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Posted
In the Supersonic post of Jimbocry, we've been finding the fastest route through maps. From this experience, and our mountain climbing ventures, we've picked up some interesting tips and methods of fighting and getting past tough spots. There are spots that when I first played the game, I found myself yelling "There's NO way!" Many of us may have felt that when the boat blows and starts to sink while Crow made mincemeat out of us, or starting a level in behind a broken door with 2 big boys enroute to chew us to bits. "The game ends here for me" you yell. Now, I breeze right past some of these spots, sometimes without firing a shot.
So here, I'd like you all to donate your tips and tactics for beating the game, whether it be a specific spot or a tactic in general. So, here's my first.

ROCKS and Elevators:
In general, rocks are great for diverting attention to slip by someone, as we all learned in "Training". They can be especially useful when taking an elevator down to a 'busy' room. First trip down, KEEPING my back to the "USE" switch at all times, I open the door, fire, hitting what I can, then press "USE" go up and stand in the door. I throw rockks to the opposite wall. Then, I return down, to find all of the bad guys with their backs to the door. The elevator opens, they back in, and I ask "Floor please?" This works on trigens too.

What is your favorite tactic?

EDIT: Adding enabling devmode to it's proper spot:
Enabling Devmode

Instructions here: http://www.actiontrip.com/cheats/farcry.phtml

Put these commands at the end of your DevMode.lua for GodMode:

function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
Hud:AddMessage("[CHEAT]: God Mode ON");
System:LogToConsole("God-Mode ON");
else
Hud:AddMessage("[CHEAT]: God Mode OFF");
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);


Also make sure your shortcut looks like this EXACTLY:

"C:\Program Files\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe" "-DEVMODE"



If you have done everything correctly it will look like this:



Modified DevMode.lua with Godmode and gives SAW instead of M4 linkage.

This message has been edited. Last edited by: fabulouscoops,
 
Posts: 1521 | Registered: Wed March 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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your dont bypass language filter me if go down a lift shot go up throw some rocks the guys dont notice you in the lift??

This message has been edited. Last edited by: fabulouscoops,
 
Posts: 122 | Registered: Sat April 03 2004Reply With QuoteEdit or Delete MessageReport This Post
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C'mon, lads 'n lasses-- toss 'em up here!
This could be a really useful section...

I believe that it was Jimbocry who offered up the fact that when you have the machete/ Ghurka knife in hand, you will be able to run faster. This could be quite handy knowledge in a number of cases. Personally, I have a hard time giving up a longer range weapon slot to carrying a knife, but there are times....Wink2
And I am not saying that the knife does not kill just as effectively than a bullet or rocket.
I am also all for the idea of getting up close and personal (knife fighting range) when dispatching ones enemies. However, the majority of the baddies encountered here need the long arms of the Sniper gun. Sonar
Also, to re-state the most important tip in killing--

AIM FOR THE HEAD!

I know that this seems obvious to most folks, and for the most part, it is something that can be accomplished. But for those who, in the heat of a surprise situation, or are just in panic mode, it is sometimes easy to just aim at the largest body mass for a target, just so yo hit it.
Never mind the fact that you will absolutely run out of ammo before you take it down this way, and unless you are superfast on the reload, or have planned ahead with the configuration of which weapon comes next, as well as having reloaded AHEAD OF TIME and being able to get it up and smoking before they close in for the kill-- it ain't gonna happen.
So keep in mind, SHOOT FOR THE HEAD--ALWAYS!
Takes less time, ammo, effort. Little harder to hit, but not when you practice it enough for it to become automatic. Demon

"Broken Arrow, 'eh?"
"Yup, that's the code for a missing Nuclear Warhead."
"I'm not sure what scares me the most: The fact that it happens at all, or that it happens so often that we have a code name for it."
 
Posts: 571 | Registered: Sat March 20 2004Reply With QuoteEdit or Delete MessageReport This Post
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Its capitalizing on the way the AI works. If the AIs can't see you, they will look in the direction of the rock landing. So, going down and shooting them will draw them straight to the elevator after you. When you go up, they don't see the origin of the throw, but will respond to the sound. So when you go back down, they are at the elevator, looking in the direction where the rock landed. When you open the door, they seek to keep a solid to their back, so they back up.
Try it.
 
Posts: 1521 | Registered: Wed March 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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That's awesome CptLong!
Cheers-- Bow

"Broken Arrow, 'eh?"
"Yup, that's the code for a missing Nuclear Warhead."
"I'm not sure what scares me the most: The fact that it happens at all, or that it happens so often that we have a code name for it."
 
Posts: 571 | Registered: Sat March 20 2004Reply With QuoteEdit or Delete MessageReport This Post
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Oh yeah...here's another one for when fighting FatBoys--

Given that you are either outside, or you have enough room to maneuver (and that it is a relatively 1-on-1 engagement), the trusty "Circle of Death" technique I believe that was developed in Quake or something like that back in the day, enables you to close with Mr. FatBoy to basically knife-fighting-range (only with guns) and start circling around the bastard while taking the time to aim for the head and pump everything you have into him until he goes down. You actually can stay ahead of his rockets and their splash enough so they don't injure you. This gives you plenty of time to Ring Around the Rosy, reload when need be, and just destroy him.
Do keep an eye out on the radar for incoming hostiles though...

Here is one I found quite by accident--
When using the CryVision goggles in combination with the binoculars, the CryVision does not reduce its charge the way it does with the Sniper gun, or if used by itself.

Lastly, the deadly Oil Drum is also a very effective slayer when used accordingly-- rolling it preferably downhill, but not entirely mandatory--onto the enemy. Basically a nice steamroller.

Enjoy--
More to come as they arise to memory...

"Broken Arrow, 'eh?"
"Yup, that's the code for a missing Nuclear Warhead."
"I'm not sure what scares me the most: The fact that it happens at all, or that it happens so often that we have a code name for it."
 
Posts: 571 | Registered: Sat March 20 2004Reply With QuoteEdit or Delete MessageReport This Post
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The LONG RANGE M4 Shot
Save your sniper ammo, use the M4 and binocs. This is used by many, but if you're not one of them, give this a try, especially in heavy bush.
1. Place M4 in semi-auto mode (single shot) it is more accurate and will save ammo.
2. Locate the enemy with the binoculars. Now here is the trick. Study the vegetation in the center of the green ident. In the prone position, move left right back front until you can find a distinct point of vegetaion like crossed stems, or a branch or a yellow leaf.
3. Go to aim mode on M4 and look for the veggie ID. If you loose it, switch back and forth from M4 to binocs. If you just can't locate it, go to binocs and move around to find a different ID.
4. Squeeze of a single round. If you get the red X, pop off another, if you don't move very slightly and try again. Use 3-4 rounds, if you still don't see that sweet RED X, go to binocs and relocate.
5. You'll probably need 5-6 hits for a kill. Periodically check with binocs to see if target moves. If you can't locate him, you got him. You can do the same for open terrain, use rocks tree trunks whatever. Once you get that red X pop off a few quickly.
Happy Hunting
Stay Alert
Stay Alive
 
Posts: 1521 | Registered: Wed March 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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Excellent! This works not only when the enemy is beyond your visual distance without a scope, but also when targeting THRU foliage if you are able to pick up the body in binocs, and then they move behind a tree or bush, you can still whack 'em.

And.........
Though the way the AG36 is portrayed in this game-- i.e.: no single shot, weak grenade launcher, way unstable/ jumpy on bursts-- and as a result not my weapon of choice, here is a tip for using the (weak) grenade launcher.
Actually, they call it a "parabolic grenade launcher for lobbing grenades long distances over walls and obstacles, and for engaging in long-range combat."
In order to gauge whether or not you can hit a target with the grenade launcher, find a fairly long beach with a few boulders or other simple markers on it. Use binocs to gauge the distance to each boulder.
Set AG36 to grenade, and elevate aim to where you think it should be to hit one of the closest boulders, and fire.
Note: aim straight at the boulder, and then raise the aim a set amount. Say start out at 3" or so at the screen perspective (as opposed to raising the crosshairs 3" up the side of the boulder). Try to get a feel for how far you raise the point of aim, because 95% of the time you use the grenade launcher, you will not be able to look at your target, but rather somewhere up in the sky, and you will want to be able to get this same amount again and again.
Then quickly, if you can, snatch up the binocs while the grenade is still airborne, and note the distance of the hit. If the distance TO the blast is Half the distance to the boulder, DOUBLE the amount you raise the point of aim-- in this case from 3" to 6" and try again...
Dial it in so that you know what range the target is, you will be able to know 2 things:

  • Whether or not you can hit the target, and
  • How much you need to raise the point of aim in order to hit the target.


Then, Back up as far as possible, and try to hit the boulder at maximum range.
What you are doing is ranging the AG36 to find the farthest practical target you can hit with a grenade.
Obviously, if you aim straight up.... Hammer
And, the longest range I believe is had at about 50 degrees.
Any higher just gets you over a taller barrier but shorter range.
All of this is as opposed to just guessing wildly and wasting 4 or 5 grenades on flyers which do make for a nice jungle salad, but they are strictly for vegetarians cause there ain't no meat there!
Have fun at the range!

"Broken Arrow, 'eh?"
"Yup, that's the code for a missing Nuclear Warhead."
"I'm not sure what scares me the most: The fact that it happens at all, or that it happens so often that we have a code name for it."
 
Posts: 571 | Registered: Sat March 20 2004Reply With QuoteEdit or Delete MessageReport This Post
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The longest range will be with 45degrees,assuming they used real physics.

I could post the mathematical proof ,buts its been a long time since i did integration and complex trigometry,plus i am a little tipsy.
you will have to trust me on this .
 
Posts: 1127 | Registered: Mon May 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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I stand corrected, my bad-- Hammer
I was going to ask if there were any cannon-cockers in the audience for their ballistic
expertise, though I obviously spaced it. Wink

quote:
I could post the mathematical proof ,buts its been a long time since i did integration and complex trigometry,plus i am a little tipsy.
you will have to trust me on this .


No need, cause you talk the talk, and seems to me you are not the kind who would spout off here in a corrective way using malarkee (sp?)--
even in spite of the toxicity you may be floating in Twisted

Thanks for the input hazards32-- always up for more of the know. Big Grin

Cheers--

"Broken Arrow, 'eh?"
"Yup, that's the code for a missing Nuclear Warhead."
"I'm not sure what scares me the most: The fact that it happens at all, or that it happens so often that we have a code name for it."
 
Posts: 571 | Registered: Sat March 20 2004Reply With QuoteEdit or Delete MessageReport This Post
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Great thread..more ideas would be great, i dont really want to think right now..tired Razz



[A]lpha [N]ovember [D]elta [Y]ankee
 
Posts: 4595 | Registered: Mon December 29 2003Reply With QuoteEdit or Delete MessageReport This Post
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Firing From Your Buggy
Here's a quick one gleaned from postings on driving and shooting from the 4 wheelers.
Some people are under the impression that you have to press "Use" and bail out of the buggy to use the binoculars or your weapon. Using the 'Shift' button (default) you can cylce through 3 views
1. In the drivers seat, controlling the vehicle
2. standing up in the turret, ready to fire buggy's guns
3. Passenger side with your weapon. I believe you can change that option and remain in the left side, but its not necessary.
So, your driving along fat dumb and happy, you suspect enemy ahead in cover and you want to use the buggy's cannon. But, you first must locate your target.
Press "shift" 2X; you can now use your binoculars in vehicle and, using the long range M4 technique described above, locate target. Press 'shift' 2X again. This will cycle you back to standing on the turret, where you fire. Press 'shift' 1X to check right after you fire, you can see and hear impact. Want to move, press 'shift' once and you're in the drivers seat, want to fire again instead? Press 'shift' 2X to man weapon.
Practice this technique, and you will make best use of your available fire power and conserve ammo. Its also handy if you see a rocket heading your way to quickly exit the area!

Have a tip, please post.
Having a problem with a particular section, please ask!
 
Posts: 1521 | Registered: Wed March 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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Not really an eye opening tactic but: lying prone in the tall grass and waiting for the bad guys to to approach you is interesting. It's most notable when you open up with the shotgun at close quarters and watch their response....lol

Asus P4C800-E Deluxe
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Speakers; FPS 2000 Digital
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UPS: 1100AVR Cyberpower (650watts)
 
Posts: 106 | Registered: Tue March 23 2004Reply With QuoteEdit or Delete MessageReport This Post
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Actually the prone tactic can be pretty effective. If you have a machete handy, its quiet and extremely effective. Sometimes the AI have difficulty seeing you when you're prone. You don't even have to get up to hack away!
 
Posts: 1521 | Registered: Wed March 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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When All Else Fails... RUN

As we've learned from the Supersonic adventures of Jimbocry, running is a very effective stategy in tough parts. When you surprize a Merc from behind, they run and seek cover, and you're long gone by the time they're ready to return fire. As we've seen too, in Dam, its best to run in the beginning. When I finally got to the last bunch of Mercs in Volcano, I was getting waxed trying to get up the steps. I tried all kinds of tactics.. lobbing gernades, rocket launchers, automatic fire, semi automatic.. finally after several frustrating tries, I just wanted to see how many there were, and what was up there. So, I crept to the steps, then ran right through them, up the stairs, into the room, shot the white lab coat, ended the game. They never laid a glove on me.
Another spot, I think its in "Control", you go down the elevator, then into a lab area with catwalks, then through 2 doors into the basement area with the old brick archways and a machine gun post. Well, that room was full of mercs, and it was a chore to kill them all, then enter the basement, and the trigents chase.. what a mess. When I did it for the supersonic post, I opened the lab door and sprinted straight across into the first door. They didn't follow, then sprinted down to the fight. I let them fight a short while, checked my ammo, killed the merc coming around the corner, then stood by the machine gunner and helped him shoot tigents. When he turned, I shot him, took over the gun, and held the mouse button down until nothing moved. I then had a casual stroll to the end of the halls, opened the door, shot the grate and jumped in, avoiding the fighting merc and trigent.

Run, Jack, Run
See Jack Run!
 
Posts: 1521 | Registered: Wed March 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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