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First, I'm enjoying the heck out of the game, inspite of my system barely meeting the minimum speqs, not even the recommended specs.
But there in lies my problem. I'm at a spot that gets so laggy, I can't get past it after about 3 days of trying. I think it's the regulator level? I'm past where i turn off all the steam, do whatever at the juntions, and finally go to the control room to cause it to blow up. I blow it up, and I'm in this room and there's a non-stop on-slaught of bad-guys that I can't get past. My 'puter just lags too bad. (my 'puter seems to lag mostly when there's a combo of indoor & outdoor scenes, like this one) I've tried to be a little creative. I've 'naded and shot my way past the guys near the door, taken out two V-22 type aircraft dropping more baddies on me... but when there's 3 guys in my screen, I just lag so bad I can't get 'em. So I'm asking if there's a cheat-code to jump past this scene. Thanks in advance, Mike |
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Are you using your flashlight there?
If so, switch it off...this will remove a few dynamic light-sources, and improve your fps. www.61shap.org |
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start the game in developer mode.
add: -devmode to the end of the target line of your desktop shortcut. then press F2 to take you to the next save-game checkpoint. -=AutoPilot=- |
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here you go:
Cheat: Developer Mode This involves editting a vital game file, so make a back up of the original file before you attempt the following hack. Locate the DevMode.lua file in your Far Cry directory. Use a text editor (like Notepad.exe) to open the file and copy all the following contents into the DevMode.lua file (replace all the original contents). Save it as a .lua file when you are done. cl_display_hud = 1 cl_drunken_cam = 0 ThirdPersonView = 0 --p_model = "objects/characters/pmodels/hero/hero.cgf" --Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1); --Input:BindCommandToKey("\\SkipCutScene","F7",1); -- Developer Cheat keys --- --- non standard key bindings --- -- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad) --Input:BindCommandToKey("#SwitchCameraMode()","f1",1); -- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable Input:BindCommandToKey("#ToggleAIInfo()","f11",1); --Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1); Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1); -- to be removed Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1); Input:BindCommandToKey("#MoreAmmo()","o",1); Input:BindCommandToKey("#AllWeapons()","p",1); Input:BindAction("SAVEPOS", "f9", "default"); Input:BindAction("LOADPOS", "f10", "default"); Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1); Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1); -- to be removed -- removed --Input:BindCommandToKey("#Game.Save()","insert",1); --Input:BindCommandToKey("#Game.Load()","home",1); Input:BindCommandToKey("#DefaultSpeed()","f5",1); Input:BindCommandToKey("#DecreseSpeed()","-",1); Input:BindCommandToKey("#IncreseSpeed()","=",1); --Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1); --Input:BindCommandToKey("#p_do_step=1","]",1); --Input:BindCommandToKey("#TCM()",".",1); --Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1); -- removed --- temp variables for functions below --- prev_speed_walk=p_speed_walk; prev_speed_run=p_speed_run; prev_speed_walk2=p_speed_walk; prev_speed_run2=p_speed_run; default_speed_walk=p_speed_walk; default_speed_run=p_speed_run; screenshotmode=0; function ToggleAIInfo() if (not aiinfo) then aiinfo=1; else aiinfo=1-aiinfo; end if (aiinfo==1) then ai_debugdraw=1; ai_drawplayernode=1; ai_area_info=1; else ai_debugdraw=0; ai_drawplayernode=0; ai_area_info=0; end end function GotoNextSpawnpoint() Hud:AddMessage("[NEXT]: next spawn point"); local pt; pt=Server:GetNextRespawnPoint(); if(not pt)then -- last respawn point or there are no respawn points pt=Server:GetFirstRespawnPoint(); -- try to get the first one end if(pt)then -- if there is one Game:ForceEntitiesToSleep(); _localplayer:SetPos(pt); _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA }); end end function SetPlayerPos() local p=_localplayer p:SetPos({x=100,y=100,z=300}); end -- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode() -- -- USAGE: -- deactivate designer mode: (nil,nil,0) -- old super designer mode (with collision): (40,120,1) -- old designer mode (without collision): (10,15,0) -- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1) -- function ToggleNewDesignerMode( speedwalk, speedrun, withcollide ) if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then Hud:AddMessage("[CHEAT]: Designer fly mode OFF"); p_speed_walk = SuperDesignerMode_Save1; p_speed_run = SuperDesignerMode_Save2; _localplayer.DynProp.gravity = SuperDesignerMode_Save3; _localplayer.DynProp.inertia = SuperDesignerMode_Save4; _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5; _localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6; _localplayer.DynProp.air_control = SuperDesignerMode_Save7; _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); SuperDesignerMode_Save1=nil; -- activate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(1); else Hud:AddMessage("[CHEAT]: Designer fly mode ON"); SuperDesignerMode_Save1 = p_speed_walk; SuperDesignerMode_Save2 = p_speed_run; SuperDesignerMode_Save3 = _localplayer.DynProp.gravity; SuperDesignerMode_Save4 = _localplayer.DynProp.inertia; SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity; SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia; SuperDesignerMode_Save7 = _localplayer.DynProp.air_control; p_speed_walk = speedwalk; p_speed_run = speedrun; _localplayer.DynProp.gravity=0.0; _localplayer.DynProp.inertia=0.0; _localplayer.DynProp.swimming_gravity=0.0; _localplayer.DynProp.swimming_inertia=0.0; _localplayer.DynProp.air_control=1.0; _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); -- deactivate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(withcollide); end end function ToggleScreenshotMode() if(screenshotmode~=0) then System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL"); screenshotmode=0; hud_crosshair = "1" cl_display_hud = "1" r_NoDrawNear = "0" ai_ignoreplayer = "0" ai_soundperception = "1" r_DisplayInfo = "1" else System:LogToConsole("SCREENSHOTMODE ON"); screenshotmode=1; hud_crosshair = "0" cl_display_hud = "0" r_NoDrawNear = "1" ai_ignoreplayer = "1" ai_soundperception = "0" r_DisplayInfo = "0" end end function DecreseSpeed() if tonumber(p_speed_walk)>5 then p_speed_walk=p_speed_walk-5; p_speed_run=p_speed_run-5; System:LogToConsole("Decresed player speed by 5"); else System:LogToConsole("You can not go any slower!"); end end function IncreseSpeed() if tonumber(p_speed_walk)<500 then p_speed_walk=p_speed_walk+5; p_speed_run=p_speed_run+5; System:LogToConsole("Incresed player speed by 5"); else System:LogToConsole("You can not go any faster!"); end end function DefaultSpeed() p_speed_walk=default_speed_walk; p_speed_run=default_speed_run; System:LogToConsole("Player speed reset"); end function TeleportToSpawn(n) local player = _localplayer; local pos = Server:GetRespawnPoint("Respawn"..n); if pos then player:SetPos(pos); player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA }); end end -- Give the player the passed weapon, load it if neccesary function AddWeapon(Name) Game:AddWeapon(Name) for i, CurWeapon in WeaponClassesEx do if (i == Name) then _localplayer.cnt:MakeWeaponAvailable(CurWeapon.id); end end end function MoreAmmo() if _localplayer then _localplayer.cnt.ammo=999; Hud:AddMessage("[CHEAT]: Give 999 ammo"); System:LogToConsole("\001CHEAT: Give 999 ammo"); else Hud:AddMessage("[CHEAT]: no ammo today"); end end function AllWeapons() AddWeapon("AG36"); AddWeapon("Falcon"); AddWeapon("SniperRifle"); AddWeapon("MP5"); AddWeapon("RL"); AddWeapon("Shotgun"); AddWeapon("OICW"); AddWeapon("P90"); AddWeapon("M4"); _localplayer.cnt:GiveBinoculars(1); _localplayer.cnt:GiveFlashLight(1); Hud:AddMessage("[CHEAT]: Give all weapons"); System:LogToConsole("\001CHEAT: Give All weapons"); end function ToggleGod() if (not god) then god=1; else god=1-god; end if (god==1) then System:LogToConsole("God-Mode ON"); else System:LogToConsole("God-Mode OFF"); end end Input:BindCommandToKey("#ToggleGod()","backspace",1); After you save the DevMode.lua file, start a Far Cry game by adding -devmode at the end of the games's executable and you may use the following hotkeys for cheats: * F1 ... Toggles FirstPerson/ThirdPerson Camera Modes * F2 ... Go to next checkpoint * F4 ... No clipping on/off * F5 ... Default Speed * F9 ... Save Current Position * F10 ... Load Current Position * F11 ... Toggle Extra Information * o ... Gives 999 ammo * p ... Gives all weapons * BackSpace ... Toggle GodMode * = ... increase speed * - ... decrease speed "i have the fith freedom, and i choose to kill lambert...that bossy little **** " |
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I hope you got your moneys worth so far, cause the number of onscreen enemies only goes up the rest of the way. I needed to upgrade my RAM to finish the game.
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Thanks... went into "godmode" and just shot my way thru that scene. I "died" 6 times in 'godmode', but got past it.
I hope I can finish it out with my PC. I've faced a large number of bad-guys in other parts, just some are real laggy. The two worst scenes both involved being indoors and having action outside. I'm not going to upgrade my PC any further. Started saving my pennies for something new sometime around the end of summer. But even with the technical problems, this game's a blast to play. I like the stealth aspect of it all. |
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Hello, can someone please help me! i have done all of that.. done the lua file and made a back up of the old one. and when i did it.. i went on farcry and it worked! everything worked fine, all the cheat codes the lot! then for some reason my farcry shut itself down. and now i cant get the cheats to work at all!? what have i done ?
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hello im new here and i dont understand how i can get cheats and thing into the game can some one help me pleas im not a pc expert so take it slow
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Well, god mode is very hard to fix, but I can help you with some other cheats;
Right click your shortcut to far cry (not the .exe, a shortcut on the desktop or whatever) and go to properties. In the "target" box, add "-devmode" without the quotes at the end. It should look something like: "C:\Program\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe" -devmode When you start the game you can use these commands; F1 - Toggle between 1st and 3rd person views. F2 - Skip to the nearest save point. F3 - Toggle Old Designer Mode (Fly mode). F4 - Toggle New Designer Mode (Fly mode). F8 - Toggle Debugger. F11 - Toggle AI Information on screen. F12 - Take screenshot. P - Give player all weapons. O - Give player all ammunition. |
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