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Might and Magic VI: The Mandate of Heaven|
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I'll have to look out for MM7...
Btw, MC Hammer rules - Can't touch this! |
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Dont even think about MaM VII as a beter game then MaM 6. Its way to easy.. MaM VI is just simply bether. Its Larger, Harder and more interesting
About that Archibald thing. He realy contacts you every time you enther the Land of Gignat for the first time. I managed to enter the Land befor chousing Light or dark and hi styl contacted me. SO thats about that. Its fun to have a Blaster that U cant use. But I have a question too Frist of all, had anybody found the Pirat tresure in MaM VI.. Im going crazy whyle looking for it. twice: Does anybody know any mod makers?? I alwys disliked that there are Hydras In Nighon, they just dont fith there. Not many players know that there is a Manticora script in the Game Files. Im looking for someone that can swith them, so that the game would be a litle more interesting. It could also be for some other unit in the region (Behomot, Gogs) And mi last questin is one evergreen.. Does anybody Know where to finde the Vampires Clok in the MaM VII Game. Or send me a save with it not added by the Editor?? _____________________________ Ries the death and Save the living |
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MM 7 is not easy if you don't have magical character who can cast 'Invisibility' and you don't read walkthroughs .But first promotions in MM 6 ..... yeah weak.(when you get all obelisks messages chest will show up itself,was it in Dragon sand?)(You can switch them yourself by using MAPSTAT.TXT)(cloak randomly might be in vinecellar ,but rare , one fellow tried to mephistofing for 40 times and didn't get it) Yes there're two mods for wizardry 8 which use some weapon from MM 6-8 do you know how they called?
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And where can I finde this File?? and whot should I do exact to chang it? Is that Obelisk thing a Question? Or is it a repley to the tresure? No thats not it in that case. In MaM VII was it a Pirat tresure, In MaM VI vas it the tresure from the VARM Ship. their are many informations that their is a hiden tresure in the Botlog bay or east of F.H. At least thats whot many Pasants say. thats the one Im lokin for _____________________________ Ries the death and Save the living |
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Within Events.lod .On Telp's MM7 Tavern ,now page number 2 there's a thread 'Can you change the spawn of monsters' .2\After 15 messages chest would show up ,I think in Dragon sand.
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That's why MM6 is actually worse than MM7. Nobody has time anymore for huge repetetive dungeons. I never got very far into MM6, not worth my time. MM7 wasn't harder, it was more entertaining. |
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Manticores are buged they are invincible as I've red once from the guy who met them on Arena.I inserted them on Em. Isles instead of Dragonflies and get killed by them but they eventually invinsible so forget the manticores .Could be designers lock or whatever.
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I really have to disagree with you here. When you play RPG's you have to have big dungeons and tricky puzzles. MM VI had that, MM VII didn't. Therefore, MM VI is a better game. The great nations have always acted like gangsters, and the small nations like prostitutes - Stanley Kubrick |
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I agree wuth that By the way,.. thanks for the tip on that tavern _____________________________ Ries the death and Save the living |
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I met them in the Arena an they felth prety much vincebel to me.. At least I killd them easely _____________________________ Ries the death and Save the living |
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Right now I tried to right klick on them and got CTD .You welcome-about the tip.
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Actually, a RPG has to have roleplaying (rpg = roleplaying game). Dialogue, choices, multiple solutions, etc. The M&M series are dungeoncrawls (which is fine, I enjoy this genre also), so yeah it's got to have dungeons. But I nolonger want games that take 1000+ hrs to complete. I'd rather have a very short game with alot of content squashed into tiny maps, than endlessly repetitive dungeons (like Bard's Tale 2). Length is not a good indication for quality. Fun is. Hence I prefer MM7 to MM6. |
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Isn't this like saying the only thing a good action game needs is action? If MM VI didn't have dialogue, roleplay and choices it wouldn't be a RPG, therefore that is irrelevant to this discussion. Many seem to use the "one" choice in MMVII as proof that it is better than MMVI, wich in my opinion isn't enough to make it superior. MMVII has almost exactly the same graphics, some new classes and skills (wich any programmer can put in a game) So to say it shortly: MMVII just doen't have enough new things to make it better than MMVI (and neither did MVIII for that matter) The great nations have always acted like gangsters, and the small nations like prostitutes - Stanley Kubrick |
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MM 7 did & does better by level .Take MM6 quests are naive-simple ,but I'll bet for many first wizard promo or ninja promo was very hard exp if they played honest without spoilers,such with some others quests in MM 7.Last but not least - people loves MM 7 and MM 6 is smth which exists mainly because it connected to MM 7.
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Not only the first time... I used 3 times before I remembered the wizard quest without the scroll and I've not yet found out how to solve the Ninja quest honestly.- Although I neither cheated, but just found it by accident. Think I never really found out ho w the British alphabet is and didn't need to do it afterwards.
The Cavalier to champion quest is pretty insane too. And the Ranger one, although that one just is challengin due to the impossibilness of using invicibility there unless your'e more or less professional. As for Dungeons... Tunnels to Nighon and Eaofol are more than enough to satisfy my hunger Overall the quests are way harder the first time through in MM VII than VI.- atleast for me, since VI just was about cleaning out a dungeon here and there But Xeen beats them all I see you - when I turn away I hold you -when my hands are full I kiss you - when you aren't here - Freedom - Never shall you be more than a name to me |
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Disagree that VI is better (though it's a very close match!). MMVII is MMVI with extra polish and all the kinks worked out. I was playing MMVI a couple of months ago, got all the way to VARN and haven't gone further since. I know what I need to do, it's just so long its tedious. (VARN, not MMVI.) The length of the game as a whole is good, but some of the dungeons are repetitive on repeated tries. Not that there shouldn't be big dungeons: There should, but there should be shortcuts for people who've played before (like the password for Castle Alamos). Or alternative paths"”get items X, Y, and Z from dungeons 1, 2, and 3, or get item M from dungeon 4 that's just as big as the other three combined. The problem with clever puzzles is that they're only clever once, and every run through after that they're just numbers to plug in or steps to take on par with getting Water Magic Mastery. And MMVII does have a better plot even without the split endings"”think about it, 90% of the plot of MMVI is spent trying to talk to the Oracle: --Convince High Council members to give you permission to speak to the Oracle (x6) --Prove Slicker Silvertongue is a traitor so you can get permission to speak to the Oracle --Get the Memory Crystals so the Oracle can speak to you --get a Control Cube so the Oracle will permit you to speak with him --Free Archibald (which only takes more than five in-game minutes if you don't have or didn't read the letters in the manual) --Kick Kreegan hind end to save the world MMVII, in comparison: --Win your castle --Fix your castle --Stop a war --Get stuff for the Heavenly Forge/Gate to the Web of Worlds --Free Roland, inconvenience the Kreegan --Take over the world/Go planet hopping I do miss the incredible amount of backstory available in VI when I play VII. (Tomb of the Ship, anyone?) And being able to fix the Dragon Towers, and get rid of the snow. World altering quests are fun; they show you're really making an impact on the game world. But at the same time I miss aspects of VII in VI; there's no Invisibility, I never use Golden Touch, and I can only play as a party of Humans (and a lot of the portraits in MMVI are :P, but that's just a graphical issue). And VII has more replayability. |
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No, that is not what I'm saying, but YES, an action game doesn't have to have a plot, dialogues, puzzles, base construction and all that, just action(platform/racer/shooter) and the technology(gfx, sound). What I'm saying is that even if the game is a dungeoncrawler, simply having more dungeon doesn't make it better.
The visuals of mm7 are alot more easy on the eyes than mm6. MM7 @8xAA and 16xAF is dated, but mm6 looks even more dated. I like the added classes and the different races and the new skills. There are not enough new things to make mm7 more INNOVATIVE, it's not, but it's still enough to make it a better game. |
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Mm-hmm. OK.
Btw, MC Hammer rules - Can't touch this! |
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'Sierra',right now, re-released game called 'King quest collection' is it RPG, is it too ugly ? P.S. I wish 'Ubisoft' could re-do World of Xeen' for our days...(I'm now playing 'buggiest o'em all' - 'Wizards & Warriors'-but cool..if you know what I mean..(by that I mean if you are RPG fan))
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Better graphics and more classes and skills are easy to accomplish for any novice programmer, so I won't call MMVII a better game 'cause MVI was innovative. MMVI also had longer playtime, wich is something I want from an RPG. The great nations have always acted like gangsters, and the small nations like prostitutes - Stanley Kubrick |
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Forums
Might and Magic
Heroes' Tavern - Off Topic Discussion
Might and Magic VI: The Mandate of Heaven
