Hey, I looked around for this, but I'm sure I missed it. When starting my game on the PC, the cutscenes and gameplay move double, if not more, the speed of the audio. I turned off "flare" in the settings, and that helped. But after work when I tried playing again, it was back again, audio fine, the rest, 2x the normal pace. It was so nice on GameCube that it's hard to not even notice the little things here, but this is pretty big. Any help with what setting I am missing? Thanks.
I've only gotten this a few times.. but mostly when I try to do speed runs. XD Did you check your sound card settings? For some reason, 3 different sound cards appear under my BG&E config, and it selects something like "Sound Play Feedback Emulated" by default. (At least it does on this PC.)
I sent you a PM, but I think I misunderstood.. Here's some further explaination about a speed run... There's not a switch at all, it's just trying to get through the game as fast as you can.
I know what a speed run is, I just thought you meant there was a setting option you changed, which made the gameplay and cutscenes go faster, in order to help you with the speed run. But that would've been in your benefit, to help you beat the game faster, and I thought "well, ****, maybe I set it up like he did" but mine wasn't on purpose, I just wanted to play the game. So I'll try what you said in your PM to me. Thanks for tryin' to help out man. -anthony
I have exactly the same problem as the guy above me. The sound still plays at normal speed, but the gamespeed is way to high to still be playable. All my loadgames and new games suddenly have this problem. All was fine until I headed towards the city on my hovercraft. Suddenly I hit this bug and I haven't been able to play properly since then. Since the solution (?) was sent by PM I was hoping you'd be willing to let me know, too
I have a gaming rig of P4/3GHz and ATI x700, and the sound issue has been a head-hitting-wall problem since day 1. Didn't have the same problem with my older machine--an Athlon64 with integrated RS480 chipset. Really made me regret the switch, cos the AMD was a FAR BETTER rig than this Intel POS. (Only did it for OS X, just for the record. Hey Ubi, we need this ported to OS X, stat!)
What ultimately fixed the audio sync problem--which I discovered just tonight--is the Fastflip option listed under Compatibility. Yep, one click on Manual compatibility settings, another click on Fastflip, and all my troubles went poof. Then I set the rez to 1024x768, Blur set to middle, Shadows quality to medium, and I'm in Happyland.