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You are so right Netflame Lo-mac and Flacon 4.0 are good games. So is Over -G this is something that people need to take into consideration When you are at 15,000 AGL it will not feel like you are going fast but if you are lower to the deck you can see how fast you are really going due to the fact that you have reference points on the deck that you can see, that is what gives you the feel of your speed. When you are at high speeds you can not turn on a dime like you can in AC6. At least with Over-G if you tried to do that you will over-exceed the aircrafts frame.(Stress) So their-for you have to monitor your speed, your bank angle,and G's.If you did not do this you would damage your aircraft.
AC6 was to easy and unreal for me, no red outs, gray outs, forget about trying to do real maneuvers in that game,full throttle all the time, not consumption of fuel,no counter measures no realism at all. If you like that type of game that is fine.
This is for the people that like flight games that have some realness to it. Everyone has their own opinion that is all good, but another arcade game for flying would really suck. They did a good job with Over-G better than AC6. 90 degrees nose up and you are not bleeding off energy LOL that is a joke.
VA-34. Retired A-6 Driver
Trap or Die


quote:
Originally posted by netflame5:
okay, lets get something straight, Over-G was made by Taito, not ubisoft. Second, OGF was made for the fans of realism who did not own a top notch PC. I liked the game, I hated AC6. Considering this, I also like LO-MAC and Falcon 4.0. There is no proper dogfighting in AC6, It was just super ineffective missiles flying around while noobs and pros alike used the same turn around in circles maneuver to gain on the tail of an enemy. In OGF, you had to pull crazy maneuvers while worrying about your speed and whether or not you are going to stall. In OGF, you also had to actually dodge the missiles being fired at you, in AC6, you didn't have to dodge, you could just continue flying endless circles around one point in the map. I guess some people liked that, but I am not one of those people who gets turned on by arcade warfare. In fact, the most arcadish game I have installed on my computer right now is COD4 with the most realistic being Falcon 4.0.

Plus, I am fine with crappy graphics as long as you keep the landscapes good and actually make the game 3D with decent models and textures. The plane graphics in OGF were more than good enough for me especially considering that the game has to take into account weight, stress, engine power, radar range+ strength, range cards, the speed of an aircraft affecting said range cards. The firing time and maneuverability of each and every missile in the game. you know, stuff in the game besides the graphics...
 
Posts: 25 | Registered: Tue July 05 2005Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Mr.Hanky2005
Posted Hide Post
quote:
Originally posted by XxCH0NGxX:
quote:
Originally posted by PvtSkwerl:
Over G lacks characters as a game. It also suffers from poor production value, horrendous soundtrack,badly-done textures and non-engaging storyline. Just having a perfect "blend of realism" does not save it from being a poorly-executed game.


characters dont matter to me. neither does the soundtrack or storyline. once I'm in the cockpit, I don't care who my character is, I don't care what the game soundtrack is(i'm listening to my own music anyways off my flashdrive), and the storyline is the last thing on my mind when I'm takin off from the runway.


Agree


Freedom isn't free, but it's worth fighting for.
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Posts: 4113 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Silver-Hawk-Red
Posted Hide Post
quote:
Originally posted by mmikej1:
You are so right Netflame Lo-mac and Flacon 4.0 are good games. So is Over -G this is something that people need to take into consideration When you are at 15,000 AGL it will not feel like you are going fast but if you are lower to the deck you can see how fast you are really going due to the fact that you have reference points on the deck that you can see, that is what gives you the feel of your speed. When you are at high speeds you can not turn on a dime like you can in AC6. At least with Over-G if you tried to do that you will over-exceed the aircrafts frame.(Stress) So their-for you have to monitor your speed, your bank angle,and G's.If you did not do this you would damage your aircraft.
AC6 was to easy and unreal for me, no red outs, gray outs, forget about trying to do real maneuvers in that game,full throttle all the time, not consumption of fuel,no counter measures no realism at all. If you like that type of game that is fine.
This is for the people that like flight games that have some realness to it. Everyone has their own opinion that is all good, but another arcade game for flying would really suck. They did a good job with Over-G better than AC6. 90 degrees nose up and you are not bleeding off energy LOL that is a joke.
VA-34. Retired A-6 Driver
Trap or Die


quote:
Originally posted by netflame5:
okay, lets get something straight, Over-G was made by Taito, not ubisoft. Second, OGF was made for the fans of realism who did not own a top notch PC. I liked the game, I hated AC6. Considering this, I also like LO-MAC and Falcon 4.0. There is no proper dogfighting in AC6, It was just super ineffective missiles flying around while noobs and pros alike used the same turn around in circles maneuver to gain on the tail of an enemy. In OGF, you had to pull crazy maneuvers while worrying about your speed and whether or not you are going to stall. In OGF, you also had to actually dodge the missiles being fired at you, in AC6, you didn't have to dodge, you could just continue flying endless circles around one point in the map. I guess some people liked that, but I am not one of those people who gets turned on by arcade warfare. In fact, the most arcadish game I have installed on my computer right now is COD4 with the most realistic being Falcon 4.0.

Plus, I am fine with crappy graphics as long as you keep the landscapes good and actually make the game 3D with decent models and textures. The plane graphics in OGF were more than good enough for me especially considering that the game has to take into account weight, stress, engine power, radar range+ strength, range cards, the speed of an aircraft affecting said range cards. The firing time and maneuverability of each and every missile in the game. you know, stuff in the game besides the graphics...


The Challenge from AC6 came from getting S Ranks on Ace Diffculty or the even harder Ace of Aces. The entire premise of Ace Combat is the anti-thesis of realism, as you would die in a split second on real life.

If you want to countine picking on a series that could never hint at realism if the player wanted to have a chance so you can get your rocks off, then be my guest.

But know that you are only making yourself the fool as you've obviously never played Ace Combat.


 
Posts: 153 | Location: Good Ole' USA | Registered: Mon March 24 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Silver-Hawk-Red:
quote:
Originally posted by mmikej1:
You are so right Netflame Lo-mac and Flacon 4.0 are good games. So is Over -G this is something that people need to take into consideration When you are at 15,000 AGL it will not feel like you are going fast but if you are lower to the deck you can see how fast you are really going due to the fact that you have reference points on the deck that you can see, that is what gives you the feel of your speed. When you are at high speeds you can not turn on a dime like you can in AC6. At least with Over-G if you tried to do that you will over-exceed the aircrafts frame.(Stress) So their-for you have to monitor your speed, your bank angle,and G's.If you did not do this you would damage your aircraft.
AC6 was to easy and unreal for me, no red outs, gray outs, forget about trying to do real maneuvers in that game,full throttle all the time, not consumption of fuel,no counter measures no realism at all. If you like that type of game that is fine.
This is for the people that like flight games that have some realness to it. Everyone has their own opinion that is all good, but another arcade game for flying would really suck. They did a good job with Over-G better than AC6. 90 degrees nose up and you are not bleeding off energy LOL that is a joke.
VA-34. Retired A-6 Driver
Trap or Die


quote:
Originally posted by netflame5:
okay, lets get something straight, Over-G was made by Taito, not ubisoft. Second, OGF was made for the fans of realism who did not own a top notch PC. I liked the game, I hated AC6. Considering this, I also like LO-MAC and Falcon 4.0. There is no proper dogfighting in AC6, It was just super ineffective missiles flying around while noobs and pros alike used the same turn around in circles maneuver to gain on the tail of an enemy. In OGF, you had to pull crazy maneuvers while worrying about your speed and whether or not you are going to stall. In OGF, you also had to actually dodge the missiles being fired at you, in AC6, you didn't have to dodge, you could just continue flying endless circles around one point in the map. I guess some people liked that, but I am not one of those people who gets turned on by arcade warfare. In fact, the most arcadish game I have installed on my computer right now is COD4 with the most realistic being Falcon 4.0.

Plus, I am fine with crappy graphics as long as you keep the landscapes good and actually make the game 3D with decent models and textures. The plane graphics in OGF were more than good enough for me especially considering that the game has to take into account weight, stress, engine power, radar range+ strength, range cards, the speed of an aircraft affecting said range cards. The firing time and maneuverability of each and every missile in the game. you know, stuff in the game besides the graphics...


The Challenge from AC6 came from getting S Ranks on Ace Diffculty or the even harder Ace of Aces. The entire premise of Ace Combat is the anti-thesis of realism, as you would die in a split second on real life.

If you want to countine picking on a series that could never hint at realism if the player wanted to have a chance so you can get your rocks off, then be my guest.

But know that you are only making yourself the fool as you've obviously never played Ace Combat.

Yes I have played AC6 and i did not like the game. The flight style of the game sucked, and I have played some really good flight sim games.
I know what I'm saying is right so you can piss off
 
Posts: 25 | Registered: Tue July 05 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I have to agree with mmikej1. AC6, in the dodgin missile aspect of the game, lacked the challenge in which OGF presented to the player. Obviously both games are designed for both types of players. In my opinion, AC6 sucked. It was not challenging enough, and I did not like the way the gameplay was. I did not like the absence of chaffs. I did not like having missiles reappear on my wing. I did not like tailing a mig, with perfect range for a easy lock, only to have the targeting system not aquire lock. I did not like the fantasy aspect of the game. So in my opinion the game sucked. To someone else, the game was great. But to me, and others like me, the game sucked. I did play the game as well. Took the game out when I realized I couldn't fly by instrument, since the game only allowed my pilots head to look only so far down. I also did not like the fact that the game only had a limited number of views to fly in. I went right back to OGF, since that game offers so much more to my style of gaming.
 
Posts: 766 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by mmikej1:
quote:
Originally posted by Silver-Hawk-Red:
quote:
Originally posted by mmikej1:
You are so right Netflame Lo-mac and Flacon 4.0 are good games. So is Over -G this is something that people need to take into consideration When you are at 15,000 AGL it will not feel like you are going fast but if you are lower to the deck you can see how fast you are really going due to the fact that you have reference points on the deck that you can see, that is what gives you the feel of your speed. When you are at high speeds you can not turn on a dime like you can in AC6. At least with Over-G if you tried to do that you will over-exceed the aircrafts frame.(Stress) So their-for you have to monitor your speed, your bank angle,and G's.If you did not do this you would damage your aircraft.
AC6 was to easy and unreal for me, no red outs, gray outs, forget about trying to do real maneuvers in that game,full throttle all the time, not consumption of fuel,no counter measures no realism at all. If you like that type of game that is fine.
This is for the people that like flight games that have some realness to it. Everyone has their own opinion that is all good, but another arcade game for flying would really suck. They did a good job with Over-G better than AC6. 90 degrees nose up and you are not bleeding off energy LOL that is a joke.
VA-34. Retired A-6 Driver
Trap or Die


quote:
Originally posted by netflame5:
okay, lets get something straight, Over-G was made by Taito, not ubisoft. Second, OGF was made for the fans of realism who did not own a top notch PC. I liked the game, I hated AC6. Considering this, I also like LO-MAC and Falcon 4.0. There is no proper dogfighting in AC6, It was just super ineffective missiles flying around while noobs and pros alike used the same turn around in circles maneuver to gain on the tail of an enemy. In OGF, you had to pull crazy maneuvers while worrying about your speed and whether or not you are going to stall. In OGF, you also had to actually dodge the missiles being fired at you, in AC6, you didn't have to dodge, you could just continue flying endless circles around one point in the map. I guess some people liked that, but I am not one of those people who gets turned on by arcade warfare. In fact, the most arcadish game I have installed on my computer right now is COD4 with the most realistic being Falcon 4.0.

Plus, I am fine with crappy graphics as long as you keep the landscapes good and actually make the game 3D with decent models and textures. The plane graphics in OGF were more than good enough for me especially considering that the game has to take into account weight, stress, engine power, radar range+ strength, range cards, the speed of an aircraft affecting said range cards. The firing time and maneuverability of each and every missile in the game. you know, stuff in the game besides the graphics...


The Challenge from AC6 came from getting S Ranks on Ace Diffculty or the even harder Ace of Aces. The entire premise of Ace Combat is the anti-thesis of realism, as you would die in a split second on real life.

If you want to countine picking on a series that could never hint at realism if the player wanted to have a chance so you can get your rocks off, then be my guest.

But know that you are only making yourself the fool as you've obviously never played Ace Combat.

Yes I have played AC6 and i did not like the game. The flight style of the game sucked, and I have played some really good flight sim games.
I know what I'm saying is right so you can piss off

You do know that game is not even a flight sim to start with right? I mean, you are trying to classify a game with oversized flying fortress, death star trench-run, psycho wingman who tries to nuke the border in order to understand it, nation with shambled economy being able to afford state of the art weaponary as a sim... your arguments might as well be the ones to piss off.
 
Posts: 66 | Registered: Thu April 03 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of netflame5
Posted Hide Post
quote:
Originally posted by PvtSkwerl:
quote:
Originally posted by mmikej1:
quote:
Originally posted by Silver-Hawk-Red:
quote:
Originally posted by mmikej1:
You are so right Netflame Lo-mac and Flacon 4.0 are good games. So is Over -G this is something that people need to take into consideration When you are at 15,000 AGL it will not feel like you are going fast but if you are lower to the deck you can see how fast you are really going due to the fact that you have reference points on the deck that you can see, that is what gives you the feel of your speed. When you are at high speeds you can not turn on a dime like you can in AC6. At least with Over-G if you tried to do that you will over-exceed the aircrafts frame.(Stress) So their-for you have to monitor your speed, your bank angle,and G's.If you did not do this you would damage your aircraft.
AC6 was to easy and unreal for me, no red outs, gray outs, forget about trying to do real maneuvers in that game,full throttle all the time, not consumption of fuel,no counter measures no realism at all. If you like that type of game that is fine.
This is for the people that like flight games that have some realness to it. Everyone has their own opinion that is all good, but another arcade game for flying would really suck. They did a good job with Over-G better than AC6. 90 degrees nose up and you are not bleeding off energy LOL that is a joke.
VA-34. Retired A-6 Driver
Trap or Die


quote:
Originally posted by netflame5:
okay, lets get something straight, Over-G was made by Taito, not ubisoft. Second, OGF was made for the fans of realism who did not own a top notch PC. I liked the game, I hated AC6. Considering this, I also like LO-MAC and Falcon 4.0. There is no proper dogfighting in AC6, It was just super ineffective missiles flying around while noobs and pros alike used the same turn around in circles maneuver to gain on the tail of an enemy. In OGF, you had to pull crazy maneuvers while worrying about your speed and whether or not you are going to stall. In OGF, you also had to actually dodge the missiles being fired at you, in AC6, you didn't have to dodge, you could just continue flying endless circles around one point in the map. I guess some people liked that, but I am not one of those people who gets turned on by arcade warfare. In fact, the most arcadish game I have installed on my computer right now is COD4 with the most realistic being Falcon 4.0.

Plus, I am fine with crappy graphics as long as you keep the landscapes good and actually make the game 3D with decent models and textures. The plane graphics in OGF were more than good enough for me especially considering that the game has to take into account weight, stress, engine power, radar range+ strength, range cards, the speed of an aircraft affecting said range cards. The firing time and maneuverability of each and every missile in the game. you know, stuff in the game besides the graphics...


The Challenge from AC6 came from getting S Ranks on Ace Diffculty or the even harder Ace of Aces. The entire premise of Ace Combat is the anti-thesis of realism, as you would die in a split second on real life.

If you want to countine picking on a series that could never hint at realism if the player wanted to have a chance so you can get your rocks off, then be my guest.

But know that you are only making yourself the fool as you've obviously never played Ace Combat.

Yes I have played AC6 and i did not like the game. The flight style of the game sucked, and I have played some really good flight sim games.
I know what I'm saying is right so you can piss off

You do know that game is not even a flight sim to start with right? I mean, you are trying to classify a game with oversized flying fortress, death star trench-run, psycho wingman who tries to nuke the border in order to understand it, nation with shambled economy being able to afford state of the art weaponary as a sim... your arguments might as well be the ones to piss off.


you are right PVT, I have played AC6 and can confidently say that it is in no way a sim. Nor does it try to be one. I personally did not like the game, but as I said, I am sure other people did like it. lets put it this way. LO-MAC was made in early 2003, and there are still almost 30 people at any time playing the game on HyperLobby(this does not include single players, or direct connect multiplayer). OGF provided just the right amount of sim for a console in order to be called a sim, but it was not too much of a sim like Falcon 4.0 was, and no-one plays that anymore...


Integrity First
Service Before Self
Excellence in all we do.
-USAF Core values

"Aim small, miss small"
-quoted from the AIM-120C that got launched at your face!

Sorry AF_Falcons, couldn't resist.
 
Posts: 277 | Location: Universe:) | Registered: Tue April 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Mr.Hanky2005:
Over G fighters was a perfect game. It had the perfect amount of realism. I felt like I was flying a real jet. There were no missiles that magically appeared on my wings, and the speed of the game was great. While you may think that it was slow, it wasn't. The fact is, you can't maneuver as well as you think at extremely high speeds, and that is how it was portrayed in the game.


Mr.Hanky.

Lets not get carried away and refer to Over-G as "perfect".

1 - The presentation was of SNES quality.
2 - The graphics were of PS2/Xbox quality.
3 - When you were flying near deck, you might as well have been driving.
4 - The planes moved that slow. ZERO sense of speed.

With that said, the game did have strong points.
1 - The cockpit mode was very impressive. The HUD and MFD's were pretty good.
2 - Weapons, fuel, weight, and stealth were all very important.
3 - The missions were much more realistic then Ace Combats.
4 - Missiles were very deadly.

Overall, loved the concept, but the execution was a big failure.


Faith Based Risk.
 
Posts: 96 | Registered: Sun March 16 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by maxpontiac:
quote:
Originally posted by Mr.Hanky2005:
Over G fighters was a perfect game. It had the perfect amount of realism. I felt like I was flying a real jet. There were no missiles that magically appeared on my wings, and the speed of the game was great. While you may think that it was slow, it wasn't. The fact is, you can't maneuver as well as you think at extremely high speeds, and that is how it was portrayed in the game.


Mr.Hanky.

Lets not get carried away and refer to Over-G as "perfect".

1 - The presentation was of SNES quality.
2 - The graphics were of PS2/Xbox quality.
3 - When you were flying near deck, you might as well have been driving.
4 - The planes moved that slow. ZERO sense of speed.

With that said, the game did have strong points.
1 - The cockpit mode was very impressive. The HUD and MFD's were pretty good.
2 - Weapons, fuel, weight, and stealth were all very important.
3 - The missions were much more realistic then Ace Combats.
4 - Missiles were very deadly.

Overall, loved the concept, but the execution was a big failure.

Finally, some sanity on this forums.
 
Posts: 66 | Registered: Thu April 03 2008Reply With QuoteEdit or Delete MessageReport This Post
Moderator
Picture of Mr.Hanky2005
Posted Hide Post
quote:
Originally posted by maxpontiac:
quote:
Originally posted by Mr.Hanky2005:
Over G fighters was a perfect game. It had the perfect amount of realism. I felt like I was flying a real jet. There were no missiles that magically appeared on my wings, and the speed of the game was great. While you may think that it was slow, it wasn't. The fact is, you can't maneuver as well as you think at extremely high speeds, and that is how it was portrayed in the game.


Mr.Hanky.

Lets not get carried away and refer to Over-G as "perfect".

1 - The presentation was of SNES quality.
2 - The graphics were of PS2/Xbox quality.
3 - When you were flying near deck, you might as well have been driving.
4 - The planes moved that slow. ZERO sense of speed.

With that said, the game did have strong points.
1 - The cockpit mode was very impressive. The HUD and MFD's were pretty good.
2 - Weapons, fuel, weight, and stealth were all very important.
3 - The missions were much more realistic then Ace Combats.
4 - Missiles were very deadly.

Overall, loved the concept, but the execution was a big failure.


I will agree with #2. I myself found that I did have a sense of speed.


Freedom isn't free, but it's worth fighting for.
____________

Useful Links: Forum Rules
These two are for laughs: link and link
My videos: WFD, Firefighter's Wishes, and A Firefighter's Life
 
Posts: 4113 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of netflame5
Posted Hide Post
over g is a close to a good sim that you are ever going to find on a console.


Integrity First
Service Before Self
Excellence in all we do.
-USAF Core values

"Aim small, miss small"
-quoted from the AIM-120C that got launched at your face!

Sorry AF_Falcons, couldn't resist.
 
Posts: 277 | Location: Universe:) | Registered: Tue April 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
Posted Hide Post
quote:
Originally posted by maxpontiac:
Lets not get carried away and refer to Over-G as "perfect".


Chairman Ettu agrees. He has some advice for us on the Clancy franchise selling out too. Wink


Missions were very good, flight was very good and similar to a PC sim. The graphics were fine IMO, the aircraft have that look of solidity to them, like a PC game. A flat image for ground and some 3D features on top is pretty standard stuff. AC6 was much better looking, but not a sim.
However, everything not in the missions is horrible. LOL No idea what they were thinking with the "story" presentation. Voice overs would've been ok if they were tied to animated cutscenes.
Still, OGF is a great game at it's core, and I agree, you won't find another flight sim like it on a console anytime soon. Very accessible for a flight sim, seems like 60fps and some great details in game play. Closest thing to a PC flight sim you'll get.
 
Posts: 1215 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Silver-Hawk-Red
Posted Hide Post
quote:
Originally posted by Mr.Hanky2005:
quote:
Originally posted by maxpontiac:
quote:
Originally posted by Mr.Hanky2005:
Over G fighters was a perfect game. It had the perfect amount of realism. I felt like I was flying a real jet. There were no missiles that magically appeared on my wings, and the speed of the game was great. While you may think that it was slow, it wasn't. The fact is, you can't maneuver as well as you think at extremely high speeds, and that is how it was portrayed in the game.


Mr.Hanky.

Lets not get carried away and refer to Over-G as "perfect".

1 - The presentation was of SNES quality.
2 - The graphics were of PS2/Xbox quality.
3 - When you were flying near deck, you might as well have been driving.
4 - The planes moved that slow. ZERO sense of speed.

With that said, the game did have strong points.
1 - The cockpit mode was very impressive. The HUD and MFD's were pretty good.
2 - Weapons, fuel, weight, and stealth were all very important.
3 - The missions were much more realistic then Ace Combats.
4 - Missiles were very deadly.

Overall, loved the concept, but the execution was a big failure.


I will agree with #2. I myself found that I did have a sense of speed.


Yes, because people using the Raptor to spam Slammers or using the Tomcat-B to shoot down said spammers with Phoenixes is my idea of fun. Roll Eyes

OGF as a whole just blew hard, you basically were forced to do the entire mission yourself, had fighters spawn in thin air always at your 6 and your ability to dodge and spoof missiles was tied to some numerical rating for your Pilot for the Evasion stat and not your actual manuevers.

It failed not only as a Flight Game, but as anything remotely enjoyable to play.


 
Posts: 153 | Location: Good Ole' USA | Registered: Mon March 24 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Grubilman
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Honestly, I am somewhat shocked... I am part of the Ace Combat forums, and everyone there loves AC, OGF, and is looking forward to HAWX. Most of the people here seem to defend OGF, and HAWX like Ace Combat is declairing a holy war on it. They are games guys... GAMES. Why can't you like them all? Is that wrong? Too much realism all the time is just that, too much. Sometimes it's a breath of fresh air to play an arcade game. Open your gaming minds up a bit, and just like them for what they are...

And about the soundtrack not mattering, I have to disagree. As a musician, I know the meaning of a good soundtrack, and how it makes the game, if there is the right music at the right time. It really sets the tone and mood.
 
Posts: 22 | Registered: Fri April 25 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
Posted Hide Post
quote:
Originally posted by Grubilman:
Honestly, I am somewhat shocked... I am part of the Ace Combat forums, and everyone there loves AC, OGF, and is looking forward to HAWX. Most of the people here seem to defend OGF, and HAWX like Ace Combat is declairing a holy war on it. They are games guys... GAMES. Why can't you like them all? Is that wrong? Too much realism all the time is just that, too much. Sometimes it's a breath of fresh air to play an arcade game. Open your gaming minds up a bit, and just like them for what they are...


Agreed, it's possible to like both types of games. Play what you're in the mood for. You don't have to go the "all or nothing" route. Personally, I like both games, as well as 3-4 on my PC.
 
Posts: 1215 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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