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The Legend of Erthia (Might and Magic Tactics)|
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The Legend of Erthia
BE SURE TO CHECK THE DEVELOPERS DIARY FOR LATEST UPDATES!!! YOU CAN SEE THE LATEST UPDATES HERE: http://www.save-tara.com/loe_diary.php The Legend of Erthia is a series I have been working on for years. This version is the tactical rpg based game. My inpiration came from the Might and Magic series. Story Will share soon... Features The game will feature rpg based gameplay with turn based tactical battles. There are several skills you can upgrade per character out of a party of more than 10 characters. One major feature to the game is the random treasure system. There are thousands and thousands of different pieces of equipment that can be found throughout the game. (Etc... Longsword of Infernoes, Vampiric Dagger of Death, Crusader's Plate Armor of Might + 25...) There are just so many random treasures to be found that will help increase your stats, skills, and attacks. Blind enemies, charm them, stun them... Enless possibilities. Try and picture and Diablo or Might and Magic in your mind... This is the kind of treasure system you can expect. Classes Soldier/ Knight/Champion - Soldiers are a very tough class. Although they cannot use magic, they have a large variety of combat skills and excellent endurance. Soldiers can take a lot of damage, and they will return the damage in favor. They can wear any armor and use any weapons. Paladin/Crusader/Hero - Paladin's are my personal favorite. They are trained in both combat and life magic skills. They are not quite as tough as a soldier, but the ability to use life magic and possess worthy combat skills make them an excellent warrior when it comes to battles. Paladins can use any weapons and wear any armor. Cleric/Priest/High Priest - Clerics are the healing class. Although they are somewhat slow and limited to weapons and armor, they are very important when allies are in desperate need of healing. Sorceror/Wizard/Archmage - Sometimes when weapons fail and your terribly outnumbered, you will need to cast a wonderful meteor shower spell over the crowed to make the odds a little more fair. Sorcerors are very limited to weapons and armor. They are not very tough, but everybody knows the importance of elemental magic . Archer/Ranger/Battlemage - Archers are very accurate, thus making them extremely effective with a bow. They can also use elemental magic to aid allies in battle. Druid/Greater Druid/Grand Druid - Druids can only wear robes and cannot wear any means of armor. They are extremely limited to weapons, but they have the ability to use both elemental and life magic. Angel/Archangel/Goddess - Angels are a unique class. You cannot choose them at the beginning of the game. Angels can wear any type of armor, weld any type of weapons, and can use any type of magic. They can also unlock the secrets to a greater power, etheral magic. Angels are the most powerfulest class in the game. Regular Stats Level - The total power level of the character. Hits - The amount of points a character can take before he perishes. Mana - The amount of points that can be used to cast spells. Max Damage - The max total damage that a character will inflict in battle before any bonuses. Armor - Decreases the chances of taking a hit from enemies in combat. Fire Resistance - Decreases the chances of taking damage from fire based attacks. Cold Resistance - Decreases the chances of taking damage from cold based attacks. Electrical Resistance - Decreases the chances of taking damage from electrical based attacks. Magic Resistance - Decreases the chances of taking damage from magic based attacks. Energy Resistance - Decreases the chances of taking damage from energy based attacks. Acid Resistance - Decreases the chances of taking damage from acid based attacks. Might - Adds points to the max total damage. Intellect - Increases mana. Speed - Increases the chances of hitting an enemy in combat with melee attacks. Accuracy - Increases the chances of hitting an enemy in combat with ranged attacks. Endurance - Increases hit points. Wisdom - Helps add to the exp gained through combat. Luck - Helps resist against traps and magic. Weight - Lowers the chances of hitting and enemy in combat. Experience - The total amount of experience gained from combat. Skill Points - Are used to increase your skills and primary stats. Skills Fire Magic - Increases effectiveness of fire magic spells. Water Magic - Increases effectiveness of water magic spells. Earth Magic - Increases effectiveness of earth magic spells. Air Magic - Increases effectiveness of air magic spells. Life Magic - Increases effectiveness of life magic spells. Death Magic - Increases effectiveness of death magic spells. Magery - Increases the power of healing and direct damage spells. Swords - Effects how well you will hit enemies using swords. Axes - Effects how well you will hit enemies using axes. Daggers - Effects how well you will hit enemies using daggers. Polearms - Effects how well you will hit enemies using polearms. Maces - Effects how well you will hit enemies using maces. Staves - Effects how well you will hit enemies using staves. Bows - Effects how well you will hit enemies using bows. Body Building - Adds extra life, endurance, and strength. Meditation - Adds extra mana and intelligence. Learning - Adds extra experience from battles and increases wisdom. Dodging - Increases the chances of evading an attack in combat. Armsmaster- Increases the amount of damage caused by melee weapons. Merchant - Reduces the prices when purchasing at shops and increases the value of items when selling. |
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Forums
Might and Magic
Heroes' Tavern - Off Topic Discussion
The Legend of Erthia (Might and Magic Tactics)
