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Posted
Is there a way to get the sniper scope steady anytime I wanna shoot...when I wanna take a shot, it keeps moving slightly
 
Posts: 6 | Registered: Sun June 17 2007Reply With QuoteEdit or Delete MessageReport This Post
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1 lie down
2 press and hold jump key when zoomed to hold your breath and increase zoom and steadiness


 
Posts: 234 | Registered: Fri June 17 2005Reply With QuoteEdit or Delete MessageReport This Post
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Yeah I try that, the zoom increase and steadiness decrease only a little
 
Posts: 6 | Registered: Sun June 17 2007Reply With QuoteEdit or Delete MessageReport This Post
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The farther the target the more it shakes. You need to be prone for the most distant target.
 
Posts: 39 | Registered: Tue June 05 2007Reply With QuoteEdit or Delete MessageReport This Post
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dont think so bud.. just practice till your quick enough to hit the sweet spot..
 
Posts: 12 | Registered: Tue April 24 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of UBW_Clivey
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Holding the Breath button is the only way, unless you alter the scripts to steady it a little more, but thats only adviseable in Single Player.

In Multiplayer, you'll be kicked off servers with PB/XT for altering the program to give you an advantage.

*Assuming this is the PC version and not the console version*?
 
Posts: 468 | Registered: Mon July 18 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Six_Gun
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Far Cry's sniper scope sway is actually just the right amount IMO. There are plenty games that overdo it. My only problem with the sniper scope in Far Cry is the lack of a definitive and easy to see cross point at the center of it's crosshairs. There are ways to overcome any lack of success you may be having with the sniper rifle though, at least in sp anyway. There are places to shoot other than the head which are one shot kills. Mid torso just under and above the armor work well too, I have several videos to prove it.

The lack of an easy to see cross point on the cross hairs is largely why I use such body parts to aim at. In a pinch I have been able to get off a few shots quickly panning from one target to another even while hangliding and using minimal zoom by hitting such spots. Oh and btw, besides using the Spacebar to hold breath and steady/add zoom, the stamina bar degrades as you use such a feature, so make sure it's not maxed out or the scope will spring back to swaying.
 
Posts: 793 | Registered: Mon June 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of CptLong
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If you ever have the opportunity to use such a powerful scope, in real life, you'll see that the drifting is pretty normal. Some games are really unrealistic in their "steady cam" scopes. Try hitting a target at even 300 meters, after running with a 40 pound rucksack, and you're tired, hungry, there's a humid haze...well, you get the picture.


Cpt Long
USA, Ret.
 
Posts: 1414 | Registered: Wed March 10 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Six_Gun
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Well yeah, obviously this game and many others don't take into account many of the real life factors of movement, heart rate, breathing, etc. When I said it's just the right amount I meant for a video game to be practical, not that it's equal to real life.

In reality if you obsess over realism too much in games you forget that you're already at a disadvantage with much less peripheral, using abstract controls rather than hands directly on weapons, vehicles, etc. Can you "squeeze" the trigger vs pull it, nope.

Also, the hearing can no way be as good as real life even with the best sound system. Add to that the fact that elite soldiers can even detect things by smell, and you have just a few of the many disadvatages playing a battle in a game has over actually experiencing one.

That said however it does depend greatly on the person who's handling the real life weapon and what he's using to steady it. I tend to think also that any sniper who's sole job is sniping would try and avoid being out of breath with a high heart rate when he's taking critical shots.

Where the game gets over the top is how you can shoot the sniper rifle while not prone, even flying a hang glider, though trust me, it's by no means easy. It's fun just the same though, and that's all a tactical shooter needs be as long as it has some semblance of realism.
 
Posts: 793 | Registered: Mon June 20 2005Reply With QuoteEdit or Delete MessageReport This Post
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The Stealth meter seems to be designed to sort of make up for the loss of peripheral vision - however, I hardly ever notice it especially when my eyes are glued to the screen.
 
Posts: 39 | Registered: Tue June 05 2007Reply With QuoteEdit or Delete MessageReport This Post
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If you cheat using FLY mode it will hold perfectly steady
 
Posts: 25 | Registered: Wed May 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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