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Picture of unreal_az
Posted
Post any game bugs here found in 2.1


Once upon a time there were Heroes, Heroes everywhere,
Now the time has come again for Heroes to rise again.

Soldier and Official GUNNUT of THE Alderbranchian Army
 
Posts: 2641 | Registered: Sun May 01 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of KingImp
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This technically falls under both categories as it happens in both games, so I will post it twice.

The Dwarven hero's aura does not show up anymore. I made sure to save it, shut the game down and then reload the game. Didn't work and yes I have it set in the Options so it should appear. All I get is the generic blue aura.


 
Posts: 2757 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
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AI Bug:

script function SetAIHeroAttractor(objectName, heroName, priority);

If the priority is set to 2 – house is evaluated equally to winning the game. The AI will ignore all dangers for seizing this house.

AI should do everything to conquer the object.

In the following particular case this does not work:

A castle is the hunted object.

- Enemy hero in garrison - AI tries to conquer it even if he will for sure lose the battle.

- Enemy hero is in front of the castle blocking the way to the castle, AI will just sit and watch. (I assume he recalculates his odds against the enemy player first and since it has no constraints for the player he chooses not to fight).
 
Posts: 2 | Registered: Fri June 02 2006Reply With QuoteEdit or Delete MessageReport This Post
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There is no animation/swirly thing when the spearwielder's cripple an enemy unit.


help! the forum ate my post.
 
Posts: 1136 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
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I am Heroes series lover, but I stopped to play this game. AI is ridiculous and I dont play online. So, play with an idiot I am tired.
 
Posts: 8 | Registered: Sun September 03 2006Reply With QuoteEdit or Delete MessageReport This Post
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I probably think that the red swirly thing (same animation as gating) was deliberately removed because it looks too 'overdone' and may not look too suitable. Maybe they will come up with simpler animations later.
 
Posts: 96 | Registered: Tue October 28 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of KingImp
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- The memory leak STILL exists.
One would think that this would be in the top 10 of priorities to fix. Good job on getting on that right away Nival. Roll Eyes

- When shooting at the Mummies, the shot hits their feet like it does with the Cavaliers/Paladins.


 
Posts: 2757 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of KingImp
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The Dwarven hero AI doesn't understand how to use the Rune of Etherealness properly. They keep casting it on shooters who are shooting and in no danger of being retaliated against and on units that will clearly destroy the enemy stack in one hit, thus not needing to worry about being retaliated against either.


 
Posts: 2757 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
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I installed HoF a day ago. Autoupdated and started playin'. I was doin' the Heaven campaign, everything was flawless but all of a sudden started throwing me on the desktop (NOT crashing). I decided it was a minor problem, no need to report. But when I reached the "Negotiations" mission things got worse. I did what I had to do and spoke with the dwarf and continued. Here's the ugly part - in 2/3 of the battles with DWARVES (Rune Patriarches, Berserkers, Skirmishers) the game crashes. My units move (Griffins, Paladins) but when it's the dwarves turn the cursor turns into a sandwatch and immediately the game crashes. The "Send/Don't Send" stuff appears and that's it. Care to explain?
 
Posts: 8 | Registered: Sun February 04 2007Reply With QuoteEdit or Delete MessageReport This Post
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When you select a Large map size in the RMG it makes an Extra Large map.


help! the forum ate my post.
 
Posts: 1136 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
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Two errors on the marketplace screen (in town).

1) If you click on the "build" button, it takes you to the main town screen and not the build screen.

2) If you sell some resources for money, then click the "recruit" button, you go to the recruit screen, but the money you gained from any/all transactions is not present. You need to exit to the main town screen to have the money show up.

The Imp
 
Posts: 19 | Registered: Thu June 01 2006Reply With QuoteEdit or Delete MessageReport This Post
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No help... just reports. So I got an update with my problem. I pass the dwarves and follow the road. I get to a point where the snow ends and there is a bit of grass. There are a bunch of Squires who want to join me. No matter what the choice (yes or no) after clicking OK the game crashes. I decided to move on but just after a turn I got to a point where there is no other option but to attack a bunch of conscripts. Same thing like the Squires. They offer to join me and when I click OK - CRASH!!! So at this point I can't do anything with the campaign and I'm stuck waiting for help/patch...

I'm open to suggestions.
 
Posts: 8 | Registered: Sun February 04 2007Reply With QuoteEdit or Delete MessageReport This Post
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Under the description for the Guard Post building inside the Fortress town, there is a misspelled word. It says aditional when it should read additional.


 
Posts: 2757 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of C_h_u_c_k_l_e_s
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Oh, we're gonna post typo's now? I could go on for DAYS about misspelled words in Hammers and the original. *sigh* I got spoiled with the NWC versions of heroes....English was their native language. So with Nival, I cut them some slack and just try to get a good laugh out of all the typos. Part of me wanted them to leave in the "not enought movement". :O)



"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning."
 
Posts: 2805 | Registered: Sat March 26 2005Reply With QuoteEdit or Delete MessageReport This Post
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Sure, technically it isn't a bug, but it sure is unprofessional to have as many typos as they have. Pay me to proofread everything. I'll make sure everything is spelled right.


 
Posts: 2757 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of C_h_u_c_k_l_e_s
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You know, I actually think that the english version got the lions share of the typos. My guess is that they hired linguists to translate all the text for the European/Asian versions...but they trusted their own knowledge of english to do that version. It shure looks that way. :O)

Fabrice did get my opinion on "some" english translations. Namely the spell names. Some of the original names they had simply didn't translate very well into english. I can't recall now what the old ones were, but they were pretty bad IIRC.

And if I had thought about it...I would've volunteered to proofread the text for free. But I've been so used to playing English-made games that I simply didn't think about needing to translate INTO english. Typical American...assuming that EVERYONE knows english. *grin*



"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning."
 
Posts: 2805 | Registered: Sat March 26 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of alias-hw
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quote:
Originally posted by C_h_u_c_k_l_e_s:
Part of me wanted them to leave in the "not enought movement". :O)


How about using it as a distance indication?
Not enough = 1 day
Not enought = 2 days
Not enoughts = 3 days
Not enoughtse = 4 days
Not enoughtsel = 5 days
Not enoughtselr = 6 days
Not enoughtselrk = 7 days
Not enoughtselrky = 9 days

Winky
H.W.


The real intelligence of mankind is not measured in IQ, but in the results of actions taken.
 
Posts: 786 | Registered: Mon May 29 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of C_h_u_c_k_l_e_s
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LOL. I like it. :O)



"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning."
 
Posts: 2805 | Registered: Sat March 26 2005Reply With QuoteEdit or Delete MessageReport This Post
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The rune of resurrection doesn't seem to work in the eu version, at least in duel mode. I'll check if that also happens on regular games too but I've heard of someone who couldn't activate it no matter what. He also had the eu version.
 
Posts: 558 | Registered: Tue November 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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Hmmz not sure does this look like a bug to you guys ?




Or maybe a new skill for vladimir , floater Razz!

P.S credits for pic goes for fiur Smile
 
Posts: 256 | Registered: Tue April 05 2005Reply With QuoteEdit or Delete MessageReport This Post
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