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Posted
Hia all,

GL-SSM is beeing redone to include new features wanted by the comunity. Hers a preview of the features in the new release:

1. Average ping kick (aka high ping kick gl style Wink)
Using average ping kick will do exactly what you want. Kicking players with an average above the maximum ping you allow on your server. As soon as a player joins the server, his ping is tracked, and the average ping is being calculated. How often the ping of the players is checked (and average calculated) is optional. When a player has an average ping above the allowed average, he gets a warning. When the player has (an optional number of) consequtive pings above the average, the player will be kicked. If that player is allowed to rejoin is up to you.
The advantage of using average ping is that peaks wont get the player kicked (think of updating virus defenitions, someone msn'ing that person - making his farcry minimize, taking a screenshot)

(thx for huntsman for pointing out the need for it)

2. Mapfiles with optional ALL
The 3 mapfiles are now totally customiziable like this:

[mapname] [gametype] <timelimit> <respawntime> <invulnerabilitytimer> <maxplayers> <minteamlimit> <maxteamlimit>

(the <> being optional values).

This means i could play mp_jungle in assault with a timelimit of 10 mins, a respawn time of 25 secs, invunerability time of 1 sec, maxplayers of 32, minimal team of 5, maximal team of 27 and still have a shot at first flag Wink

Basically, its totally customizible but of course, that is all optional Big Grin

3. total car controll
its now possible to controll cars, in basically every aspect the matter (everything from guns and ammo to waterdepth). Of course, boats got the same deal Wink

4. killing spree ended by
if u kill some godlike player on a killing spree, u deserve a recognition for it Big Grin

--------- Things beeing considerd for next release ----------

5. A flag activation timer (thank u Mad for this Godlike idea!). Making flag go active in an optional amount of time. Still, we are afraid this might be a feature in the map itself and ther fore untucheble by us Frown

6. HS kill announcer
This is old news but still, it might be funny so were considering it (again thx mad).

7. info bout UR killer
Say i kill u and ure a noob. Apprently, ure gonna think im cheating Wink since noone kills u, right Big Grin So, if u uppon death got a (private) message saying how much health i have left then u are likely to c if im cheating or not Big Grin Totally turnoffeble of course (might not be to popluar in clan-matches Wink). This is a variant on Mads idea in another thread.

More things to come as i remeber em Wink

Next release is well underway and is expected SOON.

Thx all who use mod, hope u LOVE it Big Grin

This message has been edited. Last edited by: farcry.mine.nu,
 
Posts: 76 | Registered: Sat November 13 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Mods - Please sticky this topic. This is a great script and is running on many popular servers.
 
Posts: 74 | Registered: Sat May 29 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Huntsman33
Posted Hide Post
As the above post asked for a sticky and I sent a message to mods asking if they could there should be a link to the site. You can get teh Godlike SSM from the below link. Loads of great features in it along with the extras in the top post.

http://82.182.180.80/farcry/index.php




"If after 10 minutes of online gaming you can't tell who the whipping boy is, then its YOU! Mocking"
XP3200+ Geforce 6800GT 256MB 1024 megs of RAM. Audigy 2ZS + Gigaworks S750 Surround Speakers. 22inch iiyama monitor.
 
Posts: 2290 | Registered: Sun May 16 2004Reply With QuoteEdit or Delete MessageReport This Post
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I, 3rd teh vote for a sticky.

Also, I'd like to add another wish list item. I made it before *kinda) but since you guys are so eager, I thought I would throw it out.

In Counter-Strike they had what was known has the CAL.cfg (The leagues standard server settings) that the Clans would exec when they were ready to play a CAL match.
Note sure what, if anything can be done for FarCry, but if there was a Command or some kind of server side script that could be ran to setup the servers to a standard League config.

This comes to mind for the Clans that run Godlike and use the TK punish. Sometimes we forget to disable it and so in the match, someone might get punished for going over the TK limit.

Same is true for rules on how the different clans run the OICW and AG36GL options. Having a standard reset to whatever the agreed FCL rules are, would be great.

So We would execute a script, the servers would be set to a pre-define league standard. Once the match is over, we would run another script and the server would be loaded with the original server.cfg.

In that script maybe an annoucement or two of "Live on Restart" and then a restart of 5 secs.

So there is request #9
 
Posts: 2386 | Registered: Wed May 12 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of DocSEAL
Posted Hide Post
I agree. It's a good script. Your voices have been heard. Stickied.

My fav screenie from the script so far:

 
Posts: 3081 | Registered: Mon March 29 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Niels_Grimminck
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Very cool, making this stickyWink, thx for that.

Now for the request Murdock, would a command like \gl_load_settings [filename] do?
(the file containing about the same a server.cfg file does)

Cya!
 
Posts: 89 | Registered: Wed October 27 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Yea doc, thx! Smile

Nice screenie to Wink
Godlike of our server has a record of 33 or something BUT hes mad now cause thats not while capturing flag Wink

Ill be fixing mod manual to prepare next release now Big Grin
 
Posts: 76 | Registered: Sat November 13 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Neils,

I think we'd be happy with just about anything. Obviously the shorter the command the better, but anything that allows us to quickly set a pre-define set of rules would be great and then go back to our stanard rules would be ideal
 
Posts: 2386 | Registered: Wed May 12 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Huntsman33
Posted Hide Post
quote:
Originally posted by farcry.mine.nu:
Yea doc, thx! Smile

Nice screenie to Wink
Godlike of our server has a record of 33 or something BUT hes mad now cause thats not while capturing flag Wink

Ill be fixing mod manual to prepare next release now Big Grin

LOL, yeah but don't he tend to use the sniper rifle? 33 a bit easier then. Wink

Plus Doc's one was against noob's, hell look at the last guy he killed. LMAO. Big Grin




"If after 10 minutes of online gaming you can't tell who the whipping boy is, then its YOU! Mocking"
XP3200+ Geforce 6800GT 256MB 1024 megs of RAM. Audigy 2ZS + Gigaworks S750 Surround Speakers. 22inch iiyama monitor.
 
Posts: 2290 | Registered: Sun May 16 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
ROFL, last guy was definnetly noobish Big Grin

Godlike dont snipe! Hed be insulted to read this Wink

Ey mad, this is what got done:

gl_config [filename]

wich will load a config file of ure need (u can have as many as u like) wich replaces the one ure normally using. A alternative to this one is:

gl_config1 [filename]

wich will do the exact same thing but also restart the map so u get full use out of ure new config in one command Wink (OPTIMAL for keybinding, u can have 2 configs at the touch of 2 buttons Big Grin).

Next version will be availible tomorrow if things go as planned (also containing the average ping kick that apparently was wanted Big Grin).

watch thread for more info Smile
 
Posts: 76 | Registered: Sat November 13 2004Reply With QuoteEdit or Delete MessageReport This Post
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Once quick question, before you release it.

Does the GL-SSM work with FFA ? I set the OICWs ,RL and AG36-GLs to start with 0 rocket\nades, but it seems that they start will the full amount.

It works fine in Assault, is this an Assault only feature ? Or is there some bug I'm getting ? If it doesn't work, how hard would it be to make it work ?
 
Posts: 2386 | Registered: Wed May 12 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Niels_Grimminck
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Hi Murdock,

Well, we dont play FFA at all. So this feature might actually not be working in ffa. All of the gl-ssm is based on assault. Of course, most (almost all) features will work on ffa though. But the one you are talking about might indeed not work, because its based on the player class (wich cant be chosen in ffa). I do remember however that the maximum amount of rockets DID work. But i might be wrong.
If its really important to you, i'll look into it.
We have been testing all new features for the past 2 days, and the new version will be available tomorrow (ehrmm.. later today that isWink)
Hope you like em! (some of them you asked for recentlySmile)

And huntsman!!!! what is that? a 'sniper' rifle??
Big Grin

cya!

(back again.. Murdock, you are talking about 'cal' The leagues standard server settings in CS. We tend to include example files in the releases of the gl-mod. Could you (if there are any) give me some reasonable standard settings for FC? It should look like the contents of a server.cfg, but only the variables that need to be altered. If you (or anyone else) could provide me with them i'll put them in the release. Thx
 
Posts: 89 | Registered: Wed October 27 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Niels, Well the Assault stuff is by far the most important. But I do run a FFA server on the side. If it's something easy then great, if it's not, then I'll have to keep the Kerpo scripts, the only problem with them is they seem to have a memory leak or something, has after running full fo 2-3 maps the server\app g0obbles up a bunch of ram, that running without or with the GLSSM doesn't.

I'm a FFA\TDMer at heart, but Assault is where all the action is. So I'm always looking out for the FFA side of the house as well
 
Posts: 2386 | Registered: Wed May 12 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Niels_Grimminck
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Murdock, because i hate rl's as much as you, we added the following:

gl_max_rockets_ffa
gl_max_oicw_nades_ffa
gl_max_ag36_nades_ffa
(these are the max amount of ammo in backpack, in ffa and tdm)

and:
gl_rocket_damage_factor
gl_oicw_nade_damage_factor
gl_ag36_nade_damage_factor
wich are the damagefactors, and work in both ffa/tdm and assault.

Hope that does it for youWink
 
Posts: 89 | Registered: Wed October 27 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Thanks ! You guys rulz ! ! ! !

The Farcry League Standard are still getting polished out, but here is what we have so far in terms of rounds, Weapons, and TKs. Bascially we are allowing 1 OICW and\or 1AG36-GL per team, No RLs allowed. Teamkills should be allowed and not punished. Time and respawn limits are the grey areas, but most likely 30 min games and 21 sec respawns. Max team sizes will be 8v8

gr_FriendlyFire = "1"
gr_TimeLimit = "30"
sv_maxplayers = "16"
sv_name = "$4 FarCry League $3Match in Progress"

gl_allow_teamkilling = 1
gl_free_teamkills = 99
gl_teamkill_extra_time = 0
gl_teamkill_force_spectate = 99

gr_RespawnTime = "21"
gr_InvulnerabilityTimer = "5"

gl_initial_ag36_nades = 4
gl_pickup_ag36_nades = 4
gl_droppickup_ag36_nades = 2
gl_max_ag36_nades = 4

gl_initial_oicw_nades = 4
gl_pickup_oicw_nades = 4
gl_droppickup_oicw_nades = 2
gl_max_oicw_nades = 4

gl_initial_rockets = 0
gl_droppickup_rockets = 0
gl_pickup_rockets = 0
gl_max_rockets = 0

I'm thinking since this is a match, the respawn messages should be blanked out. Though it really doesn't matter guess

gl_spawnmessage1 = ""
gl_spawnmessage2 = ""
gl_spawnmessage3 = ""
gl_spawnmessage4 = ""
 
Posts: 2386 | Registered: Wed May 12 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Godlike SSM version 3.0 is released!

After some consideration we decided to call this new version 3.0, hence skipping all 2.:s above 2.1, wich was actually never released. We figure that theres such great features in this new verson that it deserves to pass the 3.0 mark Big Grin

So what is new? This is:

1. Average ping kick
By popular demand, we added a ping kicker that does what all pingkickers are supposed to do, namely kick people with generally bad pings. Read all bout how in manual...

2. Added various map settings to mapcycle file
Also by demand, we added ability to control a wide variety of aspects of all maps settings, in the mapcycle files. We added (optional) settings for:

map timelimit
map respawntime
map spawn invunerabilitytime
map maxplayers (at server)
map min team (this results in prewar untill limit is reached)
map max team

3. The possibility to load a predefined list of settings
wich (we heard) would be great for clanmatches, when wanting to clear server from public settings. The 'standard' settingsfile (according to Murdock) is included in the examples in the package, called 'standard.cfg'

4. Car and boat control
To avoid spamming of rockets on your base, why not just set the cars and boats as you like them to be. You can even set the cars waterdeapth making it possible to be just a little more wet than in original settings (or turn the car into a submarine if thats what you like Big Grin).

5. Headshot anouncer and better killing spree functions
We added a basic headshot anouncer with the ability to announce public (to all palyers) or to the shooter only. Also the killing spree is improved and it is now possible to only show the spree once (when it ends stating how many kills) or as usual. We also added the last weapon used to the message.

Another new feature is the ending of killing spree (so that all can see who killed that godlike player eventually Big Grin) (thx to Pvt James for the idea)

6. Rockets / nades control improvement
its now possible to control rockets / nades in TDM / FFA AND to control their damagescale.

7. Engineer AND scout now also can use flashbangs
If you prefer them ahead of nades / smoke Big Grin

Along with script comes a TOTAL PDF documentation with a browseble index and fully preconfigured setup files to make installation totally simple. Just customize to suit your taste Wink

Dl @ farcry.mine.nu!
 
Posts: 76 | Registered: Sat November 13 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
YOU GUYS ARE THE ****!

Can't wait to try it out...
 
Posts: 74 | Registered: Sat May 29 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Man, if only Crytek was 1/10 has responsive as you guys, FarCry would be a 10 ten game
 
Posts: 2386 | Registered: Wed May 12 2004Reply With QuoteEdit or Delete MessageReport This Post
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New options up and running on Clan <?> Assault.

I like that water depth thing! Veryhappy
 
Posts: 74 | Registered: Sat May 29 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Niels_Grimminck
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lol thx guysWink

We'll come and play the hunt for red october on your server soon harmBig Grin heheh
 
Posts: 89 | Registered: Wed October 27 2004Reply With QuoteEdit or Delete MessageReport This Post
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