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Far Cry Moderator
Picture of CuZtds_Lst_Stnd
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quote:
Originally posted by DocSEAL:
I'd like to thank them and especially Crytek for their new willingness to work with the community to resolve these issues thoroughly. Some may say their response was not swift enough, but I'd rather it be a quality fix rather than a bad release.

Here here... Thumbs Up bow
quote:

4) I've been so busy with 1&2 that the making of the next video was the few times this week that I have fired up the mod. It shows the new (and hopefully improved) rocket launcher. Perhaps the adjustments we have made enough adjustments that the term "rocket n00b" will be a thing of the past. Perhaps that was just wishful thinking.

Nice work here! Notice it still took two shots for the door, with the new limitations that almost seems unfair? How about restircting it to a single shot device but increasing the localised damage to that of a stickybomb so it can take out a wall or door?
quote:
You'll also see some examples of the new stamina levels (just sniper here, but increased for all classes.)

Not so sure about this one... What was the thinking? At the moment you have to decide when best to use your sprint, with increased stamina that descision is almost taken away...
quote:

@Cuz- Now that 1&2 are done, I expect to have a fully operational Death Star...ummm...mod in upcoming weeks ahead. I just got the idea to make a preview movie every couple of days showing something new. With so many changes, it will be easy to do.

Communication with the community? Letting them know about progress and imminent releases? Nah it'll never catch on! LMAO @ the DS vid... Now there is a coincidence DocSEAL/DeathStar....
quote:

@Cuz and ggoi- and make up...

Sure, right after u and X give each other a frenchie!
quote:

the next patch will restore balance
To the force? You took that vid too seriously Luke... Wink

Keep up the good work Doc and team!

CuZ
 
Posts: 4832 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
@Cuz and ggoi- and make up...

Off Topic
Maybe BritZ is into make up,
I'm into Salt and Pepper,
and TwistedSalsa Verde,
occasionally........Demonic

bowNice to hear UBI does the Xpansion Thumbs Up
Just hope they learned as much as I did:Big Grin
Any need for an SP Beta-tester?

CoolG. Demonic
 
Posts: 553 | Registered: Tue November 30 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of DocSEAL
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quote:
How about restircting it to a single shot device but increasing the localised damage to that of a stickybomb so it can take out a wall or door?


Cmon now..I can't give too many mod features away at once!!! (You might be able to do something like this in the admin panel I spoke of b4)

quote:
Not so sure about this one... What was the thinking?


The standard and most of the custom maps are just too big for current stamina levels. Many people have said, "I hate how I can only run 30 meters and then I'm out." We didn't want to turn FC into a bunny hopping fest though. The stamina cost for jumping has also doubled.

quote:
imminent releases

I never said that. I said my work was done. I cannot speak for anyone else's.

quote:
right after u and X give each other a frenchie

Alright, you win.

Yo! I'm ya fatha, I'm ya fatha
 
Posts: 3086 | Registered: Mon March 29 2004Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 1283 | Registered: Sun July 04 2004Reply With QuoteEdit or Delete MessageReport This Post
Far Cry Moderator
Picture of CuZtds_Lst_Stnd
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quote:
Originally posted by DocSEAL:
Now that the fruits of our labor are about to be realized

For which I read imminent...
Which in Far Cry land, means "soon"....
And we all know how long "soon" can be!

The running isnt that big a prob on most maps on Euro servers but I can see it being a blessing for the likes of "Integrate"... Nice compromise with the jumping! Thumbs Up

CuZ
 
Posts: 4832 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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As you know, I cannot give specific details at to what stage they are at nor are my statements to be considered official statements as I am not a Crytek or Ubisoft employee. So I will try to make this sound as unofficial as possible:

The recent work on Far Cry will be introduced to the public "real soon." This is somewhere inbetween "imminent" and the "soon" statements of the past, but leaning towards the "imminent" side Mocking

re the running: I can see many instances of it in the original maps. I can only speak for assault, because that is all I play:

Airstrip - 2nd flag and 3rd flag without a vehicle
Dam- All the flags of without a vehicle
Dune- All the flags of without a vehicle
Freighter- Flags 1 and 3
Jungle- Second flag without a vehicle
Mangoriver- 2nd and 3rd flags without a vehicle

Looking at that you would say to yourself, "Just grab a vehicle!!," but they are few and far between on a full server. The majority of attackers are hoofing it.
 
Posts: 3086 | Registered: Mon March 29 2004Reply With QuoteEdit or Delete MessageReport This Post
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How nice of you to reapeat for the 500 millionth time the same bull about you and ubi and so on., please stop trying to make your self sounds SOOOO very important.... You do that, and i'll leave the UBI forums alone...

In other words, im never leaving~!
 
Posts: 737 | Registered: Wed June 30 2004Reply With QuoteEdit or Delete MessageReport This Post
Far Cry Moderator
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Quick someone pass me a tree I wanna hug it!
 
Posts: 4832 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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x- Like I've said b4, I have nothing to prove to you. Do I consider myself "important" to Far Cry? No, of course not. I didn't have anything to do with it's concept, design, development or release. However, since it's release I have consistently strived to help people in the community and try to improve the game. That is what is important.

This message has been edited. Last edited by: DocSEAL,
 
Posts: 3086 | Registered: Mon March 29 2004Reply With QuoteEdit or Delete MessageReport This Post
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Doc, This looks like the shot in the arm that Far Cry needs right now. From the preview I have had, these changes (with more to come) will revitalize the game. Thanks for all your efforts.

X: Some of the maps you have made are Far Cry staples. Your contributions to the game are as solid as anyone's. Tearing down the accomplishments of others is demeaning to you and SC. Can you be a bigger man and acknowledge the achievements of others?
 
Posts: 4944 | Registered: Fri May 28 2004Reply With QuoteEdit or Delete MessageReport This Post
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Having been allowed to play-test the latest version of the mod with DocSeal, I must say I am also impressed with many of the changes.

The new OICW grenade aiming/launching system makes it much more of a tactical weapon, rather than an abused 'WMD'. I think this just may be the answer poor Coops was seeking, referring back to the infamous 'To the Noobs' thread. Wink

And of course, that wrench is just killer!! It will definitely make people consider going engi a little more often.

Many of the changes may be subtle to the casual FC player, but to the hard-core people, the many changes just plain make sense. I look forward to the finished product. Excellent work so far to all involved! Smile

Xtencilate, you crack me up man!

[760]ParVo
 
Posts: 4 | Registered: Fri October 22 2004Reply With QuoteEdit or Delete MessageReport This Post
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Well I just spent an hour or two trying out a few things with Doc, including the latest edition of his Mod... whisper

I can honestly say that I am amazed at the level of thought that has gone into the balancing of weapons and other improvements. bow

You can never please everyone, but this is one hell of a step in the right direction. As Parvo says, the forcing you to zoom to fire has been exteneded from what you see in the vid w/rocket launcher to all of the HE projectile weapons, including a further novel addition to the aiming for the OCIW secondary fire. Eek

Also if you need more secondary HE ammo you are gonna have to kill someone for it! Twisted

Here is a holiday snap that as you can see from the typo wasnt posed for. Today I am modeling the snipers outfit with MP5... Big Grin



The changes to running also make hard to get to places more accessible. I am the worlds worst climber, but the Sniper climb near the right hand, 2nd mango attack spawn is cake with these changes. (Yeah, behind the colision wall so respect the rules of the server you play on when this hits the streets...)

Which brings me to another point, off at a slight tangent... Anyone ever explored the dock behind the last defence spawn on Mango? Screens to follow but if you can get that far, there is a climbing challange to be found if you follow the coast to the right... One that might even tempt Capt L, Jimbocry or Ggoi into a MP map...

Anyway, thanks for the latest tour Doc, I am sure this will be a major boost to FC once released!

CuZ
 
Posts: 4832 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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trying to get an understanding of this.

Is it another SSM or a mod? (either way shouldnt be in the other sections like all others posts are moved? Not at all implying you want more reads in the General Section ;-) ...come on moderators!)

In addition, someone mentioned that there is a fix for 1.32 which the community helped Crytek fix. If its in your mod, trying to read between th lines here, why isnt it release to the general community? Please dont tell me we have to run your mod to get the fix (not thats there's anything wrong with your mod)
 
Posts: 35 | Registered: Thu April 08 2004Reply With QuoteEdit or Delete MessageReport This Post
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Patience, young padawan...



 
Posts: 455 | Registered: Sun April 25 2004Reply With QuoteEdit or Delete MessageReport This Post
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lol..thats all..just lol
 
Posts: 35 | Registered: Thu April 08 2004Reply With QuoteEdit or Delete MessageReport This Post
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@Cuz- "his Mod..." ---As previously discussed, this is not a solo effort. The level of detail you mention goes beyond my ability for modifications. I do know the right people for the job though, and the aforementioned 3up is just one of them.

One of your early reviews of OE betas was one of the reasons I downloaded and tested it myself and now host the public beta, so your praise means a lot to me personally, ty.

"Today I am modeling the snipers outfit with MP5.." Although you already state you didn't pose for it lemme say, well, don't quit your day job. The MP5 blends in with the buggy and frankly, your cheekbones aren't high enuff for fashion runway material...course they will do for being shot at on airstrip's runway Mocking

@Clivey- I will clarify as much as I can-

As already discussed in the thread it is both a SSM and a mod. It is a SSM in that the server controls, among other things, all weapon parameters to the client. It also needs to be installed on the client for a proper interface thus making it a mod. The new server browser list, the server admin panel, and the new firing mechanisms mentioned are examples of these. There are more panels and changes in concept/development phase and will be added shortly.

The fix for 1.32 is not in the mod, but as Crytek helped create the fix they obviously have it. You will not need the mod to get the fix as they are entirely independent, but I have already tested that the mod works with the fixes. As I also stated before, Crytek is scheduled to release the fix "real soon." (Left intentionally vague.)

This message has been edited. Last edited by: DocSEAL,
 
Posts: 3086 | Registered: Mon March 29 2004Reply With QuoteEdit or Delete MessageReport This Post
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Oops... Sry bout that apols to the rest of the mod team, as you said earlier "y" number of talented guys and one dumma$$ to organise Razz Wink

I'm glad you liked the OE review, though I still think i didnt do it justice, but i see Rugg mirrored it pretty much everywhere. lol

I am not kidding when I say this mod has got me as excited for "vanilla cry" as OE did for something new.

Also, noting the orange2's on xfire...
Today, it was early but i pointed out 2 Doc that for the guys we know FC beat it 2:1 Too Happy

Clivey trust us, this isnt an exclusive toy, as soon as it is solid I am sure Doc and his team will release it, and IMHO it still belongs in general as it is designed for general adoption: it will be PB friendly and will restore balance to the force. **** I'm at it now!

@Doc i blame the photographer! If you had waited for the eagle I could have given you my new look, I call it Magnum! Mean Happy
CuZ

This message has been edited. Last edited by: CuZtds_Lst_Stnd,
 
Posts: 4832 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by CuZtds_Lst_Stnd:
...one dumma$$ to organise Razz Wink


Speaking of pictures, I resemble that remark
 
Posts: 3086 | Registered: Mon March 29 2004Reply With QuoteEdit or Delete MessageReport This Post
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It's been a week since last sneak peak and the last couple of reviews talked about the OICW, so...here it is...

The way the OICW nades fire in the original game has always bothered me. The rounds now act like standard impact detonation, but fly faster than the AG36's. Worsening the situation is the fact that they're semiautomatic. This is way out of balance and why they aren't allowed on most clan servers and any league matches.

We opted to make them more like the High Explosive Air Burst (HEAB) rounds described here:

quote:
The full-solution fire control begins with the soldier lasing to the target for a range reading. The range is fed into the ballistic computer, and the data is transmitted to the HEAB round inductively. The fire control system provides the appropriate adjusted aim point for the target to the chambered round. The round is fired and explodes at the precise range over the target with devastating effect.


While we couldn't make them air burst, we could make it more like the laser guided interaction described above. Those familiar with the single player motar firing will be very used to it. We used that code, changed some cursors, added a delay, and walla... The OICW nade's new firing mechanism.

It's not as pretty as Rugg's recent video, but I hope you enjoy it the same. Some stats:

- The nades don't have a crosshair unless zoomed in.
- There is a delay once zoomed in to fire. This prevents people from just zooming then fire.
- Firing instructions:
a. Zoom and hold
b. Press fire once and hold to get "laser" range. New red reticle will appear above to indicate range.
c. Pull black crosshair up and put in red reticle and release fire button. Shot goes right on target
d. Once you have the correct range. No reason to re-acquire range. Continue to fire
 
Posts: 3086 | Registered: Mon March 29 2004Reply With QuoteEdit or Delete MessageReport This Post
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I like the firing mechanism. It's identical to the mortar firing in s/p.

Now the explosive projectiles aren't n00b weapons!


----------------------------------


Obsidian Edge Tactical M/P mod for FarCry
diesimfanboi, the LOMAC equivalent of Galen Thurber's website
 
Posts: 1247 | Registered: Fri December 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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