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IL2-Moderator |
foxyboy1964 suggested a sticky for system specs and IL2 setups so that members could check and see how systems similar to theirs are performing.
The ground rules will be simple. This thread is not for discussion of problems or who's is bigger. It is intended to be a quick look reference. Specific questions/concerns should be stated in a new thread. Please keep the format consistent. I will post mine as an example. System Specifications CPU -------- Intel E6700 Duo RAM -------- 2 gigs Corsair DDR2 800 VIDEO ------ Twin Nvidia 7950GT in SLI RESOLUTION - 1280X960 32bit @ 60hz OS ----------WinXP 32 bit SOUND -------AC97 onboard Filtering through video card control panel AA----------4x ANSIO-------16X Conf.ini [game] TypeClouds=0 3dgunners=0 [rts] ProcessAffinityMask=1 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Black Death Track Results Vsync Off ------- avg 91.567 min 39 max 118 Vsync On ------- avg 58.969 min 33 max 60 Please take the time to follow the format. Let's keep the thread clean and free of clutter. WV This message has been edited. Last edited by: willyvic, |
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Nice one WillyVic
System Spec CPU----------AMD Athlon 64 S939 3500+ RAM----------1 gig Crucial DDR333 Video--------ATI Radeon 850Pro using CAT 6.6 Resolution---1024x768x32@60Hz OS-----------WinXP SP2 32bit Sound--------Creative Audigy 4 Filtering through video card control panel ATI Tool Tray AA-----4x AF-----Application Controled VSync--Default On conf.ini [game] Arcade=0 HighGore=0 mapPadX=0.6689453 mapPadY=-0.046875 viewSet=32 Intro=0 NoSubTitles=0 SubTitlesLines=1 NoChatter=1 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=0 TypeClouds=0 [Render_OpenGL] TexQual=3 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=2 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=0 Effects=0 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Black Death Track Results VSync Default On---avg53 min31 max61 David Mitchell for Prime Minister...NOW! |
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System Specifications
CPU -------- Intel Q9300 Core 2 Duo RAM -------- 4 GB Samsung DDR2 VIDEO ------ Nvidia 8800 GT overclocked 512 MB RESOLUTION - 1024x768x32@60Hz OS ----------Vista 64 bit Home Premium SOUND -------SigmaTel High def Filtering through video card control panel AA----------16x ANSIO-------Application decides Conf.ini [game] Arcade=0 HighGore=0 mapPadX=0.6689453 mapPadY=-0.046875 viewSet=32 Intro=0 NoSubTitles=1 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 Water=1 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Black Death Track Results VSync Off---avg97 min27 max234 |
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Dell XPS 630 SLI with single Nvidia 8800GT card
Manufactured April 2008 System Specifications CPU -------- Intel Core2 Q6600 (2.40GHz, 1066FSB)Quad Core and 8MB cache RAM -------- 2 gigs Dual Channel Samsung DDR2 667 VIDEO ------ single Nvidia 8800GT RESOLUTION - 1024 X 768 32bit @ 85hz OS ----------WinXP Professional 32 bit SOUND -------Realtek High Definition Audio Filtering through video card control panel AA----------4x ANISO------16x Conf.ini [game] TypeClouds=1 3dgunners=1 [rts] ProcessAffinityMask=3 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Black Death Track Results Vsync Off --------------------- avg 73 min 23 max 138 Vsync On w/triple buffering ---- avg 64 min 21 max 85 System info with game IL-1946 4.08m loaded CPU1 Usage = 36% Temp = 50 C CPU2 Usage = 78% Temp = 52 C CPU3 Usage = 1% Temp = 53 C CPU4 Usage = 7% Temp = 56 C MEMORY Memory usage = 52% Memory clock = 667MHz CASE Front Temp = 24 C Rear Temp = 37 C Nvidia 8800GT GPU Temp------------ = 68 C GPU Ambient--------- = 56 C GPU Core Clock------ = 601MHz GPU Memory Clock---- = 900MHz GPU Shader Clock---- = 1512MHz Filtering through video card control panel Details Anisotropic filtering : 16x Antialiasing – Gamma Correction : On Antialiasing – Mode : Override any application setting Antialiasing – Setting : 4x Antialiasing – Transparency: Multisampling Conformant texture clamp: Use Hardware Extension Limit: Off Force Mipmaps: None Multidisplay etc.: Single display performance Texture filtering – Anisotropic sample opti : Off Texture Filtering – Negative LOD bias: Allow Texture Filtering – Quality :High Quality Texture Filtering – Trilinear optimisation: Off Triple buffering : Off Vertical sync: Force Off |
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Please use the open forum or PM for specific questions/requests.
Thanks, WV This message has been edited. Last edited by: willyvic, |
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IL2-Moderator![]() |
System Specifications
CPU -------- Intel E6700 Duo (@ 3.2ghz) RAM -------- 2 gigs Corsair DDR2 800 VIDEO ------ XFX 8800GTS (G92) RESOLUTION - 1600X900 32bit @ 60hz OS ----------WinXP 32 bit SOUND ------- XFi Platinum Filtering through video card control panel AA----------8x ANSIO-------16X Conf.ini [game] TypeClouds=1 3dgunners=1 [rts] ;ProcessAffinityMask=1 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Black Death Track Results Vsync Off ------- avg 89 min 39 max 147 Vsync On ------- avg 58 min 37 max 60 This message has been edited. Last edited by: TgD Thunderbolt56, ======================================================== I.O.C.L. (International Online Competition League) |
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Okies....
This message has been edited. Last edited by: SidCheshire, "Never in the field of human conflict has so much been owed by so many to so few". Churchill used the words in a speech to the House of Commons. One fighter pilot is said to have quipped: 'Careful, chaps, the PM has seen our mess bill.'" Jonathan Glancey. "Spitfire. The Biography" |
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Clean 4.08m
System Specifications CPU -------- Intel E2200 @3.12Ghz RAM -------- 2x2 gigs A-DATA DDR2 800 VIDEO ------ Sapphire ATI Radeon HD3870 Cat 8.4 RESOLUTION - 1024x768 32bit @ 100hz OS ----------WinXP 32 bit SP2 SOUND -------Creative Sound Blaster PCI Filtering through video card control panel AA----------8x (No Temporal)(Filter=Edge-detect) ANSIO-------16x (Samples=24x) Catalyst AI----Standard Mipmap Detail Level---High Quality Wait for vertical refresh---Always On Adaptive Anti-Aliasing---Enabled---Quality---Super-Sampling Conf.ini [game] TypeClouds1 3dgunners=1 [rts] ProcessAffinityMask=1 [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=1 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=1 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Black Death Track Results Vsync Off ------- avg 61 min 19 max 158 Vsync On ------- avg 56 min 19 max 107 Edit: Tested RESOLUTION - 1600x1200 32bit @ 85hz Vsync On ------- avg 35 min 17 max 88 This message has been edited. Last edited by: badatit, E8400 3.6Ghz @1.104v P35-DS3Lv2.0(F8fBios)2x2GB A-DATA DDR2800@400Mhz 5-5-5-18@1.8volts(Dual Ch)SATA2Hatachi500GB SapphireHD3870 ver.2.0 (777/1126-flashed w/fanfix bios) Cat 8.6 |
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Clean 4.08m
System Specifications CPU -------- Intel E8400 @3.60Ghz RAM -------- 2x2 gigs A-DATA DDR2 800 VIDEO ------ Sapphire ATI Radeon HD3870 Cat 8.4 RESOLUTION - 1024x768 32bit @ 100hz OS ----------WinXP 32 bit SP2 SOUND -------Creative Sound Blaster PCI Filtering through video card control panel AA----------8x (No Temporal)(Filter=Edge-detect) ANSIO-------16x (Samples=24x) Catalyst AI----Standard Mipmap Detail Level---High Quality Wait for vertical refresh---Always On Adaptive Anti-Aliasing---Enabled---Quality---Super-Sampling Conf.ini [game] TypeClouds1 3dgunners=1 [rts] ProcessAffinityMask=1 [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=1 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=1 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Black Death Track Results Vsync Off ------- avg 72 min 25 max 252 Vsync On ------- avg 50 min 24 max 86 E8400 3.6Ghz @1.104v P35-DS3Lv2.0(F8fBios)2x2GB A-DATA DDR2800@400Mhz 5-5-5-18@1.8volts(Dual Ch)SATA2Hatachi500GB SapphireHD3870 ver.2.0 (777/1126-flashed w/fanfix bios) Cat 8.6 |
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Please use the open forum or PM for specifics.
WV This message has been edited. Last edited by: willyvic, |
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System Specs
CPU: Q6600 @2.5 RAM: 2GB Corsair DDR2 800mhz GPU: inno3D 8800gt iChiLL Res: 1680x1050 32bit 60hz OS: XP 32bit SP2 Sound: Realtek onboard Filtering through video card control panel Anisotropic filtering: 16x AA-gamma correction: on AA-mode: override any application setting AA-setting: 16x AA-transparency: supersampling Texture filtering-quality: high quality Triple buffering: off Vsync: off Config [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 Water=4 Effects=2 ForceShaders1x=0 Black death track results min: 17 max: 128 avg: 63 -Flying as rubber_ducky- Intel Q6600 @2.5ghz Inno3D iChiLL 8800GT 512 OC'd Asus p5k/EPU 2x 1GB Corsair 800mhz Antec EA500W |
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