SP2 32bit
Sound--------Creative XFi Xtreme Audio

Filtering through video card control panel

Anisotropic filtering : 16x
Antialiasing – Gamma Correction : On
Antialiasing – Mode : Override any application setting
Antialiasing – Setting : 8xQ
Antialiasing – Transparency: Supersampling
Conformant texture clamp: GL specification
Extension Limit: Off
Force Mipmaps: None
Multidisplay etc.: Single display performance
Texture filtering – Anisotropic sample opti : Off
Texture Filtering – Negative LOD bias: Clamp
Texture Filtering – Quality :High Quality
Texture Filtering – Trilinear optimisation: Off
Threaded optimisation - Off
Triple buffering : Off
Vertical sync: Force On

conf.ini
[game]
Arcade=0
HighGore=0
mapPadX=0.65
mapPadY=0.020952381
viewSet=38
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=1
iconTypes=2
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=0
SubTitlesLines=4
ClearCache=0
TypeClouds=1

[rts]
ProcessAffinityMask=2

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=4
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


Black Death Track Results
VSync off---avg58.118 min21 max105

This message has been edited. Last edited by: SidCheshire,


"Never in the field of human conflict has so much been owed by so many to so few". Churchill used the words in a speech to the House of Commons. One fighter pilot is said to have quipped: 'Careful, chaps, the PM has seen our mess bill.'"

Jonathan Glancey. "Spitfire. The Biography"
 
Posts: 149 | Registered: Sun June 13 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Clean 4.08m
System Specifications
CPU -------- Intel E2200 @3.12Ghz
RAM -------- 2x2 gigs A-DATA DDR2 800
VIDEO ------ Sapphire ATI Radeon HD3870 Cat 8.4
RESOLUTION - 1024x768 32bit @ 100hz
OS ----------WinXP 32 bit SP2
SOUND -------Creative Sound Blaster PCI

Filtering through video card control panel
AA----------8x (No Temporal)(Filter=Edge-detect)
ANSIO-------16x (Samples=24x)
Catalyst AI----Standard
Mipmap Detail Level---High Quality
Wait for vertical refresh---Always On
Adaptive Anti-Aliasing---Enabled---Quality---Super-Sampling



Conf.ini
[game]
TypeClouds1
3dgunners=1

[rts]
ProcessAffinityMask=1

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=1
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Black Death Track Results
Vsync Off ------- avg 61 min 19 max 158
Vsync On ------- avg 56 min 19 max 107

Edit:
Tested
RESOLUTION - 1600x1200 32bit @ 85hz
Vsync On ------- avg 35 min 17 max 88

This message has been edited. Last edited by: badatit,


E8400 3.6Ghz @1.104v P35-DS3Lv2.0(F8fBios)2x2GB A-DATA DDR2800@400Mhz 5-5-5-18@1.8volts(Dual Ch)SATA2Hatachi500GB SapphireHD3870 ver.2.0 (777/1126-flashed w/fanfix bios) Cat 8.6
 
Posts: 712 | Registered: Sun January 06 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Clean 4.08m
System Specifications
CPU -------- Intel E8400 @3.60Ghz
RAM -------- 2x2 gigs A-DATA DDR2 800
VIDEO ------ Sapphire ATI Radeon HD3870 Cat 8.4
RESOLUTION - 1024x768 32bit @ 100hz
OS ----------WinXP 32 bit SP2
SOUND -------Creative Sound Blaster PCI

Filtering through video card control panel
AA----------8x (No Temporal)(Filter=Edge-detect)
ANSIO-------16x (Samples=24x)
Catalyst AI----Standard
Mipmap Detail Level---High Quality
Wait for vertical refresh---Always On
Adaptive Anti-Aliasing---Enabled---Quality---Super-Sampling



Conf.ini
[game]
TypeClouds1
3dgunners=1

[rts]
ProcessAffinityMask=1

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=1
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Black Death Track Results
Vsync Off ------- avg 72 min 25 max 252
Vsync On ------- avg 50 min 24 max 86


E8400 3.6Ghz @1.104v P35-DS3Lv2.0(F8fBios)2x2GB A-DATA DDR2800@400Mhz 5-5-5-18@1.8volts(Dual Ch)SATA2Hatachi500GB SapphireHD3870 ver.2.0 (777/1126-flashed w/fanfix bios) Cat 8.6
 
Posts: 712 | Registered: Sun January 06 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Please use the open forum or PM for specifics.

WV

This message has been edited. Last edited by: willyvic,
 
Posts: 29 | Registered: Mon April 07 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
System Specs
CPU: Q6600 @2.5
RAM: 2GB Corsair DDR2 800mhz
GPU: inno3D 8800gt iChiLL
Res: 1680x1050 32bit 60hz
OS: XP 32bit SP2
Sound: Realtek onboard

Filtering through video card control panel
Anisotropic filtering: 16x
AA-gamma correction: on
AA-mode: override any application setting
AA-setting: 16x
AA-transparency: supersampling
Texture filtering-quality: high quality
Triple buffering: off
Vsync: off

Config
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=4
Effects=2
ForceShaders1x=0

Black death track results
min: 17
max: 128
avg: 63


-Flying as rubber_ducky-
Intel Q6600 @2.5ghz
Inno3D iChiLL 8800GT 512 OC'd
Asus p5k/EPU
2x 1GB Corsair 800mhz
Antec EA500W
 
Posts: 149 | Registered: Wed February 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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