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Posted
Please don't make this like the OverG Fighters game. That game was stupid and boring. Make it arcade style. If you want sim play, go with Micro**** or something. Make this game fun. Also create some co-op challenges like Solo Elimination. Make it a fun experience to fly. Make it look like you are actually going fast, none of this 5 mile an hour stuff.
 
Posts: 4 | Registered: Mon May 05 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Tomcatter61
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If you want to play an arcade flight game, go play Ace 6. Don't spoil this for everybody else.


Anytime, Baby!
 
Posts: 126 | Location: Somewhere in the Mediterranean... | Registered: Sun April 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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Grove jeep over g is a good game go play AC 6 that gay is for babies. That game had no real dog fighting in it at all.
Babies like you ruin games because you cry to much.
 
Posts: 1 | Registered: Tue May 06 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of gel214th
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quote:
Originally posted by Tomcatter61:
If you want to play an arcade flight game, go play Ace 6. Don't spoil this for everybody else.


Providing options and the ability to support various styles of play isn't spoiling anything, is it?


-Gel214th
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Posts: 331 | Registered: Tue January 22 2002Reply With QuoteEdit or Delete MessageReport This Post
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It dosen't have to be a pure arcade, but it can't hurt to make things a little faster. Over-G was a horrible excuse for a jet game, it felt SLOWER than flight sims with WW2 aircraft (and far less maneuverable). And don't go insulting AC6 just because it wasn't realistic, its not 'gay' or 'for babies', its just more arcadish. Its like Burnout compared to Gran Turismo.

Give some realistic loadouts along with the sens you are actually flying something from a time other than the Wright Brothers, and it might appeal to both sets.
 
Posts: 111 | Registered: Tue May 08 2007Reply With QuoteEdit or Delete MessageReport This Post
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OverG was a pathetic excuse for a jet game. I didn't address graphics because, heck, it's a Tom Clancy game - anything by them will have incredible graphics. But as this is their first attempt to a jet game, I'm just giving my opinion that I want to actually feel like I'm flying something and not something that I feel like I'm just floating around in the sky like OverG. I agree with zterrans, I think they can make it appeal to both sets.
 
Posts: 4 | Registered: Mon May 05 2008Reply With QuoteEdit or Delete MessageReport This Post
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okay, lets get something straight, Over-G was made by Taito, not ubisoft. Second, OGF was made for the fans of realism who did not own a top notch PC. I liked the game, I hated AC6. Considering this, I also like LO-MAC and Falcon 4.0. There is no proper dogfighting in AC6, It was just super ineffective missiles flying around while noobs and pros alike used the same turn around in circles maneuver to gain on the tail of an enemy. In OGF, you had to pull crazy maneuvers while worrying about your speed and whether or not you are going to stall. In OGF, you also had to actually dodge the missiles being fired at you, in AC6, you didn't have to dodge, you could just continue flying endless circles around one point in the map. I guess some people liked that, but I am not one of those people who gets turned on by arcade warfare. In fact, the most arcadish game I have installed on my computer right now is COD4 with the most realistic being Falcon 4.0.

Plus, I am fine with crappy graphics as long as you keep the landscapes good and actually make the game 3D with decent models and textures. The plane graphics in OGF were more than good enough for me especially considering that the game has to take into account weight, stress, engine power, radar range+ strength, range cards, the speed of an aircraft affecting said range cards. The firing time and maneuverability of each and every missile in the game. you know, stuff in the game besides the graphics...


Integrity First
Service Before Self
Excellence in all we do.
-USAF Core values

"Aim small, miss small"
-quoted from the AIM-120C that got launched at your face!

Sorry AF_Falcons, couldn't resist.
 
Posts: 302 | Location: Universe:) | Registered: Tue April 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by GROVEJEEP:
Please don't make this like the OverG Fighters game. That game was stupid and boring. Make it arcade style. If you want sim play, go with Micro**** or something. Make this game fun. Also create some co-op challenges like Solo Elimination. Make it a fun experience to fly. Make it look like you are actually going fast, none of this 5 mile an hour stuff.


YESSSS!!! I AM WITH U.
 
Posts: 5 | Registered: Sun April 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Mr.Hanky2005
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Over G fighters was a perfect game. It had the perfect amount of realism. I felt like I was flying a real jet. There were no missiles that magically appeared on my wings, and the speed of the game was great. While you may think that it was slow, it wasn't. The fact is, you can't maneuver as well as you think at extremely high speeds, and that is how it was portrayed in the game.

Also, lets lay off the homophobic slurs.


Freedom isn't free, but it's worth fighting for.
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Posts: 4205 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Tomcatter61
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Providing options to support various styles of play isn't spoiling it necessarily. However, I think there is a distinct difference in mindset between OGF and Ace 6. That difference isn't something, I think, that can be easily toggled on and off with options. OGF had options built in for a more "arcade" feel - unlimited ordnance, unlimited fuel, inability to roll past 90 degrees AOB, and auto-landings. Are those options what make a game "arcade?"

OGF wasn't a horrible game. If you want a good sense of speed, get closer to the things you are flying past. If you're up at altitude, it's not going to look like you're doing warp speed because other objects are farther away. Have you guys ever looked out a car window as you were speeding down a highway? The road right outside the window looks like it's going by fast, whereas the tree 50 yards off the road looks to be going by much slower. Same thing. If you're saying Ace 6 had a better sense of speed, it did, but it took it way too far. It was like watching Top Gun in fast forward. Not to mention there were a few times I thought I wanted to have a seizure.

OGF was not a perfect game. Much could have been tweaked to make it better. However, most of those are little things. The overall experience was great.

OGF is a solid game with good endurance because it has realism. An arcade-y game like Ace 6 is only good for people who enjoy having to get 8 thousand achievements and replaying the same levels over and over again. It's too monotonous. OGF lets you have flexibility, and use real world tactics and maneuvers. This fact allows you to play the game differently every time. The maneuver that worked before, might not work this time because a pilot actually has to assess his energy state. He may have to unload while going to max AB to put some knots back on the jet, in order to pull high G again, rather than just stomping on the throttle and pushing the high-G turn button. With OGF, you replay to become a better aviator. With Ace 6, you replay to get a better score. I guess that's the difference.


Anytime, Baby!
 
Posts: 126 | Location: Somewhere in the Mediterranean... | Registered: Sun April 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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thank you Mr. Hanky, that was exactly the point I was trying to get across. In fact, I don't think a game could get any more simulator like(except for the terrain and buildings)for a game console cosidering the extreme limitations that are mounted upon console platforms in terms of control. and BTW, the F-22A can pull a cobra while going at 600- KTS due to its wonderfulforward maeuvering surfaces and its thrust vectoring., but yea, you are right that planes going at mach 1.5 aren't going to maneuver that quickly. Another thing AC6 got wrong is that deploying airbrakes on most planes do not make you turn faster. On the F-16C for example, the airbrakes just slow you down. In the F-15, the airbrakes actually push you down. In fact, the last plane the only planes whose ability to slow down quickly contributes to their maneuverability is the Harrier and F-35 where you can enable one half of the thrust vectoring to push the nose or the tail up at high speeds.


Integrity First
Service Before Self
Excellence in all we do.
-USAF Core values

"Aim small, miss small"
-quoted from the AIM-120C that got launched at your face!

Sorry AF_Falcons, couldn't resist.
 
Posts: 302 | Location: Universe:) | Registered: Tue April 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Over G fighters was a perfect game. It had the perfect amount of realism.


You're damn right it was. Well, except for the lack of 3dimensional buildings on the ground. Besides that, it was a perfect game.

"that game was stupid and boring" -GROVEJEEP

It is only boring if you lack patience. The game is still alot of fun to play. Very challenging when playing on the highest difficulty. I'd rather have a game where get to experience taking off, and flying to the objective area, than to have a game that puts you in the middle of a dogfight. I'd rather have the realism, than the fantasy. I'd rather have what my plane can carry than magical missiles on my wings.
 
Posts: 774 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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Over G lacks characters as a game. It also suffers from poor production value, horrendous soundtrack,badly-done textures and non-engaging storyline. Just having a perfect "blend of realism" does not save it from being a poorly-executed game.
 
Posts: 103 | Registered: Thu April 03 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by PvtSkwerl:
Over G lacks characters as a game. It also suffers from poor production value, horrendous soundtrack,badly-done textures and non-engaging storyline. Just having a perfect "blend of realism" does not save it from being a poorly-executed game.


characters dont matter to me. neither does the soundtrack or storyline. once I'm in the cockpit, I don't care who my character is, I don't care what the game soundtrack is(i'm listening to my own music anyways off my flashdrive), and the storyline is the last thing on my mind when I'm takin off from the runway.
 
Posts: 774 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Silver-Hawk-Red
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quote:
Originally posted by XxCH0NGxX:
quote:
Originally posted by PvtSkwerl:
Over G lacks characters as a game. It also suffers from poor production value, horrendous soundtrack,badly-done textures and non-engaging storyline. Just having a perfect "blend of realism" does not save it from being a poorly-executed game.


characters dont matter to me. neither does the soundtrack or storyline. once I'm in the cockpit, I don't care who my character is, I don't care what the game soundtrack is(i'm listening to my own music anyways off my flashdrive), and the storyline is the last thing on my mind when I'm takin off from the runway.


I'm sure that means you don't like playing a Flight Game that has you flying Historic Combat Theaters because that would somehow prevent you from enjoying the game.

I'm all for excellent characters, storyline and music to rock out to. If I wanted a faceless, blase flight game, I'd play Instant Missions on Over-G.


 
Posts: 171 | Location: Good Ole' USA | Registered: Mon March 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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