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Man
 
Posts: 3 | Registered: Thu January 10 2008Reply With QuoteEdit or Delete MessageReport This Post
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scuze my English!! Hammer I think Heroes v is not very bad. I mean, when 3DO banckrupted, I tought Ubisoft's Heroes will be lousy, but I liked it. However, there are a lot of things to
be changed for homm 6:
-loading times TOO LONG Smash. I had to turn off Autosave, wich was very useful. Also, what is the use of a QuickSave if QSave loads as slow as ordinary saves??
-only one hero class per town it's not heroes of might or magic, it's might AND magic
-improve quality of cut-scene graphic and animation;
-please put more than 10 maps at scenarios heroes 3 had 80;
 
Posts: 3 | Registered: Thu January 10 2008Reply With QuoteEdit or Delete MessageReport This Post
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A few suggestions for homm 6:
-put an alternate upgrade for resource silo. For examle, in sylvan town you can build crystal silo or gem silo, but only one of them.
-add a colonising feature. If you start as Haven, all your building will have Haven symbol above them, you'll hear Haven combat music even for Inferno armies lead by Demons that belong to you, but by the time you could remain without Haven heroes, armies or towns and still be Haven . Something like that happened in Sylvan campaign mission 1. You were being attacked by Necromancer heroes, with necro troops, but Haven combat theme played Sad.
That's why I think it would be better to colonise conquered towns. If you're Haven, this should change foreign faction troops and towns in a "Havenshy" way. This should work smth like that:
A special building availabe in the capital city(one with capitol), a Tempe to the respective Dragon( at Wizards a special magic university). This will provide a major special bonus, depending on the race, will be given tomplayer troops and town, NO MATTER THEIR RACE. Maxim effectivennes on same faction troops and towns. Now the starting race will really change the all game.
 
Posts: 3 | Registered: Thu January 10 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of El_Diablo999
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quote:
They can't - Erathia and Enroth got blown up along with the entire Colony (the transition between HoMM III and HoMM IV).


NOOOOOOHOHOHOOOOOOHOOOOOOOOO!!!!!!

That makes me dislike the implication of Heroes IV even more!

All the cool people from Enroth and Erathia had better have escaped to Jadame or something.


Anyways, I'm not a huge fan of the "culture" of Heroes 5. Like names like Al-Havaghkl are a mouth full and I preferred the more traditional names and culture. While dragons are cool, I'm not a huge fan of them being gods- don't really know why, it just doesn't really slide with me.
 
Posts: 177 | Registered: Sat April 23 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Xenofex_086
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quote:
Originally posted by El_Diablo999:

All the cool people from Enroth and Erathia had better have escaped to Jadame or something.
Em, Jadame is (WAS, actually) a continent on Colony, so it's destroyed/uninhabitable just like the rest of the planet. Sorry. Frown But you seem to be referring to Axeoth, and some good and bad people managed to escape there, yes. Smile Unfortunately Ubisoft have no feudal rights over them whatsoever, which means the good and the bad fellas from the old series will remain where they are for all eternity. Now that's bad IMO. Angry Blue Guy
 
Posts: 407 | Registered: Tue August 01 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Xenofex_086:
which means the good and the bad fellas from the old series will remain where they are for all eternity. Now that's bad IMO. Angry Blue Guy


You know about all the fan work right?


help! the forum ate my post.
 
Posts: 1118 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Xenofex_086
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If you mean Legends of the Ancients, yes, I know of it. My point is that there's very low probability for "official" return to the old universe. Hell, I can make a campaign and implement parts, connected with the old storyline, but it won't be the same. It's like different author continues your favourite book - he may be a great writer, but... well, something's always amiss. Smile
 
Posts: 407 | Registered: Tue August 01 2006Reply With QuoteEdit or Delete MessageReport This Post
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Lota, yes, but also the big mod for MM 7.


help! the forum ate my post.
 
Posts: 1118 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Xenofex_086
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Warlords? Well, if those guys manage to finish this thing, it'll probably be something big indeed. For the time being... let's just hope they don't give up.
Anyway, AFAIK the story in Warlords will take place on Colony, even before the Restoration Wars on Antagarich, so it's... hm... in the "past". What I mean is that the old universe could be further developed, from the point it was left in HoMM IV for instance.
 
Posts: 407 | Registered: Tue August 01 2006Reply With QuoteEdit or Delete MessageReport This Post
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I meant this mod:

http://www.celestialheavens.com/forums/viewtopic.php?t=8194

When doesn't matter to me, I thought you just wanted to use those character/storylines.


help! the forum ate my post.
 
Posts: 1118 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Val-Gaav
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- 1.0 release should be stable ... meaning it should be at least as polished as homm5 was after patch 1.3 ...

-concentrating on multiplayer/hot seat ... speeding up the game.

- quality over quantity ... I want just 4-6 very well balanced castles and interesting castles ... In h5 some races are off and not polished/balanced as they should ... the same goes for artifacts spells etc ...

- Mulitplatform support ... If the game is written with this in mind it will be easy to support MacOSX and GNU/Linux just few weeks after the windows release ...

- GNU/Linux support

- better support ... If u promise one patch per month then DO SO instead of making excuses.

- Not making too much revolutionary changes. Staying with H3 mechanics and improving/evolving where needed ...

- Optimize the damn game ... Heroes is not a game that should have high requirements so make it work even on ancient PCs... Some people would like to play it on laptops (IGP) so work on that too ....
 
Posts: 550 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
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One of the things that really bothered me was the unexploited opportunities of the 'flying' camera in cities. A few ideas about that:
- Let it fly more through the city rather than just rotate around it.
- Don't fix it to one viewpoint when going to building mode. Let the camera 'travel' to the point where the selected building would be built.
- More life! Add actual creatures the creature dwellings, or maybe even see them training, growing, or whatever. Then when you would go to the creature buying screen, you would still see the city, and when you select a creature the camera quickly travels to the corresponding creature dwelling.
 
Posts: 1 | Registered: Sun May 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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Beatiful Limited/Collector/Ultimate Edition Smile
 
Posts: 3 | Location: Kadikoy | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
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I think the H5 system is the most complete, and well made at all!! Spell system is good too, the only thing I miss, is the 9 factions at least! (already in Homm3 there was 9 factions) I want back the swamp monsters and the swamp town! And I want back my two favorite monsters: Mighty Gorgon and Ancient Behemoth! Twisted

I want big hairy Behemoths with great bloody claws and jaws! bow
 
Posts: 3 | Registered: Wed January 30 2008Reply With QuoteEdit or Delete MessageReport This Post
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I would like to see people's responses to my idea of heroes 6 here. My original thread can be found here: http://heroescommunity.com/viewthread.php3?TID=26488

It's obviously not finished and there are still some creatures I haven't quite decided on yet.

My Heroes 6 Dream...

These are things I want to see:
1) Alcibiades' magic school design.
2) Commanders, like in WOG. Except you should have to buy them, you can only buy one per month and there is a separate spell book for commanders in the mage guild. One spell per level.
3) Similar racial abilities for each castle, like in heroes 5.
4) The Prison in H4, where if your hero was killed by another player's hero you could get him back by taking over the nearest town of that player.
5) And my Own, completely new! Completely Original Idea!!! - There will be a second upgrade for each creature! However, they cannot be bought from a neither a castle nor a dwelling. Each creature stack gains XP, and when they hit a certain experience you can choose if you want them to upgrade!! These upgrades could be as good as the next level creature. The stack's xp is the average xp of each individual creature in the stack, so if you add a new stack of new units the xp of the stack will go down depending on how many you add. I'm not sure if I want to allow creatures to have their first upgrade be from xp. Anyway that is my amazing idea. I will add the names of the super upgrades once I have time.

Line-up:

Haven:
1) Peasant - Conscript -> Brute
2) Buffoon - Jester
3) Archer - Crossbowman -> Marksman
4) Footman - Squire - > Crusader
5) Griffen - Imperial Griffen -> Aviak
6) Priest - Cleric -> Inquisitor
7) Cavelier - Paladin -> Champion
8) Angel - Arch Angel -> Seraphim

Tower:
1) Gremlin - Master Gremlin -> Gremlin Saboteur
2) Gargoyle - Obsidian Gargoyle -> Marble Gargoyle
3) Stone golem - Iron Golem -> Diamond Golem
4) Mage - Battle Mage -> Arch Mage
5) Dijinn - Dijinn Sultan -> Djinn Vizier
6) Rakshasa Rani - Rakshasa Raja -> Rakshasa Kshatra
7) Golem Lizard -Dragon Golem -> ?
8) Giant - Titan -> Colossus

Inferno:
1) Imp - Vermin -> Familiar
2) Demon - Horned Demon -> Horned Overseer
3) Hell hound - Cerberus -> ?
4) Succubus - Succubus Seducer -> Succubus Mistress
5) Nightmare - Hell Charger -> Hell stallion
6) Pit spawn - Pit Fiend -> Pit Lord
7) Efreet - Efreet Sultan -> Efreet Master
8) Devil - Pit Devil -> Arch Devil

Necropolis:
1) Skeleton - Skeleton archer -> Skelaton Crusader
2) Zombie - Ghoul -> Phantom
3) Wight - Wraith -> Bansee
4) Vampire - Vampire Lord -> Vampire Prince
5) Lich - DemiLich -> Lampade
6) Black Knight - Dread Knight -> Dark Champion
7) Black Rider - Nazgûl -> ?
8) Reaper - Doom Reaper -> Grim Reaper

Dungeon:
1) Dark Elf - Stalker -> Assassin
2) Trogolyte - Infernal Trogolyte -> ?
3) Harpy - Harpy Hag -> ?
4) Evil Eye - Beholder -> Argus
5) Witch - Shadow Witch -> Shadow Matriarch
6) Minotaur - Minotaur Gaurd ->Minotaur King
7) Manticore - Scorpicore -> ?
8) Red Dragon - Black Dragon -> Chaos Dragon

Sylvan:
1) Pixie - Sprite -> Dryad
2) Half-ling - Hobbit -> ?
3) Wood Elf - Hunter -> Master Hunter (Wolf - Warg -> Fenris Wolf)
4) Unicorn - War Unicorn -> Pristine Unicorn (Wood Elf - Hunter -> Master Hunter)
5) Druid - High Druid -> Druid Elder
6) Pegasus - Silver Pegasus -> Golden Pegasus (Hippogryph - ? -> ?)
7) Treant - Savage Treant -> Ancient Treant
8) Green Dragon - Fairy Dragon -> Mystic Dragon

Stronghold:
1) Goblin - Goblin Witchdoctor -> Hobgoblin
2) Wolf Rider - Wolf Raider -> ?
3) Centaur - Centaur Marauder - Captain Centaur
4) Orc - Orc Warrior -> Orc Chieftain
5) Troll Shaman - High Shaman -> Shaman Elder
6) Roc - Thunderbird -> Storm Bird
7) Cyclops - Untamed Cyclops -> Cyclops King
8) Behemoth - Ancient Behemoth -> Gargantuan

Fortress:
1) Gnoll - Gnoll Marauder -> ?
2) Lizardman - Lizardman Warrior -> ?
3) Serpent fly - Dragon fly -> ?
4) Basilisk - Greater Basilisk -> ?
5) Gorgon - Mighty Gorgon -> ?
6) Medusa - Medusa Queen -> ?
7) Wyvern - Wyvern Monarch -> ?
8) Hyrda - Chaos Hydra -> ?

Bastion:
1) Dwarf - Battle Dwarf -> Dwarven Defender
2) Wolf - Warg -> Fenris Wolf (Dísir - Fylgja -> ?)
3) Black Bear - White Bear -> ?
4) Snow Monster - Yeti -> Frozen Yeti
5) Battle Maiden - Valkyrie -> Valkyrie Priestess
6) Rune Priest - Rune Keeper -> Rune Patriarch
7) Wurm - Lindworm -> Frost Worm
8) Nemean Lion - Chimera -> Monstrous Chimera

Temple:
1) Beetle - Scarab -> Sacred Scarab
2) Anubite - Anubite Warrior
3) Mummy - Royal Mummy -> ?
4) Chariot - Chariot Archer -> ?
5) Sphinx - Hieracosphinx
6) Scorpion - Scorpion Man -> Scorpion King
7) Pharaoh - Ancient Pharaoh -> Legendary Pharoh
8) Stymphalian Bird - Fire Bird -> Phoenix

Oasis:
1) Nymph - Pegaeae -> ?
2) Faun - Satyr ->
3) Mermaid - Siren
4) Monk - Zealot
5) Hippocampus - Kelpie (Unicorn - Pristine Unicorn)
6) Genie - Master Genie
7) Naga - Naga Queen (Pegasus - Silver Pegasus)
8) Divine Hero - Demi-god (Naga - Naga Queen)

Grove:
1) Night Hunter - Moon Slayer -> ?
2) Chupacabra - Cockatrice -> Frenzied Cockatrice
3) Aswang - Manananggal -> ?
4) Grove Gaurd - Grove Keeper -> ?
5) Werewolf - Wendigo -> ?
6) Agta - Kapre -> ?
7) Spider Princess - Spider Queen -> ?
8) Zilant - Gorynych -> ?

Neutral/Alternate creatures/other:
Gnomes
Lampades - Necropolis or maybe Inferno
NUCKELAVEE - Dungeon
Petsuchos - Temple
Wadjet - Temple
Nereid - Water
Scylla - Water
Leviathan - Water
Kraken - Water

This message has been edited. Last edited by: Wesanator,
 
Posts: 2 | Registered: Sat September 02 2006Reply With QuoteEdit or Delete MessageReport This Post
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I would like to see to changes to HOMN6 from HOMN5.

1. More options for town defence. Something that allows the player to change directions and continue to contribute ($$) to defence.

2. Allow the player more choices in making the computer players more difficult. Like chosing starting money and resources.

Thanks,
Randy
 
Posts: 1 | Registered: Sat June 14 2008Reply With QuoteEdit or Delete MessageReport This Post
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I really do not care what they do in a HOMM6 as long as there is one! I have bought every HOMM version and expansion since HOMM2. I'll gladly pony up for whatever a new game offers.
 
Posts: 1 | Registered: Thu September 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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If I could make homm6, it would look like this:
1) Hero stance in battle
a) hold back - hero can't be attacked but can only cast spell or use bow with 1/8 of normal attack
b) engage - hero acts like a normal unit and can die in battle
When all units are dead hero will be automaticaly swithed to engage
2) Use the creature from the mm series for example: Stone Graygole, Diamond Graygole
3) Don't "megre" creatures(as I saw people writting ^^) >>to Wesanator: Behemoth and Gargantuan are two completly other cretures like they were in hommIV where gargantuan had ranged attack and behemoth hadn't; i think people should leave Nazgûl to the LOTR(I would prefer Black Rider -> Dark Rider-> Horsed Darkness)>>
4) Magic and skills
there should be magic skill classes, battle skill classes and other skill classes
Other sould be: exploration class and body building skill, learning skill, agility skill
5) If you are going to do really many changes you could give the heroes talents
A talent would give a hero bonus in any skill
Talents would be random and player could see the m after he/she recruited the hero.
6)i would add a faction(based on silver helms and some other creatures)
Outpost
Brawler -> Basher(based on mm6 bandit with mace)
Fencer -> Master Fencer(chance to block enemy attack and stop[disarm] enemy)
Alchemyst -> Acylote
Warrior -> Ironclad(high defense, but attacks every odd turn)
Matron -> Qeen of War
Silver Novice -> Silver Helm
Silver Horseman -> Silver Paladin
Silver Dragon -> Gold Dragon(physical attack immune, but spells do double damage)
 
Posts: 4 | Registered: Thu June 05 2008Reply With QuoteEdit or Delete MessageReport This Post
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