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Posted Hide Post
Hi Ladies and Gentlemen

I have a problem with visability( I think that has to do with my card): I can see objekts on the Ground only on very close distance( Trains , Runways in Winter,). For example trains I can only see at a distance of 2km!( First one part appears then the other, when I`m at 500m distance I can see the whole train)!!!

Detecting planes( in air) is no problem!

My card:Geforce FX 5600. Does anyone know how to solve this problem?Will new driver help?

Would make me very happy if someone could help.
 
Posts: 11 | Registered: Fri May 18 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hallo Wotan,

I presume you fly with OPENGL settings..

Test the following:
go to the IL2FB directory and make a backup copy of your conf.ini file.
Then do the following experiment:
Open your conf.ini file
go all the way down to the [Render_OpenGL] area.

Leave the [Render_OpenGL] text unchanged and delete everything below until the next [xxxx] label.

close and save the conf.ini

Now run the il2setup.exe file and select
Driver: Provider: OpenGL Full Screen 1024x768 32Bit
Video: NVIDEA GeForce 5200..5900 - 1x Shaders

Press OK

This will re-write the [Render_OpenGL] area of your conf.ini.

Now play the game and I hope this will solve your problem.

Good luck !

~S~


PS. To anybody reading this, please look at my question; last post of page 29 Surprised



335th GR Dedicated Server Stats

Originally posted by Brain32:
Well I know that on Spitfires with auto rads, "Engine overheat" message means only "Radiator: Opened" sit back and relax at full throthle forever
 
Posts: 584 | Registered: Thu May 29 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
My system :
CPU= Phenom 9500 quad core
Gigabyte mobo= GA-MA770-DS3 (AMD 770 Chipset)
Memory = 2 gigs 800mhz
WD 320 gb HD
550watt power supply
GFX= evga 8800 GTS SSC 640 mb
Windows XP


Nvidia GFX settings useing driver 6.14.11.6921

AF =2
AA gama correction=on
AA mode = enhance the application setting
AA =8
AA transparency = multisampling
Conformant texture clamp = use opengl specification
Error reporting = off
Extension limit = off
Force mipmaps = none
Texture filtering Anistropic sample = On
Texture filtering LOD bias = clamp
Texture filtering = quality
Trilinear opt = off( makes little difference in my app.)
Threaded optimization = Auto
Triple buffering = on
Texture filtering Anisotropic mip filter = off
Vert sync = use 3d application(or on) Note:This option should be used with triple buffering turned to on as well. You take a fair fps hit with these turned on. It stops the tearing you see for example; on the canopy bars in the aircraft when useing track ir but improves the overall appearance of the game.


Config file ........... from

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


75 fps on average on the deck, with v sync and triple buffering off goes to 125+ on the deck

I only play online.

This message has been edited. Last edited by: Rickshaven,
 
Posts: 20 | Registered: Tue March 09 2004Reply With QuoteEdit or Delete MessageReport This Post
IL2
Moderator
Picture of Bearcat99
Posted Hide Post
After much weeping, reading and gnashing of teeth I got my 7950 to run ok... but I cant help but think it could be better... plus I still get the microstutters.. GOZR what are your settings.. I didnt see them posted in here.. I may have missed it though... I see your frames looked so good I had to get a towel..






 
Posts: 12959 | Registered: Mon October 28 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I sure hope you are all using the .dlls from this thread: http://forum.1cpublishing.eu/showthread.php?t=2749 seems to make lots of improvements for ati and nvidia. They also work for 4.08, not just 4.09.


--------------------------------------------------------------------------------------------------------------
Flying online as NORAD_Shinjiro
 
Posts: 3587 | Registered: Thu November 18 2004Reply With QuoteEdit or Delete MessageReport This Post
IL2
Moderator
Picture of Bearcat99
Posted Hide Post
Yup thats what I am using...






 
Posts: 12959 | Registered: Mon October 28 2002Reply With QuoteEdit or Delete MessageReport This Post
IL2
Moderator
Picture of Bearcat99
Posted Hide Post
Thanks to all who helped in this thread.. particularly DaimonSyrius, willyvic, and whoever it was that posted a link to this guy's website...

I am using the driver 6.14.11.6921..

I finally got my issues worked out for the most part... I still lock up occasionally when the sim loads.. still have to figure that one out... but I have made progress.. I can now run the sim smooth as silk98% of the time, and I average 50-70 fps over the water in a pacific map with 32 planes going.

I am running:
Fx-60
Audigy Gamer
7950 GX2
3G RAM
320GB SATA
24" WS LCD @ 1920x1200


Here is a copy of my config:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=23
localPort=21000
remotePort=21000
SkinDownload=1
serverName=332nd Practice
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=1.5
checkTimeSpeedInterval=2
checkRuntime=1

[MaxLag]
farMaxLagTime=7.0
nearMaxLagTime=2.0
cheaterWarningDelay=3.0
cheaterWarningNum=4

[chat]
region=(dx=0.76875,dy=0.085,x=-0.0025,y=0.0)
adr0=ALL
msg5=sorry\u0020guys\u0020had\u0020to\u0020run\u0020upstairs\u00204\u0020trak\u0020hat..
msg6=
msg1=RTB
msg4=
msg8=00GT..\u0020or\u00208800\u0020gt
autoLogDetail=0
msg0=~!S!~
msg2=W\u0020hi\u00205
msg9=-5
adr1=MY_ARMY
msg7=
msg3=BANDITS!!

[game]
Arcade=0
HighGore=1
mapPadX=0.645625
mapPadY=0.38416666
viewSet=32
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=1
iconTypes=2
eventlog=eventlog.lst
eventlogkeep=1
SubTitlesLines=4
ClearCache=1
TypeClouds=1
3dgunners=0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=.50
DefaultLen=20.0
MaxLen=30000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=logfile.log
LOGKEEP=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=4
Placement=3
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=13
Attenuation=5
SoundMode=2
SamplingRate=1
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=7
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=1
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=5
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 0 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 0 10 20 33 42 54 65 76 88 100 0
1Y=0 1 5 7 12 17 30 45 60 78 100 0
1RZ=2 100 100 100 100 100 100 100 100 100 100 10
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1Z1=0 100 100 100 100 100 100 100 100 100 100 0
1X2=0 71 54 37 26 21 34 53 73 91 100 76
1Y2=0 0 4 9 16 25 36 49 63 80 99 0
1RX2=0 100 100 100 100 100 100 100 100 100 100 0
1RZ2=0 100 100 100 100 100 100 100 100 100 100 0
1U2=0 100 100 100 100 100 100 100 100 100 100 0
1V2=0 100 100 100 100 100 100 100 100 100 100 0
1RZ1=5 100 100 100 100 100 100 100 100 100 100 17
1X3=0 100 100 100 100 100 100 100 100 100 100 0
1Y3=0 100 100 100 100 100 100 100 100 100 100 0
1RZ3=0 100 100 100 100 100 100 100 100 100 100 0
1U3=0 100 100 100 100 100 100 100 100 100 100 0
1V3=0 100 100 100 100 100 100 100 100 100 100 0



[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0
TypeClouds=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


[DGen]

NoBadWeather=1
MissionDistance=30
NoAirfieldHighlight=1
RandomFlights=1
GroundIntensity=Low
Maxbomberskill=1
CampaignLength=Medium
CampaignVictory=100
SlowFire=30.0


NV control panel settings:
AF-App controlled
AA Gama-On
AA-4x
AA transparency-Multi
CT clamp-OGL
ER-off
Ext Lim-off
Force mip-none
Multi GPU-Force Split
Mult display-single display
Stereo-use vert int
text filt aniso mip-off
text filr aniso sample-off
text filt neg LOD-clamp
text filter-Quality
text filter tri-off
threaded opt-on
3x buffering-on
Vsynch-off

46 setup:



Thumbs Up bow






 
Posts: 12959 | Registered: Mon October 28 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Bearcat -

Thanks for the post. I was wondering about "cloudtypes=1" in the opengL section of the config. I don't have that in mine. Does that mean cloud types are the new clouds? Thanks much!
 
Posts: 20 | Registered: Sun February 20 2005Reply With QuoteEdit or Delete MessageReport This Post
IL2
Moderator
Picture of Bearcat99
Posted Hide Post
Yes it does..






 
Posts: 12959 | Registered: Mon October 28 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I don't mean to derail this thread, but I think it's kind of funny that almost 2 and 1/2 years since I started this thread, it is still active. I just did another upgrade this past December, so I'm no longer running the hardware I stated in the initial post. The only reason I mention that is the fact that this thread has lasted as long as the shelf-life of your average computer, haha.

Just a little tidbit I figured I'd add, but Il-2 1946 runs great on Vista (DX10) with an Nvidia 8800 GT Thumbs Up

Keep those tips and tweaks coming guys, even though I haven't posted on this thread in forever, I still come here to check out the various tweaks and have applied a few of them to my system. Keep up the good work! Cool


"When you start seeing 'Jimi Hendrix Experience' graphics, it means your card's on its last legs." -Stigler_9_JG52
 
Posts: 243 | Registered: Mon October 25 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Vacillator
Posted Hide Post
quote:
Il-2 1946 runs great on Vista (DX10) with an Nvidia 8800 GT Thumbs Up


It runs great on XP here as well, also with an 8800GT. I switched to this card from an ATI 9800XT recently and boy is it good.

I keep seeing this thread and thinking 'What Nividia Frustration, there's none here!' Wink


 
Posts: 617 | Registered: Wed January 21 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Vacillator:
I keep seeing this thread and thinking 'What Nividia Frustration, there's none here!' Wink


be happy you stayed with your ATI9800XT back those days when we were flying:


Wink2



335th GR Dedicated Server Stats

Originally posted by Brain32:
Well I know that on Spitfires with auto rads, "Engine overheat" message means only "Radiator: Opened" sit back and relax at full throthle forever
 
Posts: 584 | Registered: Thu May 29 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of Vacillator
Posted Hide Post
quote:
Originally posted by Manos1:
be happy you stayed with your ATI9800XT back those days when we were flying:


Too Happy

Yeah I remember those days. Haven't seen anything like that recently though.


 
Posts: 617 | Registered: Wed January 21 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of WaspWisper
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Bearcat ! you are my heroe ! Your settings for 7950 Gx nvidia are the best ; works like a charm ! I gained fps, fluidity, much more confortable to play that addictable-sim-game Il-2 Hammer

thx again !

Wasp
 
Posts: 1 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Dell XPS 420
2 GB Ram
Quad 2.4 MHz CPU
500 Gb Raid
nVida 8800GT 512Mb
24" WS LCD (1920x1200)
Vista Home Premium
Saitek X52 Pro & Pedals
IR Tracker Ultra

First problem was disappearing Control Panel, suspected cause was a clash between Vista and 8800 drivers. That was fixed with a MS patch.

Second was difficulty in installing game (1946). Fixed by marking a.exe on disk as XP Sp2 compatible. Ditto for all .exe's once installed.

Other than that, I have had no problems running at 1600x1200x32 in perfect mode. As I only have had the new machine a few months I have not played with things like perfect water.
 
Posts: 3 | Registered: Sat February 21 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of WOLFMondo
Posted Hide Post
I get problems with my new 8800GT. Frames are generally allot lower than with my old X1900XTX which could run IL2 @ 1920x1200, FSAAx8, AFx16, perfect mode etc. Water seems to make a massive hit, currently its set to water=3. Forest is 2. I've reduced FSAA down to 4 and AF to application controlled and there isn't much peformance gain. Quite annoying!

AMD4600 X2
8800GT
3GB RAM
XP64
 
Posts: 4906 | Registered: Fri December 12 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of dieg777
Posted Hide Post
Just a heads up that there are newer drivers 174.74 available at guru3d which are good - I use them with march .dlls on a 512mb 8600 and like the combination - still slight shimmering on horizon with water/land interface but otherwise very good.

discussion on drivers here

http://www.battle-fields.com/commscentre/showthread.php?t=17562






Are you confused,lost and alone ? Dont Worry
Airwarfare is your friend
http://mission4today.com/
 
Posts: 2595 | Registered: Fri April 16 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of SidCheshire
Posted Hide Post
Agree

I'm using those drivers on an 8800GTX and the March dlls, all is well but with the same slight shimmering.


"Never in the field of human conflict has so much been owed by so many to so few". Churchill used the words in a speech to the House of Commons. One fighter pilot is said to have quipped: 'Careful, chaps, the PM has seen our mess bill.'"

Jonathan Glancey. "Spitfire. The Biography"
 
Posts: 149 | Registered: Sun June 13 2004Reply With QuoteEdit or Delete MessageReport This Post
IL2
Moderator
Picture of Bearcat99
Posted Hide Post
quote:
Originally posted by WaspWisper:
Bearcat ! you are my heroe ! Your settings for 7950 Gx nvidia are the best ; works like a charm ! I gained fps, fluidity, much more confortable to play that addictable-sim-game Il-2 Hammer

thx again !

Wasp


Thank Damion & willy... but ur welcome... Thumbs Up






 
Posts: 12959 | Registered: Mon October 28 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of klemlao
Posted Hide Post
Forgive me for not reading this humungous thread all the way through but I don't think my question is answered before.

My rig:-
ASUS A8N32SLi
AMD 64 x 2 3800+
2 Gb Corsair XLPT3200 2-2-2-5 memory
2 x XFX7800GT
2 x 160Gb HDD in Raid config
Jeantech STORM 700W PSU
Win XP
DirectX9c
Samsung 226BW 22" widescreen
TrackIR4

1680 x 1050. AAx4, AFx16, Multisampling on, Vert Synch on with Triple buffering on.

I am running in Split Frame Rendering and getting a nice 30 - 60 FPS (vert = 60Hz) but I have an annoying random horizontal flickering at the split-frame join on my screen. Also even with Vert Synch on I am getting splitting of canopy frames etc.

Any ideas how I can get rid of the flicker and stop the splitting??


klem (56RAF_klem)
Adjutant, 56 Squadron RAF "Firebirds"
All of my victories are incredible
Squadron Homepage: http://firebirds.2ndtaf.org.uk/index.htm
 
Posts: 291 | Registered: Mon December 29 2003Reply With QuoteEdit or Delete MessageReport This Post
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