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Posted
First, I'm enjoying the heck out of the game, inspite of my system barely meeting the minimum speqs, not even the recommended specs.

But there in lies my problem. I'm at a spot that gets so laggy, I can't get past it after about 3 days of trying.

I think it's the regulator level? I'm past where i turn off all the steam, do whatever at the juntions, and finally go to the control room to cause it to blow up. I blow it up, and I'm in this room and there's a non-stop on-slaught of bad-guys that I can't get past. My 'puter just lags too bad.

(my 'puter seems to lag mostly when there's a combo of indoor & outdoor scenes, like this one)

I've tried to be a little creative. I've 'naded and shot my way past the guys near the door, taken out two V-22 type aircraft dropping more baddies on me...

but when there's 3 guys in my screen, I just lag so bad I can't get 'em.

So I'm asking if there's a cheat-code to jump past this scene.

Thanks in advance,
Mike
 
Posts: 4 | Registered: Wed April 21 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Are you using your flashlight there?
If so, switch it off...this will remove a few dynamic light-sources, and improve your fps.

www.61shap.org
 
Posts: 155 | Registered: Mon March 22 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
start the game in developer mode.

add:

-devmode

to the end of the target line of your desktop shortcut.

then press F2 to take you to the next save-game checkpoint.

-=AutoPilot=-

 
Posts: 91 | Registered: Thu March 25 2004Reply With QuoteEdit or Delete MessageReport This Post
njo
Posted Hide Post
here you go:
Cheat: Developer Mode
This involves editting a vital game file, so make a back up of the original file before you attempt the following hack.

Locate the DevMode.lua file in your Far Cry directory. Use a text editor (like Notepad.exe) to open the file and copy all the following contents into the DevMode.lua file (replace all the original contents). Save it as a .lua file when you are done.


cl_display_hud = 1
cl_drunken_cam = 0
ThirdPersonView = 0
--p_model = "objects/characters/pmodels/hero/hero.cgf"
--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);
--Input:BindCommandToKey("\\SkipCutScene","F7",1);
-- Developer Cheat keys ---
--- non standard key bindings ---
-- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);
-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable
Input:BindCommandToKey("#ToggleAIInfo()","f11",1);
--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);
Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);
-- to be removed
Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);
Input:BindCommandToKey("#MoreAmmo()","o",1);
Input:BindCommandToKey("#AllWeapons()","p",1);
Input:BindAction("SAVEPOS", "f9", "default");
Input:BindAction("LOADPOS", "f10", "default");
Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);
Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
-- to be removed
-- removed
--Input:BindCommandToKey("#Game.Save()","insert",1);
--Input:BindCommandToKey("#Game.Load()","home",1);
Input:BindCommandToKey("#DefaultSpeed()","f5",1);
Input:BindCommandToKey("#DecreseSpeed()","-",1);
Input:BindCommandToKey("#IncreseSpeed()","=",1);
--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
--Input:BindCommandToKey("#p_do_step=1","]",1);
--Input:BindCommandToKey("#TCM()",".",1);
--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);
-- removed
--- temp variables for functions below ---
prev_speed_walk=p_speed_walk;
prev_speed_run=p_speed_run;
prev_speed_walk2=p_speed_walk;
prev_speed_run2=p_speed_run;
default_speed_walk=p_speed_walk;
default_speed_run=p_speed_run;
screenshotmode=0;
function ToggleAIInfo()
if (not aiinfo) then
aiinfo=1;
else
aiinfo=1-aiinfo;
end
if (aiinfo==1) then
ai_debugdraw=1;
ai_drawplayernode=1;
ai_area_info=1;
else
ai_debugdraw=0;
ai_drawplayernode=0;
ai_area_info=0;
end
end
function GotoNextSpawnpoint()
Hud:AddMessage("[NEXT]: next spawn point");
local pt;
pt=Server:GetNextRespawnPoint();
if(not pt)then -- last respawn point or there are no respawn points
pt=Server:GetFirstRespawnPoint(); -- try to get the first one
end
if(pt)then -- if there is one
Game:ForceEntitiesToSleep();
_localplayer:SetPos(pt);
_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
end
end
function SetPlayerPos()
local p=_localplayer
p:SetPos({x=100,y=100,z=300});
end
-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()
--
-- USAGE:
-- deactivate designer mode: (nil,nil,0)
-- old super designer mode (with collision): (40,120,1)
-- old designer mode (without collision): (10,15,0)
-- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
--
function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )
if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
Hud:AddMessage("[CHEAT]: Designer fly mode OFF");
p_speed_walk = SuperDesignerMode_Save1;
p_speed_run = SuperDesignerMode_Save2;
_localplayer.DynProp.gravity = SuperDesignerMode_Save3;
_localplayer.DynProp.inertia = SuperDesignerMode_Save4;
_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
_localplayer.DynProp.air_control = SuperDesignerMode_Save7;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
SuperDesignerMode_Save1=nil;
-- activate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(1);
else
Hud:AddMessage("[CHEAT]: Designer fly mode ON");
SuperDesignerMode_Save1 = p_speed_walk;
SuperDesignerMode_Save2 = p_speed_run;
SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
p_speed_walk = speedwalk;
p_speed_run = speedrun;
_localplayer.DynProp.gravity=0.0;
_localplayer.DynProp.inertia=0.0;
_localplayer.DynProp.swimming_gravity=0.0;
_localplayer.DynProp.swimming_inertia=0.0;
_localplayer.DynProp.air_control=1.0;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
-- deactivate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(withcollide);
end
end
function ToggleScreenshotMode()
if(screenshotmode~=0) then
System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
screenshotmode=0;
hud_crosshair = "1"
cl_display_hud = "1"
r_NoDrawNear = "0"
ai_ignoreplayer = "0"
ai_soundperception = "1"
r_DisplayInfo = "1"
else
System:LogToConsole("SCREENSHOTMODE ON");
screenshotmode=1;
hud_crosshair = "0"
cl_display_hud = "0"
r_NoDrawNear = "1"
ai_ignoreplayer = "1"
ai_soundperception = "0"
r_DisplayInfo = "0"
end
end
function DecreseSpeed()
if tonumber(p_speed_walk)>5 then
p_speed_walk=p_speed_walk-5;
p_speed_run=p_speed_run-5;
System:LogToConsole("Decresed player speed by 5");
else
System:LogToConsole("You can not go any slower!");
end
end
function IncreseSpeed()
if tonumber(p_speed_walk)<500 then
p_speed_walk=p_speed_walk+5;
p_speed_run=p_speed_run+5;
System:LogToConsole("Incresed player speed by 5");
else
System:LogToConsole("You can not go any faster!");
end
end
function DefaultSpeed()
p_speed_walk=default_speed_walk;
p_speed_run=default_speed_run;
System:LogToConsole("Player speed reset");
end
function TeleportToSpawn(n)
local player = _localplayer;
local pos = Server:GetRespawnPoint("Respawn"..n);
if pos then
player:SetPos(pos);
player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
end
end
-- Give the player the passed weapon, load it if neccesary
function AddWeapon(Name)
Game:AddWeapon(Name)
for i, CurWeapon in WeaponClassesEx do
if (i == Name) then
_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);
end
end
end
function MoreAmmo()
if _localplayer then
_localplayer.cnt.ammo=999;
Hud:AddMessage("[CHEAT]: Give 999 ammo");
System:LogToConsole("\001CHEAT: Give 999 ammo");
else
Hud:AddMessage("[CHEAT]: no ammo today");
end
end
function AllWeapons()
AddWeapon("AG36");
AddWeapon("Falcon");
AddWeapon("SniperRifle");
AddWeapon("MP5");
AddWeapon("RL");
AddWeapon("Shotgun");
AddWeapon("OICW");
AddWeapon("P90");
AddWeapon("M4");
_localplayer.cnt:GiveBinoculars(1);
_localplayer.cnt:GiveFlashLight(1);
Hud:AddMessage("[CHEAT]: Give all weapons");
System:LogToConsole("\001CHEAT: Give All weapons");
end
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
System:LogToConsole("God-Mode ON");
else
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);



After you save the DevMode.lua file, start a Far Cry game by adding -devmode at the end of the games's executable and you may use the following hotkeys for cheats:

* F1 ... Toggles FirstPerson/ThirdPerson Camera Modes
* F2 ... Go to next checkpoint
* F4 ... No clipping on/off
* F5 ... Default Speed
* F9 ... Save Current Position
* F10 ... Load Current Position
* F11 ... Toggle Extra Information
* o ... Gives 999 ammo
* p ... Gives all weapons
* BackSpace ... Toggle GodMode
* = ... increase speed
* - ... decrease speed

"i have the fith freedom, and i choose to kill lambert...that bossy little **** "
 
Posts: 45 | Registered: Sat September 27 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I hope you got your moneys worth so far, cause the number of onscreen enemies only goes up the rest of the way. I needed to upgrade my RAM to finish the game.
 
Posts: 94 | Registered: Mon March 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Thanks... went into "godmode" and just shot my way thru that scene. I "died" 6 times in 'godmode', but got past it.


I hope I can finish it out with my PC. I've faced a large number of bad-guys in other parts, just some are real laggy. The two worst scenes both involved being indoors and having action outside. I'm not going to upgrade my PC any further. Started saving my pennies for something new sometime around the end of summer.

But even with the technical problems, this game's a blast to play. I like the stealth aspect of it all.
 
Posts: 4 | Registered: Wed April 21 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hello, can someone please help me! i have done all of that.. done the lua file and made a back up of the old one. and when i did it.. i went on farcry and it worked! everything worked fine, all the cheat codes the lot! then for some reason my farcry shut itself down. and now i cant get the cheats to work at all!? what have i done ? Frown
 
Posts: 2 | Registered: Tue July 21 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
hello im new here and i dont understand how i can get cheats and thing into the game can some one help me pleas im not a pc expert so take it slow
 
Posts: 1 | Registered: Mon August 10 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Well, god mode is very hard to fix, but I can help you with some other cheats;

Right click your shortcut to far cry (not the .exe, a shortcut on the desktop or whatever) and go to properties. In the "target" box, add "-devmode" without the quotes at the end. It should look something like:
"C:\Program\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe" -devmode

When you start the game you can use these commands;

F1 - Toggle between 1st and 3rd person views.
F2 - Skip to the nearest save point.
F3 - Toggle Old Designer Mode (Fly mode).
F4 - Toggle New Designer Mode (Fly mode).
F8 - Toggle Debugger.
F11 - Toggle AI Information on screen.
F12 - Take screenshot.
P - Give player all weapons.
O - Give player all ammunition.


Visit my FarCry site!
http://farcry.swcteam.com
(under construction)
 
Posts: 382 | Registered: Thu September 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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