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Hi guys,
I'm fixing to buy an LCD monitor to replace my old Viewsonci CRT 19". I'm going to an Iiyama 22" with a native res of 1680x1050. Now i'm scare to hell 'cause I don't now how my favorite game IL2FB will come up on the new screen. So I've red that some of you did change the file config.ini as : [window] width=1920 height=1200 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=0 FullScreen=1 DrawIfNotFocused=0 EnableResize=1 EnableClose=1 SaveAspect=0 Use3Renders=0 So what's the correct modification to IL2 to accept my new res ? What are the lines anyone should modify on this list according to the native res of his LCD ? Can anybody give a standard procedure ? Thanks for helping me ! |
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For your 22" Wide screen
[window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 This message has been edited. Last edited by: KG26_Alpha, |
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Don't worry - you will love it.
Just make the changes KG26_Alpha showed in conf.ini set width and height to your monitor's native resolution and SaveAspect=0 That should do it. IL-2 is optimized for 4 x AA and 4x AF. Set those in your video card control program. My aging AMD 64 X2 4000+ with nVidia GTX260 216 core is running at 2048x1152 "perfect" settings without any problems. |
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AF is set in the Conf.ini file so its best not to leave that at Aplication Controled in your Videocards setup.
The Following is for NVIDIA (8 series and later) cards Only: Set everything in the nVidea controle pannel to Default/nVidia recomended... Than edit these into your OpenGL section of the Conf.ini file: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 After doing that Do NOT go into the games own Video settings or it will overwrite these changes again. In the nVidia Controle pannel under the profile for IL2 set these ONLY, leave all others default! Antialiasing - Mode = Override any application setting Antialiasing - Setting = 16xQ (or lower if it impacts performance to much) Antialiasing - Transparency = Supersampling Multi-display/mixed-GPU acceleration = Use global setting(Multiple display performance mode) You can try to set this to "Single" if you still have problems. changing anything else than those to anything other than Default/Recomended might only give (more) glitches or/and slow down performance. All the other settings are set in the Conf.ini and could conflict with the nVidia controle pannel settings. As far as i know these are the best posible settings for the new nVidia cards so i hope these work for you also. p.s. dont forget before edeting the Conf.ini file to make sure you have OpenGL selected in IL2 Setup. AMD Athlon 64 X2 6400+ Black Edition, Foxconn nForce 590 SLI, 4x OCZ 2048MB EPP DDR2-800, 2x Club3D GeForce 8800GT 512MB, Be-Quiet 700 Watt Straight Power, Windows Vista Home Premium 64 bit |
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Woaw ! Thanks guys ! Well, it looks like what I was figuring out somewhere.
To NDS_Camp : Gee, man ! Thank you for your precision, but if I guet it correctly, your prescription is for using IL2Fb with OpenGL only (I do have a Nvidia 8600 GTS).So if I get the drift, I need to set the option OpenGL on the game video parameters instead of DirectX, correct ? In the mean time you said : "AF is set in the Conf.ini file so its best not to leave that at Aplication Controled in your Videocards setup." I don't get it !.... KG26_Alpha seems to propose a simple solution. Should it fail ? And if so, why ? |
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IL2 Moderator![]() |
Yes, the game is meant to run in openGL. And he meant to say it's best TO leave AF app controlled.
-------------------------------------------------------------------------------------------------------------- Flying online as NORAD_Shinjiro |
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Hi
Just take small steps Change the conf ini as I posted and you should be ok. With your 8800gts I wouldn't personally use the settings recommended as it will cause some lag in game with your video card. The settings I posted wont cause any performance problems they just put your monitor in the best config for IL2. The other settings change the video display card settings, if all was working good before just leave them. BTW default is set to open GL not DX9 |
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To KG26_Alpha : Yes, I believe I will do as you said to lmake it simple in to begin with.
Anyway, Thank you very much URUFU and NDS_Camp for your concern and help. That's nice from you guys. Anyhow, I tried once, years ago, to play the game in OPEN GL, and it did'nt do good... Duno why... |
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This is my old conf ini for Nvidia 8800 GTX, I know its a better card than your GTS but it should give similar results under Open GL
Its configured to run perfect mode, if this is too much for your GPU just switch back turning off perfect mode. HardwareShaders=1 to HardwareShaders=0 Up to NvidiaDriver 185.85 [Render_OpenGL] TexQual=3 TexMipFilter=1 TexCompress=2 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=2 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=2 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
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Hmm I need to try these, I've been annoyed with jaggies in my game since I got a GTX 260.
What recommendations for Il2setup would you make, like the graphics stuff? Use supersampling there too? ----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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Hi
For me, these setting work for best frame rates and smoothing jaggies & Slovakia scenery, now they wont work for everyone but should be right for 9800GTX+ upwards GPU, they are not the highest settings but will give good COOP frame rates with 50 plus aircraft (depending on your CPU and RAM), and clean up the ground lag especially as Im a ground attack pilot I need the scenery to move fast and not lag out. You can change the water setting to suit 1-4. 22" widescreen [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 For the GTX 260 [Render_OpenGL] TexQual=3 TexMipFilter=1 TexCompress=2 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 As stated this is for performance and smoothing scenery and jaggies, its not the the highest settings but for frame rates @ 50-60 I find it more than adequate. . |
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Hmm I tried some of this stuff but it didn't make it look any different, I still get yucky jaggies on coastlines and for some reason I changed something that makes icons in the mini-map all fuzzy and ugly.
----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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You need to apply all of it. |
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Just copie my settings and conf.ini exactly, they should give you the best posible eye-candy for your card.
you dont need to set everything like Alpha did, just restore everything to default/recomended and only set the AA settings as i sugested. Im running AA @ 32xQ-SLI my self with these settings btw. You might want/need to set "Texture Filtering Quality" to "High Quality" also. AMD Athlon 64 X2 6400+ Black Edition, Foxconn nForce 590 SLI, 4x OCZ 2048MB EPP DDR2-800, 2x Club3D GeForce 8800GT 512MB, Be-Quiet 700 Watt Straight Power, Windows Vista Home Premium 64 bit |
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I tried all that and everything close up generally looks good but coastlines are jaggy especially at distance and as I am flying I can see the jagged coastlines look like they are "vibrating" as I move along.
The newer .dll's were supposed to fix this but I dunno. I don't remember getting these ugly coastlines with my old 8600GT card. Also mini-map icons are still all fuzzy looking, I'm not sure what I did to mess that up. ----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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Your running Patch 4.09m and the latest nVidia drivers 191.07?
Coastlines can look jagged on some maps from verry high or far away, but for some people it seems worse than for others, even with almost the same system specs. AMD Athlon 64 X2 6400+ Black Edition, Foxconn nForce 590 SLI, 4x OCZ 2048MB EPP DDR2-800, 2x Club3D GeForce 8800GT 512MB, Be-Quiet 700 Watt Straight Power, Windows Vista Home Premium 64 bit |
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the dlls are your problem, there are more than a few 'new' dlls out there, i can't remember where i got mine from, aaa i think, but they solved jagged coastlines for me, on a gtx280. U___1)Nazi Germany built all the best things and won teh war. B___2)The USA built all the best things and won teh war. I___3)Everyone else was cannon fodder |
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Those DLL files are included in the official 4.09m patch...
AMD Athlon 64 X2 6400+ Black Edition, Foxconn nForce 590 SLI, 4x OCZ 2048MB EPP DDR2-800, 2x Club3D GeForce 8800GT 512MB, Be-Quiet 700 Watt Straight Power, Windows Vista Home Premium 64 bit |
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i found a pack of 4 'new dlls' on the banana site, after 4.09 beta was relesed, as well as the 4.09 beta dll's. There are several around, i think some were optimised for ati, and others nvidia.
haven't tried the final 4.09 dlls yet. haven't felt the need. U___1)Nazi Germany built all the best things and won teh war. B___2)The USA built all the best things and won teh war. I___3)Everyone else was cannon fodder |
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