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Posted
OK. SO i'm new to LOMAC, but im pretty sure there is something wrong with what is happening when i play. Here is what happens... I will be flying and not touching any controls and my plane will seem to do whatever it wants it will start to dive towards the ground then it will pull up and repeat all by itself. If i bank and let it do its own thing it will start circling and pulling 6+ G turns. This really confuses me because when I start controlling the plane i can bank and just barely pull back and i get the "Maximum angle of attack" warning message. After a second or two the plane goes into a flat spin which i cannot break free of and i crash. Also if i bank and pull back hard i can only get at max 1.8 G out of it, and then what i just mentioned happens and i crash again. And lastly i can have the throttle at 100%, afterburners on and go just about strait up. 1 second later im at "Minimum speed" and my plane is starting to do sort of a cobra maneuver.

It would be greatly appreciated if someone could piont out what is wrong, what i'm doing wrong, or if i'm just a noob that doesn't know what he's doing.

Thank you
 
Posts: 3 | Registered: Thu July 09 2009Reply With QuoteEdit or Delete MessageReport This Post
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Read the post on this page titled
"My pitch is to sensitive ---help"

Then read the post on page 2 titled "Takeoff Trouble.

These two postings will explain your problem and tell you what to do about it.

You ---- like all noobs are a victim of flight control option settings in the option menu.

As I mentioned in these two post you also have to get use to constant trimming to keep the nose under control ---even after you setup the flight control options correctly.

Nobody ever said this sim would be easy. But once you learn it you will never regret doing it.
-------------------
Here is a post I made concerning your problem several months ago ----------

As an old Flanker pilot from way way back I can attest to the necessity of proper flight control settings in this sim and all its predesesiors. That is the design of this sim and it is different in this respect from all other sims I have ever flown.

In the "input" section of the options menu the programmers put the responsibility of smooth and controllable flight into the players lap. another way to look at it is they gave us the opportunity to correct for stick sensitivity
depending on the type of stick you are using.

This is good in some ways and bad in other ways. But I have always noticed that many pilots are not at all aware of these settings --how to set them and the benefits they give you if done properly.

The players aircraft in this sim is not supposed to pitch up and down, or need rudder to perform a good takeoff or get into an uncontrollable situation.

I think some folks take these unruly things as a challenge to prove they are born/natural pilots. And if you are inclined to want to fly that way then its your money and nobody is going to critize you for that.

But this post is meant to help some guys understand that this sim does not have to be difficult to fly ---- and I don't mean using newbie simplicity settings.

Newbies --especially-- are confronted with an aircraft that is difficult to control and smooth flight for them is almost impossible. They will naturally have a tendancy to accept this and try to make the best of it. I suspect the Lockon sim community has lost many new pilots because of this.

We already have two posters in the last 24 hours that I conclude could be helped by simply readjusting the flight control parameters.

Read my setting procedures in the post "Takeoff Trouble" and if there is anything about your flight control that is not smooth and controllable then I think you qualify for needing to readjust these settings.
 
Posts: 236 | Registered: Fri February 06 2009Reply With QuoteEdit or Delete MessageReport This Post
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Well thank you first of all for responding but this doesn't seem to be right. The plane cannot pull very hard and the dead zone in the pitch is not what it needed. iv messed with a bit myself and got it to work better for me but it still seems like I'm not able to push the plane to its limits and stability is still an issue. And i don't know if this makes i difference but im using a Logitech Freedom 2.4. If u can help many any more than u already have i would be grateful.
 
Posts: 3 | Registered: Thu July 09 2009Reply With QuoteEdit or Delete MessageReport This Post
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If you have the graphs set correctly and if you pull all the way back on the stick and get the warning "maximum angle of attack" or "over G" then even though it may feel sluggish you have plenty of pitch contol ---at least that is my opinion.

If the pitch control is still to sensitive you need to flatten the graph curve a little bit more.

So --- my suggested setting numbers may not be exact for you but at least they will put you in the ball park and give you a good starting point for further adjustment.

Couple these changes with plenty of trimming and you should be flying with as much control as anyone else.

This plane will never act as if it is flying on rails. If you want one like that you need to be flying Falcon 4.

One thing that will interrupt contol is very low frame rates (check them with Control + Backspace) If you get into a slide show type response your controls will get funky during that period.

Other than that you need to be a little more specific in you explanation.

One problem I am having is understanding what you are describing in some cases. your explanations sound sort of unbelieveable and unheard of. I tend to chalk it up as a noobie explanation of something they do not know how to describe. The climbing with full AB and one second later you are at minimum speeed is an example. That seems impossible to me and I doubt that anyone has ever heard of that before. I also doubt that any control adjustment can correct that kind of thing.

Loosing speed that quickly can be a function of the speed you are at when you enter the climb. If you start the climb at low speed --even though you are using full AB then you will loose speed more rapidly than if you start the manuever at high speed.

The aircraft loosing speed that quickly is not a function of controls. Possibly you have the airbrake extended but even then it should take a whole lot longer than one second to slow down to minimum speed.

Anyway a lot of what you are heving trouble with appears to be a lack of trim control. And --I hate to say it--possibly a noobies normal learning curve.

Also --let me say this ---if you are not happy with your stick sensitivity in any way ---then go back and adjust the Curv value up or down to lower or raise the starting point of the graph curve. If you lower that value the stick will become more sensitive ---increasing it will desensitize the stick. An adjustment of 10 to 20 units either way can make a lot of difference.

The setting adjustments plus trimming is the only control you have over the planes responses to your inputs.

This message has been edited. Last edited by: Cobe1,
 
Posts: 236 | Registered: Fri February 06 2009Reply With QuoteEdit or Delete MessageReport This Post
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Lets discuss trim for a moment here. Usually on the forums the veterans advise noobies to "trim, trim and trim some more". Or they will simply say use a lot of trim when needed.

This actually does not in itself benefit everyone because it is open for interpertation by the reader.

So let me give some exact examples of when to trim.

When I start a steep turn I am ready to immediately add some trim. Turning steeply will cause a loss of airspeed almost immdiately causing the nose to drop taking the plane out of the horizontal position you had before you started the maneuver.

I anticipate this happening and usually the nose starts dropping. I already have my finger on the trim control and start adding nose up trim to maintain horizontal flight.

Certainly you can try to maintain horizontal flight by adding more back pressure on the stick. But most likely your stick is pretty far back already not leaving you much adjustment. Plus pulling back more on the stick usually changes your turn steepness not what you want to happen.

I continue to make required trim adjustments during the turn --whatever it takes to maintain horizontal flight.

When rolling out of the turn the nose tends to roll upward and again I have to use trim to keep the plane horizontal until I am back in the upright position.

So just a simple turn and rolling out of it takes a lot of trimming.

An increase or decrease in speed due to throttle adjustments or maneuvers of any type also require immediate trim adjustments if you want good and professional control of the aircraft.

A slight dive or climb will require adjustment. Loss of speed decreases lift and causes the nose to drop. Increases in speed increases lift and cause the nose to climb ---just that simple.

Anytime the speed or maneuver changes you should be ready to make a trim adjustemt. Otherwise you will be sloping around in the sky.

Not professional ---- just another newbie flying by.

Few planes have ever been produced that do not need constant trimming. The computer controlled F-16 with fly-by-wire is probably just one of a couple ever made.
 
Posts: 236 | Registered: Fri February 06 2009Reply With QuoteEdit or Delete MessageReport This Post
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well it seems iv gotten the controls to work but now im having framerate problems. normally my system will run about 65 fps and at random points it now slows to 1-5 fps. If i exit the mission and start a new one after this has happened it starts off at 1-5 fps. It makes no sence why its doing this. 65 fps to 1 fps in the middle of gameplay with all settings to low doesnt seem right if you know what i mean... please help.
 
Posts: 3 | Registered: Thu July 09 2009Reply With QuoteEdit or Delete MessageReport This Post
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One thing that may help ---download and install Cacheman ---give it a try you can always uninstasll it.

The FPS can vary depending on how many objects are in the mission. Each mission can be different because of that.

Flying close to the ground around towns or an area containing many targets will drag them down also.

Lockon is CPU dependant and I still do not think the average computer is up to it. However computer improvements over the years are slowly catching up to the sim.

This message has been edited. Last edited by: Cobe1,
 
Posts: 236 | Registered: Fri February 06 2009Reply With QuoteEdit or Delete MessageReport This Post
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