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I'd like to see:
- Mobile neutral parties that can attack and collect resources. Slaying a neutral party results in reaping all of the resources that the neutral has collected till that point.

- Unbuild feature in owned castles. Unbuilding returns 1/2 the resources used to initially build each upgrade. This way, if you capture a town that is not of your faction, you can "unbuild" it to help contribute resources for your own town's structures.
 
Posts: 4 | Registered: Sat September 09 2006Reply With QuoteEdit or Delete MessageReport This Post
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Ok so the Homm v was boring because once you have seen and used all creatures it get bit boring...

That why this would be less boring:

-so there is 12-16 creature per one place
-you can only take 8 :O (Make it more stragetist)

---the creatures have special support---

There is like some poison creature and magic guy

When it's close of the poison creature... The magic get poison effect... :O

Also If there is strong guy and fast guy
Strong guy get bit more faster when it's close of fast guy and the fast gets strong strenght +


That make the game more stragetist...



Also have this idea about sawmill
So if every material amount and needing is 10X

So lets take example sawmill if it normally get 2 per day then it gets 20 per day. now this is special thing. you get these kind of trees in different place this much for example.

north:
-spruce 30%
-Oak 10%
-willow 25%
-birch 25%

south:
-spruce 10%
-Oak 30%
-willow 25%
-birch 25%

east:
-spruce 25%
-Oak 25%
-willow 10%
-birch 30%

west:
-spruce 25%
-Oak 25%
-willow 30%
-birch 10%

and same with all materials...

Like in the forest that tree thing might be important :O...
Building 1: Tree 50
Building 2: Oak 20 willow 20
And so one :O



I was also thinking that

something i forgot...
 
Posts: 1 | Registered: Sat October 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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I would like to see the use of heroes like in HOMM4. I would like to see if a triple upgrade would be beneficial. Magic casters such as mages, genies, efreet etc I would like to see them earn thier spells on creature experience and levelling.

I like the idea of combining artifacts to make super artifacts. Check out HOMM3 and the expansions there it was awesome.

I think defending seiges we should have control of tower attacks.

They should introduce a chaos faction to twist things a little with the inferno, and necropolis heroes.

I would like to see the beastmasters and witches to return.

I think being supremely powerful dragons should have the ability to advance to casters dependant on the faction.

when you access the town Id like to see some animation such as creatures moving around in the towns.

What do you think
 
Posts: 1 | Registered: Wed November 12 2008Reply With QuoteEdit or Delete MessageReport This Post
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My wish list is thus.

1. Heroe combat like in 4 but without being able to kill the heroes, ie like how they did 5 but the heroe has to move around and cirtain spells can affect them.

2. ungarded castle being able to cast spells by some method, like 2 or if you read my new idea thread you can look at that.

3. be able to have multiples of the same war machien, have a set number of war machien slots but any war machine can go in them.

4.The buility to have two or more heroes participate in same battle.

5. have battles take up movement points each turn until eventually each hero is locked in combat and the battle continues the next turn. This could allow other heroes to come join in battles and create multiple fronts.

6. Have heroes of similar stats beable to duel eachother durring battle and prevent them from attacking the troops.

7. Have mission important heroes be able to flee without losing

8. Have mass artifacts for unit stacs, like the artificer abuility but actual artifacts that can be found.

9. have two or more creatues of the same level from the same town like 4 but the abuility to build both.

10. The abuility for a castle, catapult, or some spells to bombard armies from a distance.
 
Posts: 2 | Registered: Sun November 30 2008Reply With QuoteEdit or Delete MessageReport This Post
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methinks should put bak in the change of class system from homm 4 eg, become expert in all magic types makes you archmage which gives you a bonus to your magic and for warrior if you get highest in atk def leadership you become warlord etc
 
Posts: 1 | Registered: Sun December 14 2008Reply With QuoteEdit or Delete MessageReport This Post
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well to make gameplay more interesting then just simply copy all disciples 2 and improve much much .
also i have own ideas what could be better like an City upgrade i must upgrade manual why it can't be set automatic heh ?
also some couple more things who all the time wanted but never were bringed in to game !
 
Posts: 15 | Registered: Sat December 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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