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UK Forum Manager
Picture of Raide
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Asianprince213,

I can understand your dislike for HAWX, even if you're just basing that on screenshots, a short trailer or short previewing on gaming sites.

What I cannot understand is why you are just spamming multiple threads with the same complaint. It is ok to not like something, but to force you own uninformed judgement on other people is not right.

HAWX is a balance between easy for beginners to play and deep enough that more seasoned gamers will enjoy. We are not setting out to make the ultimate realistic flight sim here. If you're looking for the zenith of flight sims then you won't find that unnerving attention to detail that you seem to require. There are already plenty of games that do that but the console markets for plane based shooters is still wide open.

Ubisoft is a business, we make money, that how it works. If we don't make games that sell, then we are out of the business.

Also, do not assume that people that play console games or/arcade shooters are somehow inferior to you and that is requires lesser intelligence to play and enjoy. Those kind of comments just start mass arguments and they will not be tolerated on these forums.



BelieVe Making of BelieVe
Raide : UK Forum Manager
 
Posts: 1035 | Location: Stalking the forums. | Registered: Sun October 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Raide:
HAWX is a balance between easy for beginners to play and deep enough that more seasoned gamers will enjoy. We are not setting out to make the ultimate realistic flight sim here.


This is the only part of the post I quoted because I feel the rest did not pertain to me.

I feel you (Ubisoft) owe the gamers some viable information on the game.

It's May. 2008 is half over, and to my knowledge, HAWX is due out at the end of 2008.

That's roughly 5 or 6 months.

We deserve more then a CGI trailer, and vague descriptors such as the aforementioned.

Thanks

mmaxpontiac


Faith Based Risk.
 
Posts: 264 | Registered: Sun March 16 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Tomcatter61
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I don't think they necessarily owe us a good description. It's in their best interest to give us one, but they don't have to.

What they do owe us is to make a game worth owning. So far, I don't like the direction HAWX appears to be heading. A demo would be good, when you guys get to that point.


Anytime, Baby!
 
Posts: 154 | Location: Somewhere in the Mediterranean... | Registered: Sun April 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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Perfect, the military needs to figure out how to re arm planes in mid air, just like fueling, can't wait for that day!!!
 
Posts: 2 | Registered: Sat October 28 2006Reply With QuoteEdit or Delete MessageReport This Post
UK Forum Manager
Picture of Raide
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Ubidays, 28th & 29th May 2008, Paris.

Considering HAWX has only just been officially announced, it is still early days for new media, interview, etc but that is why we have our own events. Wink2



BelieVe Making of BelieVe
Raide : UK Forum Manager
 
Posts: 1035 | Location: Stalking the forums. | Registered: Sun October 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Tomcatter61:
I don't think they necessarily owe us a good description. It's in their best interest to give us one, but they don't have to.

What they do owe us is to make a game worth owning. So far, I don't like the direction HAWX appears to be heading. A demo would be good, when you guys get to that point.


Come on TC.

They owe us something. A CGI video is hardly worth the time.

I get the feeling that the devs haven't quite figured out the direction of the game yet.


Faith Based Risk.
 
Posts: 264 | Registered: Sun March 16 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Raide:
Ubidays, 28th & 29th May 2008, Paris.

Considering HAWX has only just been officially announced, it is still early days for new media, interview, etc but that is why we have our own events. Wink2


Forgive me for being dense, but I want to make sure I am reading this correctly.

On May 28th and 29th we will learn some more.


Faith Based Risk.
 
Posts: 264 | Registered: Sun March 16 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Raide:
Asianprince213,

I can understand your dislike for HAWX, even if you're just basing that on screenshots, a short trailer or short previewing on gaming sites.

What I cannot understand is why you are just spamming multiple threads with the same complaint. It is ok to not like something, but to force you own uninformed judgement on other people is not right.

HAWX is a balance between easy for beginners to play and deep enough that more seasoned gamers will enjoy. We are not setting out to make the ultimate realistic flight sim here. If you're looking for the zenith of flight sims then you won't find that unnerving attention to detail that you seem to require. There are already plenty of games that do that but the console markets for plane based shooters is still wide open.

Ubisoft is a business, we make money, that how it works. If we don't make games that sell, then we are out of the business.

Also, do not assume that people that play console games or/arcade shooters are somehow inferior to you and that is requires lesser intelligence to play and enjoy. Those kind of comments just start mass arguments and they will not be tolerated on these forums.


Well said Raide. This is a prime example of why I am a firm believer in sites that offer forums for Console Users and forums for PC users. The animosity between these groups often overshadows the purpose of said forums, to discuss a game either at hand or coming. I fail to understand why someone with obvious disdain for a title feels the need to frequent the forums for said title, if this person wants a specific game, maybe they should frequent that games forums.

Aside from all that, I am looking forward to the release of H.A.W.X., as are many of my thursday night GRAW crew. I think the balance between realism and sur-realism will definitely broaden the target market for the game, which will in the end make for a better online experience overall.

RoundeyeSamurai
(GT: SG Noodles)
 
Posts: 7 | Registered: Wed March 07 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by maxpontiac:
quote:
Originally posted by Tomcatter61:
I don't think they necessarily owe us a good description. It's in their best interest to give us one, but they don't have to.

What they do owe us is to make a game worth owning. So far, I don't like the direction HAWX appears to be heading. A demo would be good, when you guys get to that point.


Come on TC.

They owe us something. A CGI video is hardly worth the time.

I get the feeling that the devs haven't quite figured out the direction of the game yet.


Actually, the current scheme is a good marketing tool for them. Remember, many succesfull games slowly release information, building to the climax of the release. Halo 3 (bungie have got to be the tightest devs out there wrt pre-release information) and it turned out fantastic for them. They also used that slow release time on their forums to gauge interest and filter out some minor tweaks that the population would like to see. You know, the stuff that they can polish in crunch time.

When it comes down to it, all they owe us is an enjoyable experience, and that experience will be tailored to the largest possible target market, not necessarily specific to the "Seasoned Gamer" alone.

Roundeye
 
Posts: 7 | Registered: Wed March 07 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by RoundeyeSamurai:

Actually, the current scheme is a good marketing tool for them. Remember, many succesfull games slowly release information, building to the climax of the release. Halo 3 (bungie have got to be the tightest devs out there wrt pre-release information) and it turned out fantastic for them. They also used that slow release time on their forums to gauge interest and filter out some minor tweaks that the population would like to see. You know, the stuff that they can polish in crunch time.

When it comes down to it, all they owe us is an enjoyable experience, and that experience will be tailored to the largest possible target market, not necessarily specific to the "Seasoned Gamer" alone.

Roundeye


Comparing HAWX to Halo 3 is abit farfetched. Gamers as a whole knew what to expect from Halo 3. It was the 2nd sequel. HAWX is a brand new IP. That makes a big difference.

Look, am I asking for a 10 page breakdown with 300 images? Not at all. Show me the cockpit camera, and I'll be happy. I bet alot of folks here would be. Smile

Well, judging by what I have read on these forums, it seems the vast majority want things more on a SIM side. So did that matter? It seems HAWX is rolling towards the arcade side of things.

And yes, I am aware that HAWX will attempt to get all the gamer types.

Plus, with that troublesome logic, I believe Ubisoft took the road with Blazing Angels 2. You know, the Sci-Fi route, and how did that work out?


Faith Based Risk.
 
Posts: 264 | Registered: Sun March 16 2008Reply With QuoteEdit or Delete MessageReport This Post
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It would make sense being a clancy game to go down the Simulation side. The last simulation on console was on ps2 with Energy Airforce or Over G fighters. WHich was far from an arcade game.

But I think UBisoft are trying to bring the genre back because I think its is slowly dying. YOu can do that with an easy for beginners arcade game. But then again you need to cater for the sim heads as well. Hopefully they can implement difficulty and realism levels.
 
Posts: 10 | Registered: Wed May 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Ubisoft is a business, we make money, that how it works. If we don't make games that sell, then we are out of the business.


I understand that. So why not put in as many options in the game as possible to allow for an arcade or sim style of play that the gamer can choose? Won't this attract an even bigger audience. You asked the question in another topic about why a cockpit view would make or break the game to us consumers. Why not have both, 3rd person like we've seen in the pictures and a cockpit view for all of us who love to fly that way in a game? By doing so, you've just increased the number of potentional buyers.

Add the option to have realistic load outs or arcade style load outs of weapons, for singleplayer or multiplayer, throw in the mix of enemies to match both settings, and now you have just ensured that this game will attract both crowds and anyone in between(arcade/sim).

Basically combining aspects of OGF and AC6 into HAWX and allowing the gamer to choose how they want to play the game, dude, that will just bring in more and more and more gamers, and potentially bring about a massive online gathering, and potentionally for years to come.

I want to be able to make an online room, no respawns, realistic weapon load outs, multiple structures/aircraft/sea vessels/weapon systems(SAM sites) in which both teams have to attack or defend, with fuel playing a factor in my planes range and length of service in the battlefield, and the ability to return to my base, carrier, or KC-135 and refuel, and if I returned to an airstrip or carrier, rearm my plane and get back in the sky to fight.

On the flip side, I'd also like to be able to make a room online with arcade style weapon loadouts, unlimited respawns and a nice little timer in the top of the screen, unlimited fuel, no need to refuel or rearm, and have multiple AI planes in the air fighting for both teams for an all out melee of aerial bloodshed.

And I would also like to be able to combine aspect from both the above examples to make the experience appeal to everyone in the room. I'd like to mix and match options, lots and lots of options so we can spend hours and hours, and days upon days just playing the hell out of online matches alone. You want to make the replayability sky rocket even more, give us something to do with our aircrafts of choice....paint jobs, decals, cockpit instrument panel display customization like in the F-22, HUD customization. Look at the amount of options there are in Chromehounds, and how many hours people have spent on there just customizing their Hounds. I've spend 247 and counting on that game alone because the online had so many options, and it incorporated a massive war that everyone got to take part in.

This game could very well be the most addicting and entising flight game known to the console flight genre if we are given the choice to play the game how we want to play it. If we are limited in our view, in our weapons, in our online game modes and choices, then this game will get old fast, and the online attendance will go the way of Over G Fighters, it will be a ghost town. Ubisoft, you guys can come in here and see everyone's opinions, but in the end, it's up to you guys to decide whether you want to make lots of money, or watch this game fall as a burning heep of wreckage.
 
Posts: 935 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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that's an awesome idea chongx but I think you are asking too much
 
Posts: 34 | Registered: Wed May 07 2008Reply With QuoteEdit or Delete MessageReport This Post
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I don't think I'm asking too much. See that's the problem, if you see it as being too much, then potentionally the devs could view it as too much, then we get farther and farther away from that perfect game we are all searching and waiting for. You have to be more optimistic, and hope that they(devs) would be that optimistic and put in as many features, options, settings, customizations choices, possibilies etc and make this game the best flying game known to the console realm. I hope they strive to blow the AC series out of the sky. I hope they give us so much that we could do online alone that it has people not even wanting to go back to Ace Combat because HAWX allows you do so much more. More views, ability to choose your style of play, ability tweak and customize every aspect of a match when setting up a room, or switching to another gametype.

Look at, just in these forums alone, how many people want a cockpit view. If they don't give us that view, those customers might think twice to buying the game. They might rent the game, try it out, then flat out hate the fact that there is no cockpit view and decide not to buy. However, they put that view in the game, and several other views, and now the view issue is no longer a reason not to buy. Same thing with options, and choices through out the game. The more they can give us to choose from so that we may customize and choose how we would like to play the game, the more people will want to buy and possibly increase the length of time people will want to play the game.

I still have hope that they do all they can possibly do to the game to make it appeal to everyeone that likes flying games, but we'll all find out sooner or later. I just hope they listen to us.
 
Posts: 935 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of gel214th
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quote:
Originally posted by XxCH0NGxX:
then we get farther and farther away from that perfect game we are all searching and waiting for.


Who is the we in '*we are all searching'? From what I've read about HawkX it seems like it will suit my tastes just fine.


-Gel214th
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