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Picture of Brockwan
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With a degree in I.T. I would suspect. Jeez that is some modding.



1st Death From Above Squadron - Master & Commander
Reaper two-six Flight - #2 Lead Wingman
Playstation Network: Brockwan
Call Sign: Brock
 
Posts: 548 | Registered: Sun February 22 2009Reply With QuoteEdit or Delete MessageReport This Post
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If lotsbiss doesn't mind sharing his technique, I'd love to set up a dedicated HAWX modding community, I'll pay for the domain and hosting f anyone wants to get in on it.
 
Posts: 149 | Registered: Thu May 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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export obj


then




http://www.uushare.com/user/lotsbiss/file/1420483



if you can read Chinese,
go to here :
http://3dmgame.chnren.com/bbs/showtopic-660555.html

This message has been edited. Last edited by: lotsbiss,
 
Posts: 15 | Registered: Sun March 22 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of silencer8306
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OMG THIS IS AWESOME !!

Modders and Modelers, go to work NOW Smile


Go ahead, make my day...
 
Posts: 429 | Registered: Mon May 26 2008Reply With QuoteEdit or Delete MessageReport This Post

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Wow this is brilliant. Now I gotta learn how to use a modeller that isn't 3DS Max.
 
Posts: 119 | Registered: Tue August 08 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Foppemoa
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hmm, i can't seem to get the exporter to work. When i try to make a .dat file into an OBJ, it saves a file but when i try to import the obj to maya/cinema4d i get either an error message. or just a bunch of triangles/quads completely mangled in the center.
 
Posts: 89 | Registered: Thu February 19 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of silencer8306
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quote:
Originally posted by Foppemoa:
hmm, i can't seem to get the exporter to work. When i try to make a .dat file into an OBJ, it saves a file but when i try to import the obj to maya/cinema4d i get either an error message. or just a bunch of triangles/quads completely mangled in the center.


Learn chinese Razz


Go ahead, make my day...
 
Posts: 429 | Registered: Mon May 26 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Liquidrider01
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hahahah that is awesome nice work.
 
Posts: 167 | Registered: Sun January 25 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Foppemoa
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quote:
Originally posted by silencer8306:
quote:
Originally posted by Foppemoa:
hmm, i can't seem to get the exporter to work. When i try to make a .dat file into an OBJ, it saves a file but when i try to import the obj to maya/cinema4d i get either an error message. or just a bunch of triangles/quads completely mangled in the center.


Learn chinese Razz


Well.. Doesn't look like much in the exporter. there are two buttons (open and save as) and a small tick box. if i tick it i get crappy geometry (collapsed polygons), and if i don't tick it no program can even open the obj file.

then to the left are the different geometry sets, and i tried exporting all of them. but i only get errors/collapsed geometry.
 
Posts: 89 | Registered: Thu February 19 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of silencer8306
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We'll need the help of the creator, obviously.


Go ahead, make my day...
 
Posts: 429 | Registered: Mon May 26 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Foppemoa
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*poke poke*

Lotsbiss? any words of wisdom?
 
Posts: 89 | Registered: Thu February 19 2009Reply With QuoteEdit or Delete MessageReport This Post
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Lotsbiss said thank you support, now software is not perfect, he will gradually improve it, the next few days will probably have to update
 
Posts: 49 | Registered: Sat January 24 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Cloverfield101
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rofl o god thats funny


 
Posts: 35 | Registered: Thu March 19 2009Reply With QuoteEdit or Delete MessageReport This Post
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I don't like Orientals. I like my sister. Real good-like.


_______________________________
http://www.myspace.com/nonesonon
http://www.youtube.com/adnihilis - HAWX videos.

PSN: Adnihilis-II
HAWX Callsign: Black
 
Posts: 1953 | Registered: Tue December 16 2008Reply With QuoteEdit or Delete MessageReport This Post
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but how RIP model buildings?
 
Posts: 3 | Registered: Thu March 05 2009Reply With QuoteEdit or Delete MessageReport This Post
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