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Heroes of Might and Magic V Community Tech Help
Tribes of the East Bug Thread|
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No one yet? Let me submit the first one:
Campaign 2 (The first real one), Mission 4: After defeating the first yellow Barbarian, a cutscene ensues where Arantir tells Ornella to fortify the town, building it up to castle. I had already built it up to castle level, and at the end of the cutscene the game freezes when acknowledging that the task is completed. Map is overlaid in widescreen format, but it doesn't open up to fullscreen. May I also say that the creature design/abilities, the new upgrade paths and the maps so far are very good. I'm extremely pleased with the extension. |
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i also encountered a bug during a custom game,i was playing the map neighbours with the hero:Shak'karukat from the bastion faction and upgraded the town hall up until the latest upgrade which is supposed to give me 4000 gold,instead i've been given 2000 every single day,can the ppl at ubisoft fix this at the upcoming patch plz.
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Have other bugs been fixed with TOTE?For example AI doesn't lose any troops when they enter whirlpools at version 2.1.And when you enter arena for +2 atack or defense,when you move your cursor over +2 atack,it says that 'attack improves your army's melee damage'.But it increases both melee and ranged.I wonder if those bugs have been fixed.
Btw where can i find changelog for bugfixes and balance features for TOTE? Thanks. |
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Hi Guys
I just wanted to report in the second mission with Ornella, if I pick the Skull of Markal, my game errors out every time I meet the first set of vampires. I get stuck with my game in a perpetual loop that doesn't go any further. (ie, I get the timer and it stays there for about five minutes til I get annoyed and stop the game) Just though you guys should know Saraswati |
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I'm stuck on the campaign "One Khan, One Clan". Quest requires you to talk to each chieftain so they recognize Gotai as the new Khan, but I've killed those 3 *challenging* purple heroes, I talk with the third cheiftain in the north-east island, now I got to talk with the last one (Teal). We can see that we need to go by boat, but the town on the island doesn't do boats (there's a shipyard, but it keep saying there's nobody in to make a boat). I can't go through the "reef" so, I'm stuck...
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Pinkspear from Heroescommunity reports:
You can't train any alternate units up to the next tier. This really hurts the knight. Can anyone confirm? Edit: confirmed. It says that the alternate unit is not a haven unit. This message has been edited. Last edited by: PhoenixReborn06, help! the forum ate my post. |
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Just want to let you know I finally discovered how to deal with my problem: I had to upgrade my talisman, so I learned how to summon boats... so all is good for me now.
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How exacly is that possible?I have that spell on my heroes and none of them is capable of summoning a boat unless it has one near to them,it sais that in the spell description.Also there aren't any boats on the shores u need to embark from for the teal player.I mean what's the point in having that spell if u can only be used if there's a non ocupied boat near u on the shore? :| |
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Ok,i found out what's the problem.Using the spell works but u just have to be certain that you're actually on the edge of the coast to the south east of the town.There's a spot where it looks like you're on the edge,but you can move one tile closer to the water.The spot is exacly on the eastwords spot of the beach.U have to make another step on the water is seems.
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to avoid spoilers about the last map (for those posting bugs here wich arent there yet), just select the white text if you want to see the bug
After conquering a castle with gotai(the other orc hero was defeated), gotai goes back under the pc's control, it goes away from the underground, a few turns later, he wants to enter the underground again, only this time, I keep getting an error that I should let it for my allies and gotai gets transported upperground(again), this happens a lot every turn (he keeps trying to use the stairs) and is quite annoying+ takes a lot of time also, gotai now has heaven creatures, no idea if thats normal This message has been edited. Last edited by: Uruthar, |
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another one
And then we have the hero 'plate', in the form of a ufo, with a green imp as avatar... is it normal that I have that one? |
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Bugs only please. Can folks delete their posts if they are no longer relevant?
@ mhh91: are you sure didn't just half a week of half gold income? ___ New bug, firewall does not get empowered when learned by a warlock hero with empowered spells. (credit to Kranyum) help! the forum ate my post. |
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This isn't a bug, but more of an oversight.
The Blood Maidens/Furies/Sisters still do not have a sound when they clank their knives together. |
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Shackles of Last Man Standing don't work. At least in the campaign. Dunno about custom.
Once upon a time there were Heroes, Heroes everywhere, Now the time has come again for Heroes to rise again. Soldier and Official GUNNUT of THE Alderbranchian Army |
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Tome of Destruction Magic (while equipped, hero has all Destruction spells in spell book) does NOT give the new Destruction spell Deep Freeze.
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Dragon Utopias are showing spells from different schools of magic then that for which the hero have the mastery, as learned on both custom/campaign maps. It even happened to me today that I didnt learn spells from the school I had mastery for...
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Skirmisher's wound ability still doesn't have an animation when it triggers. It had one in the original hof, but lost it since the first update.
Also mark of fire (priests and flamelord) hasn't got an animation either. Very annoying having to right click in order to see if it triggered. Not a bug, but laziness: torpor has the same animation as blind. Not sure if the effect is exactly the same. |
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i have one annoying bug..its from the last mission to capture talonguard.
After i beat Inferno town with gotai, he started to walk around and onetime reach the stairs to brings you underground on the southwest map. As you know, he cant go there so there will be a popup message saying "Its unfair for me to do all the work....my allies bla. bla.bla..." So he returns back to the surface. Whats so annoying is, he keeps repeating that.trying to go underground and the message keeps popup, each turn 8 times. And when you end turn, he repeating that actions another 8 times, and so on..thats so annoying.i dont know if thats the way the game works or there;s a bug........ PLEASE HELP ME!! it wasted my time like 3 minutes every end turn, just waiting his turn end..hueeeeeee |
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When editing a Stronghold town on a map, when you go into where the buildings are, there is no option for the magic buildings (Hall of Trial, Hall of Courage, & Hall of Might) to be enabled or disabled. It's just blank where the text should be.
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Your choice what you call this, a bug or bad programming, but...
Playing on a random map on normal level, when I come within range of an enemy (range being that I can reach him for sure on this or the next turn) and his army is less powerful then mine, he just... stops. He just sits there and does nothing, turn after turn. I noticed this several times already, and this time I actually waited to see how long he would sit and do nothing. He stayed like that for five turns. Didn’t attack, didn’t run away in the other direction (so out of my reach.) Oh, and he and his army were rated as a threat level of moderate. But I think I saw the same behavior with an enemy with threat level high... but I’m not sure about that. H.W. The real intelligence of mankind is not measured in IQ, but in the results of actions taken. |
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Forums
Might and Magic
Heroes of Might and Magic V Community Tech Help
Tribes of the East Bug Thread
