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MM7Rev4modR1 a mod for might and magic 7


The MM7Rev4modR1 provides a modified game sequence for the original Might and Magic VII gaming world.
About 30% of the game ‘events’ code has been altered and about 50% of the game map areas have been
modified in some way or another.
The mod is completely changed with new quests. You can also come back to Emerald Island which is also a new feature.

A few graphic ‘enhancements’ have been contributed by the ‘modder’
Pascal by way of custom weapons and armor.

This project represents about 2 months of experimentation/learning/doing/reprogramming and about one
month of Beta testing. The project began on-or-about 5Oct2007 and is finally ready for release to
the public at-large as of 18Jan2008.

To play the modified game, you’ll need to replace your EVENTS.LOD, GAMES.LOD, and ICONS.LOD files with
those contained in this download .ZIP package, delete the new.lod file, and start a new game. These
files are in the DATA folder of the game install directory.


New Guild with quests




New Quests




Defend E-ISLAND





Huge Spiders




Clear out Castle Harmondale. You'll note that you must kill all hostiles on both the ground floor and the upstairs.



There are definitely some new ‘surprises’ here for the MM7 veterans!

Remarks, comments, bug reports, and assistance may be reported/obtained using the Blog area of this
download site at

http://hosted.filefront.com/BigDaddyJim

Enjoy!

Big Daddy Jim (The Earl of Los Gatos)
19Jan2008
 
Posts: 7 | Registered: Sun November 11 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Justice
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Eek Mine!!!! Happy


School is over... One year of freedom and after that it's Uni. 7 years of Uni and then work. 40 years of slavery which culminates in freedom... A few years of forgotten freedom, hidden away from the public eye and then death.- Only God knows what will happen after that.
- Life of Justice
 
Posts: 6270 | Location: The Rock in the Atlantic | Registered: Fri April 01 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Edwardum
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This mod changes so much that it's very interesting and enjoyable to play into it Clap.
 
Posts: 80 | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
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damn why do i got to have exams now


************************************************


()_() .(\__/)
( x_x) (+'.'+)
((")(") ('')_('')
 
Posts: 1532 | Registered: Tue September 13 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Edwardum
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This mod rocks
 
Posts: 80 | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
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***PATCH RELEASED***

R2 Patch
This patch only addresses Light Path fixes and has addressed the following known 'bugs'.

1. Those 'pesky' barrels and torches that dissapear and then reappear upon reentry into a map area have been fixed. They must be selected once for the correction to take place. For a new game they work fine. For a game in progress,
either select them once (save your game first!) or just ignore them.

2. The Watchers Ring of Elemental Water is no longer carried by the Guardian Sylph. It is placed **on** the island. For a game in-progress, simply return to the island to get the ring.

3. The text concerning the Harmondale teleportal hub has been limited to Farswell.

4. The Wonka Quest has been limited to Blyze.

5. Swordsmanship (Expert Sword) can only be acquired on Emerald Island.

6. The end-game logic, from the "Alliance" quest forward has been reworked to make it FAIL SAFE. This involved deleting one of the cinematic scenes, but so goes life. This patch is the only way to 'guarentee' that you can complete the Light Path game.

7. The Alliance quest 'destination' can no longer be entered until the actual quest is given.

8. Falk now properly promotes to "Priest of Light'.


This patch has **not** bothered to address minor text 'display' issues that don't affect game progress
(re; extra quotes, mispelled words and the-like).



/******************************************/
/******* A couple of Hints/Spoilers *******/
/******************************************/

1. The well that takes the party to the Blue Guardian Trove remains active until you return with the quest items to
the messenger for the promotion. If you delay the return to the messenger, build the party in strength/level, then you
can return to the trove as often as you want and defeat the guardians. The unique-item reward carried by the
Guardian may be worth this extra effort.

2. Before embarking on the Alliance quest, make sure that your party has several Blue Magic Potents and/or
Town Portal scrolls. Otherwise you may not make it 'out' alive.

3. The Hurler of Mountains is quite easily defeated if you use the proper weapons and tactics.
Otherwise, be prepared to get 'stoned' to death.

4. The Map Giver will only appear if you enter his map area carrying **all** relevant scrolls.

5. If ya wanna have some fun, lure some 'monsters' to the Map Giver and watch him work.

6. Keep on the lookout for "Strange Torches' and similar sprites.

7. With this patch, you won't be able to complete the Wizard Promo until you reach Evenmorn Island.


***************** NOTE *****************
***************** NOTE *****************

You will **not** be able to complete the Dark Path in this game, so don't 'waste' your time trying to do so.

!!!!The current status of the game is Light Path only!!!!

BDJ ...

ForTheFunOfIt

This silly little mod 're-classifies' the Blaster Rife. Yup, that's right, the Blater Rifle. During the Alliance Quest (recognized when you see the text "Erathia has been betrayed!") the party will collect four of these rifles of a somewhat enhanced nature. Since this quest **could be** given as early as 1/2 way through the game, these rifles could be used during many of the side quests and a couple of the End Game quests.

This mod changes the status of the Blaster Rifle from a melee weapon to a missile weapon. With a Grandmaster Skill in Ancient Weapons, the missile-classed Blaster Rifle provides the party with an almost "never miss" (60-80 to-hit) ranged weapon that does some decent damage before the opponents can close for combat.

For those players that prefer to deal with your enemies from a distance instead of engaging in a 'ground and pound', mono e mono, face-to-face contest, this mod's for you!

Anywise, this is just for the fun of it.

BDJ ...

' ...particularly useful in Nighton, the Maze, Eofil, Thunderfist, LOG, Zod, et al ...'


Related link: http://hosted.filefront.com/BigDaddyJim

This message has been edited. Last edited by: asterix15,
 
Posts: 7 | Registered: Sun November 11 2007Reply With QuoteEdit or Delete MessageReport This Post
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Please simplify the learning of the event structure!

It's a great engine with all game-features I need!
somehow I love the engine, & I think it isn't outdated.. all that is out-dated is the game-play!

I can't spend 2 mounths at this! Plz!

Some questions:
-Have each event the same size (or are there different event-types?)?
-Do each variable in the packet have the same size? (like byte or word)
-Can you explain what each variable represents?

This message has been edited. Last edited by: M-M-Maniac,
 
Posts: 1 | Registered: Sat February 09 2008Reply With QuoteEdit or Delete MessageReport This Post
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The second version of this mod was released:
Here the features:
The R2 Light Path release includes the following changes and additions.
1. Fourty-five new game 'events'.

2. Three new Quests; one essential and two optional.

3. Five 'new' (modified) map (dungeon) areas; The Gauntlet, The Coding Fortress, The Kennel, The Vault, and The Treasury.

4. Five new NPC's including Lord Godwinson and the Coding Wizard.

5. A one-time capability to select a new character class (profession) for each party member.

6. A direct entrance to Yori.

7. An 'altered' essential quest completion sequence prior to 'EndGame'.

8. Various and sundry minor 'tweaks' and 'changes'.

At time of Beta release, a new BLOG entry will be posted to report any problems or 'bugs' with the R2.

Big Daddy Jim
aka: The Coding Wizard
 
Posts: 80 | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Justice
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Isn't it suposed to be "A direct entrance to Vori"?

Anyways, I clearly reccomend this mod to anyone.


School is over... One year of freedom and after that it's Uni. 7 years of Uni and then work. 40 years of slavery which culminates in freedom... A few years of forgotten freedom, hidden away from the public eye and then death.- Only God knows what will happen after that.
- Life of Justice
 
Posts: 6270 | Location: The Rock in the Atlantic | Registered: Fri April 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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Yes,I'm not that far in the game level 22-23,
but a number of epic battles already had place.
Harpies in Deyja totaly blast-thousand something strong.
I went from level 16 to level 19 just for slaying them!
Throlls in Tatalia also much more then usual.
Sixth scroll was moved to BD.
But the main features in this version are far more complicated new dungeons class change etc I'm not that far yet.
When mod would be totaly polished,with Dark Path
finished it would be GREAT almost full-conversion of the game.Almost like WOG for HoMM3.
They might then to start working on mod for MM8.
 
Posts: 80 | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Justice
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Ay, I really wish I could play it right away Sad Eyes oh well, I guess it'll e totally bug free and a Dark Path once I've gotten my diploma.


School is over... One year of freedom and after that it's Uni. 7 years of Uni and then work. 40 years of slavery which culminates in freedom... A few years of forgotten freedom, hidden away from the public eye and then death.- Only God knows what will happen after that.
- Life of Justice
 
Posts: 6270 | Location: The Rock in the Atlantic | Registered: Fri April 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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Hi Asterix15, I clicked on your link to get the mod but, there wasn't any files listed???


Kzar - Former Heroes of Might and Magic 2 Map Maker: Kzar&Nekros, Kzar's Revenge, World Order, Barbarian Lands, and one used in a tourney "Mid Domain". 1997 - 1998.
 
Posts: 16 | Registered: Thu July 19 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
For the moment BDJ removed R3 and patch from the blog. He is waiting for the feedback until 8. April and 15. April the final version will be available for download on Celestian Heavens.


- http://www.celestialheavens.com/forums/viewtopic.php?t=8194&start=180


School is over... One year of freedom and after that it's Uni. 7 years of Uni and then work. 40 years of slavery which culminates in freedom... A few years of forgotten freedom, hidden away from the public eye and then death.- Only God knows what will happen after that.
- Life of Justice
 
Posts: 6270 | Location: The Rock in the Atlantic | Registered: Fri April 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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