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When IGN were talking about the ERS, it sounded as if you were to keep changing between dogfighting and attaining information. Why can't we still have a decent amount of intel even when chasing after an enemy?
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Because they want to dumb the game down as much as possible, and make it easier for little kids to play. They don't care about adults when it they put in retarded features like this. They could easily do far more with the game if they worked off the framework of OGF, and added alittle arcade to it with different elements, and give the gamer the opportunity to beat the game with his or her skill and mind power. Instead they have to dumb everything down with pretty little triangles for you to fly through, and give you ALOT of missiles to kill with, and give you a view(BLIMP VIEW) of a dogfight so that it's easier, and more people will be more willing to try a flying game, because it's EASY.
I do respect AC for not being as EASY as HAWX looks like it's going to be. At least in AC you have to try to beat the missions. At least in AC you have to try, even if it's not much, you still have to put forth some effort to achieve. HAWX looks like it will require hardly no effort to beat, and I bet people will be renting it just to collect 1000 Gamer Points within one or two days easily. I just hope that the next Ghost Recon doesn't follow in the path that this poor excuse for a flying game has chosen to go. |
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I think the feature is great, and I'm an adult. You keep whining that the game is not a Realistic game. Well, you know it isn't. And it isn't going to be. Is posting repeatedly that it isn't going to change that? I don't know enough about the ERS to be able to tell how it's going to turn out. I'm hoping they leave the PC files open for modification though! -Gel214th System Specs for Tech Support: Dell 710H2C|Quad Core|4 Gig RAM|8800GTX SLI|X-FI|24" Monitor |
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If it plays like a Console version of Afterburner Climax, I'll be happy.
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If they took the triangles off I would be really happy because if you have an enemy on your tail you aren't going to have enough time to go through the triangle correctly and how many kids do you know that want to go through red triangles opposed to going their own direction because I truly believe they will just say it is too hard and not play it. What a waste because of a dumb feature.
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Uhh..how do you know that? You've never played the game. At the very least the triangles will give you a directon to fly in to escape/track a target.
Quite a lot of kids. I'm not sure I see your point...
That doesn't follow from what you said. -Gel214th System Specs for Tech Support: Dell 710H2C|Quad Core|4 Gig RAM|8800GTX SLI|X-FI|24" Monitor |
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Well, I am just saying they better have an option for those triangular aiming systems and I asked a bunch of kids I knew. They didn't like it(they were from 8 to 12). It is a real turn off for the game in my opinion and it looks like other people's opinions from what I read in these forums.
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we should be able to use our brains in this game, and have cockpit views. The DRS system basically makes the hardcore player out to be a complete idiot, and for a flight sim, thats not good.
Integrity First Service Before Self Excellence in all we do. -USAF Core values "Aim small, miss small" -quoted from the AIM-120C that got launched at your face! Sorry AF_Falcons, couldn't resist. |
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I think the ERS is a great addition. It will help the newer players understand how to dogfight.
You're not the only one who will be playing this game, You need to take others into account. If you don't Like ERS then just turn it off. We can't however be sure at exactly what it will do or feel like as there hasn't been enough information released yet. Edit: I do agree with you that the game should be challenging. I too don't want the game to be extremely simplified but at the same time I don't want it to be a simulator with so many buttons that require memorization and that joysticks will not be a core requirement in order to fly reasonably well. |
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I think some of the things like the "tunnel" flight path to help you maneveur for a 6'oclock kill shot are good learning aides, but couldn't they just make a few tutorials with acm(air combat maneveurs) instead of making it an integral part of the game. My only problem with the "if you don't like it just turn it off" argument, especially with the super-far 3rd person missile evasion view, is that they designed the game this way for a reason. So, turning it off, may make the game un-realisticlly or artificially difficult. No matter how skillful you are as a pilot or game pilot, you may not be able to defeat such an unrealistic challenge without using the tools the developers put in the game. Especially if they are basing the whole game-play concpet on such artificial mechanics. We don't really know if it will make a difference as of now, but obviously they are doing it for a reason. If it's too easy with it on(when they are testing it), then they start making it challenging with it on which in turn makes it too difficult with it off. Resulting in the artificial challenge: high number of enemies, all seeing enemies, non-tiring enemies, etc. Of course all games are artificial, but if you balance too far based on what you can do with one set of game mechanics, you can inbalance it in the other direction. That's really what I'm concerned about. If that's the way it is, fine. I'm sure it will be fun to look at and play, but not as good as it could be is all. |
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I have taken this problem into account as well. If you look at multiplayer then it would be unfair to have players without ERS enabled and players with ERS enabled. It could unbalance the game in a sort of way. A good solution for MP would be to have a server option witch would disable ERS for all players. I'm not sure about singleplayer. But if you are playing an online skrimish (without ERS) with human flight groups vs. ai flight groups then it could be unfair for the human players. Adjusting the AI settings and adding limitations to the AI would be a good solution. If The AI would appear to be weak then you could just increase the number of AI fighters. I believe that there is not enough info about this ERS system. No conclusion can be drawn yet as to what advantage ERS give's the player in flight. |
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DRS limits the human brain as a whole, we do not need some system telling the most powerful processor in the world what to do. its just not logcal. As to the joysticks remark. OGF didn't have very many buttons and still it was awsome. Plus, who says buttons aren't a good part of any game, I mean try telling me LO-MAC wasn't awesome Integrity First Service Before Self Excellence in all we do. -USAF Core values "Aim small, miss small" -quoted from the AIM-120C that got launched at your face! Sorry AF_Falcons, couldn't resist. |
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So how will new players be trained then? I mean c'mon! How would they learn all of those dog fighting techniques? The ERS system seems like the perfect way to get familiar with the basics (form what footage I've seen). Does the notion of ERS being in multiplayer worry you? I understand OGF is an xbox game from what research i've done. I'm talking in terms of PC not xbox. Its just annoying when every single button on the keyboard needs to be used!!! Like in Jane's F-15. SOOOOO MANY BUTTONS, ARGHHHHH!!!!!!! I'm not sure what LO-MAC is. |
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Lock on- Modern Air Combat, and if you don't like all those buttons, try playing Falcon 4.0, best game on earth, but there aren't enough buttons or button combinations to fit all the controls on. it just would be unrealistic if a plane with more switches than a keyboard only had as many controls as the keyboard now, wouldn't it?
Integrity First Service Before Self Excellence in all we do. -USAF Core values "Aim small, miss small" -quoted from the AIM-120C that got launched at your face! Sorry AF_Falcons, couldn't resist. |
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Well look, I know sims like F-15 and Falcon 4.0 and IL-2 needs a lot of buttons to handle everything. I just don't think that HAWX should follow in this direction completely. I don't think it should have a very complex control system, thats all.
I too don't want it to be dumbed down to a point where you don't even have to land like in crimson skies'. Its just annoying having to switch from all of those different systems (weapons, radar, etc.) which require lots of buttons and button combos. Maybe the controls should be simplified but the flight characteristics should be realistic (Landings, Stalls). EDIT: I'm not saying simplify the controls so a point where it feel like an fps in the air. like secret weapons over Normandy. the flight controls should not be totally dumbed down, the rudder, tail fins should all be separate from one another. |
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