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Far Cry Map Council |
Share your tips for making great maps here !
This message has been edited. Last edited by: GamesMasterTA, |
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Far Cry Map Council |
Always try to have in mind what game type the map your making is going to be used for (Chaos, Predator etc)
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Draw your maps out on paper first.
Hop into your map often to see how it will play and imagine yourself playing to see where you would run and what you would do if you were standing there. -MAPMAKERS! Make sure your performance gauge is green on the entire map!!! -X-Box Live tag: CAMAROBOY69 |
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When placin building(i.e barracks) on the map...surely the grass will show thru, but use the paint tool to get rid of the grass
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That's right...A sketch helps you to work out your idea before putting it together in the editor...when you don't do this first, you tend to run out of space, or delete and add stuff you didn't really anticipate in the first place...then you're destroying anything that could have been good. Going in and out of your map is also good, to get a first-person view of the scope of your map...I'll jump in and out dozens of times while building, just to fine tune stuff... Another technique I've used is to drop some weapon, like the sniper, or the rockets to get a scope visual on another tower, or hilltop in my map, to help me judge distance, then try a couple of shots...because, what's the point if you can't even hit the enemy from certain areas... Something else is, add a little eye candy... In other words, try to change the directions of your trees, or make your mountains different heights, and turn your crates, or rocks different ways to give your map more realism...don't line everything up the same way like some suburb condos...hehehe Most important, and last point...think of the other players, don't always go by what you think is cool, or looks awesome...many others might not... And take your time...rushing a map results in cr@p... GT: mambonuts There is no Dark Side of the Moon...As a matter of fact, it's all dark. |
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Dont try to cram all the multiplayer modes on a single map. Make variations (day, evening, night) so you could give yourself way more space when laying out where the spawn points are gonna be.
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CAn someone give tips about weapon placements? I have no clue about what weapons to put.
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go to this link: http://fcmapmaker.proboards58.com/index.cgi?board=mmhas
there is a pretty good post by Chris for the map editor, and if you have any tips to add you should post them here, Commodore just made a new skin for the forum and it looks much nicer, Props to Commodore for the banner and making the site look more professional. http://fcmapmaker.proboards58.com www.wolfpacklan.org GamerTag:Zach Ownz You <img src="http://i10.photobucket.com/albums/a103/zachownz/coolcopy2.png" alt="Image hosted by Photobucket.com"> |
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Just do a walkthrough of your map...after completion... Weapons, and health/armor, should be the last thing to add to your map...imo Visualize your map in gameplay...your running up a hill, in the open...if your getting picked off, it might be good to have a health pack around till you get cover... If you're advancing on the enemy base, and sitting near some trees...maybe a sniper rifle...up in a tower, or in a boat, grenades... You have to make your own judgements of what will work, and what won't... p.s. For the creators of maps that still have floating trees, or bridges...you have to stop... I know there's no rope bridges, but then dig a crevice through your hill, and then put your bridge to the other side...remember, realism... GT: mambonuts There is no Dark Side of the Moon...As a matter of fact, it's all dark. |
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Far Cry Map Council |
Wanna know how to make stationary 360 degree turrets for your maps?
Not sure if i should reveal this yet .... |
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Uhh...Bury a Hummer...?? GT: mambonuts There is no Dark Side of the Moon...As a matter of fact, it's all dark. |
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From Good Maps Post:
Thought this should be here. //:: GT ~ MazimuZ || Unique Customer Map Maker. Evolving the FC:I Community ::\\ |
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This actually looks like a free plug for your map...not exactly tips and suggestions... GT: mambonuts There is no Dark Side of the Moon...As a matter of fact, it's all dark. |
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Far Cry Map Council |
Not quite as that would only work on ground level. Work out the best strategic position for the turret to be placed either ground level or on top of a structure then using the HOVERCRAFT, put sandbags 2 (half moon shape) at front and back and sandbags 1 (straight) either side, which then fixes the hovercraft in place and stops it from being driven off or even moved. Try to get the sandbags in as close as possible so the Hovercraft cant move at all. There you have it Turrets for everyone ! |
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Hehehe...I stand corrected...very creative, nice one...
GT: mambonuts There is no Dark Side of the Moon...As a matter of fact, it's all dark. |
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