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Hello All; I am announcing the start up of the Beta Ladders for Lock On Modern Air Combat Ladders. Here Squadrons can sign up and challenge other Squadrons and show who is the best of the best..become the " Top Gun " Squadron. Please sign up in the forums at Team Combat League to post what you feel the rules should be, and so forth we appreciate any input in these area's hope to create a fantastic Air to Air Combat Competitions And if all goes well we could also create a League Competitions for different senerio's Right Now is a Air to Air Combat Ladder 2 v 2 It will start just as soon as Ten Squadron's start joining up, so come on Squadron's. I know the idea of Air to Air Combat, against a player rather than an AI pilot is more exciting than ever and too just think, your Squadron's name know as the " Top Gun " of pilots out there in the World.. Well for now this is set up as a team event, meaning Squadron's(Teams'/Clan's) against each other. But who knows if enough Single pilots sign up, we could always start a Single player Ladder, and you could be known as the " Top Gun " Single Pilot in the world.. Well at Team Combat League's forum we have posted our Beta Rules, which can be altered to more suit game play. Also we have added a poll to see what other types of Ladder Competitions members would like to see Please drop by and would love to see your opinion's Best of Luck to all Hope to see you there Team Combat League www.teamcombatleague.ca This message has been edited. Last edited by: bearitall, |
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well, the servers that allready are running at hyperlobby have stats. just examine those and we have a winner. Maybe you want to arrange duels in a sterile academical environment. I think I just check the stats of those servers instead.
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Yes that maybe so, but that is an individual server stats. This is a Total all round stats of teams/players so of what TWL/CaL has. And if enough Teams/Players sign up then could receive some sponsorships where prizes could be offered for Team/Player Tournements in the future. But the choice is yours, you can stay out in the cold or be part of something becoming big in the future. Check Your Six PS: 5 other opponent teams have already signed up now having a total of 6 teams..so there must be something here. |
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ok. Could get big in the future. is it the Virtual Blue Angels or is it the other team that actually has been spnsored though just with hardware at this point in time?
I know Counter Strike is big and many teams are sponsored and often not officially but by other parties than companies and that lie Starcraft is huge in Korea ..... the activity on this forums suggest 200 people left. Say 10000 people is still playing world wide but anonymously .... you are talking sponsors and something BIG.... I think I'll wait for the future then, you warning about being left out in the cold, well I can tell you that the entire community ALL SIMS and their users brought together still feel left out IN THE COOLD. So all we have is each other and other sims.... My questrion is , are we getting paid to enter your ladder? Cause all you ahve to do is go online at hyperlobby look at the stats and you figure out who is up there and who is down there.... There was a Flanker 2 ladder I remember, somehow I have not been notified or got the picture there ever was one for LockON..... hmmm.... the idea just seems .... late. u should have been here 2005 - 2006 .... maybe teams have signed up ... well ... their names please .... I JUST LOVE TO BE WRONG .... Pleeeeease don't get me wrong .... if the real BIG aces of the REAL BIG teams sign on ... then I want you to service us with the track-files from those fights. I mean .... the only game that I have found fun to watch without playing myself is Counter-Strike ... you hate and you laugh and you hope ... it gets so emotional. And I think it would be great to be able to download the trackfiles of those fights to study them over a drink ... scootch maybe or a glass of wine ... just an idea .... I lioke to get entertained ... If a BIG group pf people get ENTERTAINED then this might get BIG as you say .... |
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Teams as follow signed up so far: guto capitao VFS RONIN Silent Sharks Airwing Tomcatters 105th Fighter Squadron Chespirito [TEC]Squad Air-Hawks Squadron And this only after posting the start of all this in 3 days..site membership rose from 30 to 78 members in those 3 days also.. I am not saying this is gonna be the best but at least it better than nothing.. And no we are not gonna pay you to join or play.. |
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Wel we can always make League/Ladders for both Lock On ver 1.02 and for Flaming Cliffs 1.12
Lock On 2 vs 2 ; 4 vs 4 ; 6 vs 6 Ladders and flaming Cliffs 4 vs 4 ; 6 vs 6 Ladders This is also an excellent idea..the only reason for the version 1.02 the League/Ladder is just starting and we want to get it right for it too continue..also had found a lot of virtual pilots still had version 1.02 But for the more Senior pilots yes we can make a Flaming Cliffs Ladders Thank you for your interest |
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OK, I can sit and just watch counterstrike, there is problems viewing tracks recorded in multi player and viewing them offline in single player .... have that been fixed in FC or is the problem still there?
Cause I rather watch and replay a fight while eating than watch telvision. Watching a fight while having breakfast is a good way to wake up in the morning. And if the trackfiles are available to the public you will get an audience. Otherwise it would be like reading in the newspaper the next day that team one beat team 2 with the score 3-0 but you never enjoyed watching the game. |
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LOL;
Well you do look for the world right away don't you. Our first objective is to get the Competition start and running smoothly. The next step would be to make demo's available for others to view..beyond that then enjoy watching TV.. Thanks for you interest |
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Hello and Welcome
Well our Ladder Competitions has officially started and seemingly with success. Current Active Ladder is Flaming Cliffs 1 vs 1 with 8(singles) Teams Current Standings: =AH=Sana..kan [TEC]Wolf_Holic Rex 31st Fox Fighters =AH=FLANKERATOR =4c=Yambo JohnKelly apsik1978PL We are looking forward to many many more members in joining in on the upcoming events we have in mind in the future. And with continued support from current members and the Lock On/Flaming Cliffs Community I see the competition becoming an exciting place for Lock On/Flaming Cliffs and in the near future the new Sim " Black Shark " from Eagle Dynamic´s |
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Team Combat League Proposed Lock On: Modern Air Combat Rules of Engagement (LOMAC ROE)
General Section: - Each team will field the number of players required by ladder-specific rules. For example, 2v2 requires a team to field two (2) players. Failure to meet the player requirement will result in an automatic forfeit, unless both teams agree to re-schedule. - Map scenarios and weather conditions will be posted by a TCL admin, and must be used unless agreed to by both teams in a match. No Anti-Aircraft (AA) vehicles are allowed in the scenario under any conditions. - The defending team gets side choice for the first round. After the first round, the teams are to switch sides every round. A third round is only necessary if neither team reaches the two round win barrier. In the event of a third round, the attacking team gets side choice. - All matches are to be played using Lock On: Modern Air Combat v1.02 using only stock "out of box" weapons. There are NO exceptions to this rule. - ALL MATCHES are to be recorded; failure to produce an unmodified recording when requested by a TCL admin will result in automatic FORFEIT of the match, repeat offenders will be dealt with at TCL admin discretion. - In the event a player experiences a network disconnection or game crash, i.e. crash to desktop, that player must sit out for the duration of the round. - In the event of a server crash, or a network disruption affecting multiple players, the current round will be restarted from the beginning as soon as the server has been reset. Any previous rounds will continue to count. For example, if the teams are into their third round after a win for both teams in the two previous rounds and the server crashes, they will start again at the beginning of round three and respect previous round wins. - Any team may request to have a TCL admin or other approved specator watch the match to ensure that all rules are followed and to resolve disputes. The request must be made at least 48 hours before the scheduled start of the match to ensure availability of a TCL approved spectator. Gameplay Section: - No external views may be used once a match has gone live, only the default cockpit view is allowed. - As soon as the match goes live as agreed to by in-game chat, all players must immediately begin their engine starting procedures and take off as soon as possible. - There is no respawning or recovering aircraft during a match. If you are shot down or have to eject for any reason, you are "killed or missing in action" and cannot re-enter the action. - Landing at airfields other than your starting airfield, or airfields declared "friendly" to your coalition by TCL admins in the match scenario is forbidden. If a player chooses to land at an unauthorized airfield, they must taxi to parking at the airfield and shut off engines, open their canopy and wait the duration of the round. - The match is over when all enemy coalition aircraft have been destroyed or abandoned by the pilot by ejecting, and all surviving friendly coalition aircraft are safely on the ground. If neither side can safely land at least one airplane, the round is a draw and must be re-played. - In all matches there will be a hard deck of 20 metres or 70 feet. It is only acceptable to go below this altitude if on final approach for landing in take-off/landing configuration. - Aircraft must stay within a "ring" of the diameter between the two starting airfields. If a player clearly leaves this ring during a match, the player's coalition is dealt a forfeit loss for that round and the match is to continue. - Take-off and landing configuration means that the aircraft: (i) has all exterior lights on (ii) is in NAV mode with radar in standby and machine guns/cannons deactivated (iii) is flying in a non-aggressive pattern, i.e. lining up for approach or climbing out of take-off, preferably under 300 knots indicated airspeed and less than 45 degrees of roll. - Landing at a friendly airfield during a match to refuel and re-arm is allowed. However, upon taking off, the player must keep his/her aircraft in take-off/landing configuration until the plane has travelled 2 nautical miles from the runway OR passed through 12,000 ft of altitude, whichever comes first. - When landing at a friendly airfield, the player's plane must be in take-off/landing configuration. This rule is in effect as soon as the aircraft is less than 2 nautical miles from the runway AND has less than 12,000 ft of altitude. - Attacking enemy coalition airfields is not allowed. This includes all aircraft in a 2 nautical mile (12,000 ft) radius "bubble" that cannot be penetrated or fired upon by unfriendly aircraft. Failure to follow this rule will result in the attacking player's coalition being dealt a forfeit loss for the round. This bubble is not in effect if the enemy aircraft is not engaged in take-off, landing, or ground operations, (i.e. in take-off/landing configuration) or if the aircraft has been on the ground for more than 5 minutes. |
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» It has Begun
Posted 2008-03-09 16:48:58 by TCL-Admin*BearItAll -------------------------------------------------------------------------------- Hello and Welcome Well our Ladder Competitions has officially started and seemingly with success. Current Active Ladder is Flaming Cliffs 1 vs 1 with 16(singles) Teams Current Standings: =RvE=Paploo <<Current Leader 2-0 =AH=FLANKERATOR [TEC]JohnKelly =AH=Sana..kan [TEC]Wolf_Holic 189TH Rex 31st Fox Fighters =4c=Yambo =AH=apsik1978PL [TEC]Max =2IAE=MetoBG milo We are looking forward to many many more members in joining in on the upcoming events we have in mind in the future. And with continued support from current members and the Lock On/Flaming Cliffs Community I see the competition becoming an exciting place for Lock On/Flaming Cliffs and in the near future the new Sim " Black Shark " from Eagle Dynamic´s |
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Hello;
Well, we have now created a Flaming Cliffs-Red Flag senerio, where teams can do objective combat...by attacking enemy assets and yet defend friendly assets..details are being worked out as for rules and maps to be used..if you have any suggestion for this new competition please forward them to the forums.. Many thanks to a successful season Who knows this could turn into a Regular Season Tournement... TCL-Admin Staff |
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Hey;
Well this will be very easy to post the current standings. =RvE=Paploo is 3-0 no losses...first place.. =AH=Flankerator is a current second place. =AH=Sana..Kan is a current third place. Looks as though =RvE=Paploo is the man to beat..any takers... If you think you can beat =RvE=Paploo of his first place standing, well what's stopping you from joining in on the fun... www.teamcombatleague.ca Sign up for the FC 1 v 1 Ladder, Also teams can sign up for any combination ladders... |
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Hello to all LoMAC members and fellow Flight Sims Pilots;
Well, myself and HotShot at Team Combat League, didn't know what to expect when we ventured into setting up, a Site Dedicated to Lock On/Flaming Cliffs. But we had a feeling of something good, so slowly we started to set things in motion. For instance, we set rules for our forums on protocol, and rules for our ladder/league events.. And to our amazement, we found that the Lock On/Flaming Cliffs community embraced us with open arms..not once an insulting word or discouragement of what we were trying to accomplish.. We both come from other League/Ladder events,and we found at these forums..all you see is trashing new and old guard members..but here, and at any Lock On Forums..all we have seen is encouragement to veteran and new members of the community, helping in any way they can..and if they don't have the answer, well they see if they can get the answer for them.. Seeing this we now know that we made the right choice in setting in motion a League/Ladder site for Lock On/Flaming Cliffs..and we will always be here for your Competition Location. I and HotShot give a hearty Salute to all the Lock On/Flaming Cliffs Community Members Many Thanks TCL*Admin-Bearitall www.teamcombatleague.ca |
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Hello All Virtual Lock On Pilots;
Well, as most of you are aware Team Combat League is a new Competition Site Dedicated to Lock On/Flaming Cliffs Community to provide a League/Ladder Environment. We have heard that some members are not joining up to Team Combat League because of several reason's..one of which is they seem to not agree with the ROE's..well the ROE's and not written in Stone, it is a work in progress and unless we get full co-operation from you the Lock On Community..things will not progress as quickly as we wish it too. Saying that myself and TCL*Admin-HotShot(who doesn't fly at all) we really don't know what is wanted or needed to make Team Combat League the thriving Competition site it is meant to be.. We need your input on different views to make it work for everyone..not just one group of players..I am sure that is what most HyperLobby server's done..listened to the members to see what is needed..to make it work for you not for the server..because it is you the fliers...who makes this Community as great as it is.. Please sign up to Team Combat League the forums are integrated so signing up is only necessary once..and post your views..we are listening??? Sincerely TCL*Admin-Bearitall |
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http://www.teamcombatleague.ca/
Gunz ONLY (BvR Team vs Team or 1vs1 following Post) 1 vs 1 Challange in BFM / ACM 2 vs 2 same competition as Fortis but now International (its up too now) TCL - MOD ( nessary in order to join or play TCL missions ) this mod adds extra country flags in RED and BLUE for Russia, USA and Germany to the coalitions to enalbe the usage of same Aircrafts and Groundunits at same time. Installation has to be made by ModMan. Download and place TEAM-COMBAT-LEAGUE-MOD.zip into X:\ModMan\addons_fc folder and install it with Modman Mods Installer. Download: www.reservoirs-elite.org/data/promo/TCL/TEAM-COMBAT-LEAGUE-MOD.zip ************************************************** * TCL - GUNZ ONLY ROE Rules of Engagement Download: http://www.reservoirs-elite.org/data/promo/TCL/TCL-Gunz-ONLY-ROE.txt ************************************************** * __________________________________________________ _________ 1 vs 1 & 2 vs 2 TCL GunZ ONLY Mission and Rules of Engagement __________________________________________________ _________ Available Jets: ------------------------------------------- Su - 27 Su - 33 Mig- 29 ( NO FUELTANKS ALLOWED !! ) F - 15 ( NO FUELTANKS ALLOWED !! ) Scenario: ------------------------------------------- Bases are KERCH and ANAPA Range between both Bases is 100km with the same Waypoint 1 right between both Bases 50km - 50km. Bases are protected on each side by TWO SA-8 Sam Units, placed on both sides in such a way, that they will launch to inbound enemy Aircrafts at estimated 15km Range to Runway. Weather: ------------------------------------------- Day 100 Spring Clear Sky ( No Clouds ) Time: 11.00 Local Visibilty 70km Temperature 13° C No Wind No Turbulence ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Rules of Engagement ROE ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ***** Eeach Side is free to select a plane by choice or combinations of Planes in 2 vs 2 GunZ ONLY. ***** Rounds: Best of 3 ( 2:1 or 2:0 wins ) ***** Match counts as won - in 1vs1 IF Bandit is destroyed and save landing at own Base - in 2vs2 IF both bandits are destroyed and at least one Plane is landing save at own Homebase. Landing is only allowed at own Homebase. Landing any other Base counts as LOSS. If not able to land at homebase, fight counts as DRAW and has to be re-flown. ***** Both sides have to track each flight and save it for request if it becomes nessary. In case of decission problems these tracks have to be sent to the judges aka TCL - Admins. No Recover allowed - each flight (round) has to be flown new by pressing "RECORD TRACK" ***** ***** Gamechat has to be enabled ( in order to communicate and to see who is landing and how often ) ***** ***** Both sides have to confirm combat readiness at mission start spooled and lined up on RUNWAY ready for takeoff by typing "FIGHTS ON" in chat (ctrl + M). After botch sides type "FIGHTS ON" all can take off. ***** ***** NO MISSILES - ONLY GUNS ***** ***** FUEL-LOAD IS FREE but no Fueltanks for F-15 or Mig-29 allowed (everyone is free to set up his own fuelmanagement strategy) ***** ***** DUMPING FUEL IS ALLOWED ***** ***** FIRE is allowed at any point of fight - FIRST PASS included. ***** ***** VULCHING (Firing at landing or landed Jet) is ALLOWED but at own risk. ***** ***** RETURNING to homebase for LANDING, REPAIRING or/and REFUELING is ALLOWED --- ONLY ONCE for EACH PILOT --- ( 2 vs 2 every Pilot only once also ) 2nd Touch down is only for FINAL landing AFTER all enemies are destroyed. In case of landing 2nd time BEFORE enemies are destroyed by KILL, CRASH or EJECT...round counts as LOSS for false landing side. ***** ***** PASSIVE play meaning not heading for the fight and hovering over own base or draging Bandits over the own base "all the time" by purpose --- counts also as LOSS. For landing, refueling or repairing its ok to enter OWN base territorium and also maintaining this area under PRESSURE meaning Bandits are very close and try to engage.. its also ok.... but for all other conditions its a gentlemen agreement of honor for all to head straight to the bandits into the fight - moslty heading WP 1. After first takeoff all have to head to meetpoint WP 1 to enter the fight. ***** ***** NO Padlock !! ***** ***** REALITSTIC G-SETTINGS ***** ***** NO EXTERNALS ***** ***** Radio Assist: Off Permit Crash Recover: Off Unlimited Fuel: Off Unlimited Weapons: Off Easy Flight: Off Easy Radar: Off Immortal: Off External View: Off Map View: Off Aircraft Switching: Off Labels: Off My Plane: Off Allies Units: Off Enemy Units: Off ***** ************************************************** TCL - GUNZ ONLY MISSION Download: http://www.reservoirs-elite.org/data/promo/TCL/TCL-Gunz-ONLY-Mission.mis ************************************************** HOST: The decission about who is HOSTING is free arangement of oponents. It can be one of both sides ... or one indepentend HOST by common choice. In this case, tracks still have to be recorded by fighting Pilots or Teams. But 3rd independent HOST gives the calls on server when to hit "RECORD TRACK" to start the match. SYS-CRASH: Both Sides have opertunity to check all systems before "fights on" and Take-off..EACH ROUND.. if one of the cases below happens, flight can be ABORTED AND REPEATED before takeoff.... after TakeOFF following rules... 3rd Host: If someone has technical problems on his side, what causes his system to crash, to freeze game or he looses connection it counts as LOSS for him. (no device failures (Joystick - TrackIR etc ) here - in this case Pilots have to proceed fight) If the 3rd independent HOST crashes flight has to be re-done. NO 3rd Host: In this case, if someone has technical problems on his side, what causes his system to crash, to freeze game, or he looses connection.. (no device failures (Joystick - TrackIR etc ) here - in this case Pilots have to proceed fight) flight has to be re-flown .... BUT in purposly made seeming cases Flight can be decided or Re-Hosted by TCL-Admins. |
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http://www.teamcombatleague.ca/
__________________________________________________ _________ TCL Full-Loadout Mission and Rules of Engagement 1 vs 1 2 vs 2 4 vs 4 6 vs 6 __________________________________________________ _________ Available Jets on EACH Side ------------------------------------------- 6x Su - 27 6x Su - 33 6x Mig- 29 6x F - 15 Scenario: ------------------------------------------- Bases are KRASNOGVARDEJSKOE and KRMYSK Range between both Bases is eta. 300 km with the same Waypoint 1 right between both Bases 150 km - 150 km. Bases are protected on each side by TWO SA-11 Sam Units, and ONE Tungunska Weather: ------------------------------------------- Day 240 Summer Clear Sky ( No Clouds ) Time: 14.00 Local Visibilty up to 200m 80km Temperature 16° C No Wind No Turbulence ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Rules of Engagement ROE ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ***** Eeach Side is free to select any plane in any combinations. ***** Rounds: Best of 3 ( 2:1 or 2:0 wins ) ***** Match counts as won - in 1vs1 Full-Loadout IF Bandit is destroyed (Crash, Eject, Kill) and save landing at own Base. If not able to land at homebase, fight counts as DRAW and has to be re-flown. Landing is only allowed at own Homebase. Landing any other Base counts as LOSS. - in 2vs2, 4vs4 and 6vs6 Full-Loadout IF all Bandits are destroyed (Crash, Eject, Kill) and at least ONE Plane lands save at own Base. If not able to land at homebase, fight counts as DRAW and has to be re-flown. Landing is only allowed at own Homebase. IF one Jets lands anywhere else he has to leave the server while his team can proceed. ***** Both sides have to track each flight and save it for request if it becomes nessary. In case of decission problems these tracks have to be sent to the judges aka TCL - Admins. No Recover allowed - each flight (round) has to be flown new by pressing "RECORD TRACK" BASE-ROTATION.. every round Teams change the Base. "Who is starting where firs...?" its up to the teams. ***** ***** Gamechat has to be enabled ( in order to communicate and to see who or how many have been killed ) ***** ***** Both sides have to confirm combat readiness at mission start spooled and lined up TOGETHER on RUNWAY ready for takeoff by typing "FIGHTS ON" in chat (ctrl + M). After botch sides type "FIGHTS ON" all CAN take off. ***** ***** All WEAPONS ALLOWED - IN TERMS OF STOCK FLAMING CLIFFS SETUP Menu --- NO WEAPON MODS OR TOOLS ALLOWED !!!! ***** ***** FUEL-LOAD IS FREE (everyone is free to set up his own fuelmanagement strategy) ***** ***** DUMPING FUEL IS ALLOWED ***** ***** ECM is ALLOWED , but Teams can agree on NON-usage of ECM. If there is no agreement possible, standart is ECM allowed. ***** FIRE is allowed at any point of fight. ***** ***** VULCHING (Firing at landing or landed Jets) is ALLOWED but at own risk. ***** ***** RETURNING to homebase (and only Homebase) for LANDING, REPAIRING or/and REFUELING is ALLOWED ***** ***** PASSIVE play meaning not heading for the fight and hovering over own base or draging Bandits over the own base "all the time" by purpose --- counts also as LOSS. For landing, refueling or repairing its ok to enter OWN base territorium and also to maintaining this area under PRESSURE meaning Bandits are very close and try to engage.. its also ok.... but for all other conditions its a *gentlemen agreement of honor* for all to head straight to the bandits into the fight - moslty heading WP 1 or toward enemy base. Take-off strategies or territorium strategies by flanking for example...or any other BVR TACTICS are of course ALLOWED. ***** ***** NO Padlock !! ***** ***** REALITSTIC G-SETTINGS ***** ***** NO EXTERNALS ***** ***** Radio Assist: Off Permit Crash Recover: Off Unlimited Fuel: Off Unlimited Weapons: Off Easy Flight: Off Easy Radar: Off Immortal: Off External View: Off Map View: Off Aircraft Switching: Off Labels: Off My Plane: Off Allies Units: Off Enemy Units: Off ***** *************** HOST: The decission about who is HOSTING is free arangement of oponents. It can be one of both sides ... or one indepentend HOST by common choice. In this case, tracks still have to be recorded by fighting Pilots or Teams. (one Track each side in enough) But 3rd independent HOST gives the calls on server when to hit "RECORD TRACK" to start the match. *************** SYS-CRASH or other TECHNICAL PROBLEMS. Both Sides have opertunity to check all systems before "fights on" and Take-off..EACH ROUND.. if one of the cases below happens, flight can be ABORTED AND REPEATED before takeoff.... AFTER TakeOFF following rules... If someone has technical problems on his side, what causes his system to crash, to freeze game or he looses connection it counts as LOSS for him. His Team can Proceed but he is not allowed to rejoin !! (no device failures (Joystick - TrackIR etc ) here - in this case Pilots have to proceed fight with that handicap) IF SERVER OR HOST CRASHES FLIGHT HAS TO BE REPEATED BUT in purposly made seeming cases Flight can be decided or Re-Hosted by TCL-Admins ON passworded Hyperlobby Server. ************** Downloads: ************** TCL - MOD ( nessary in order to join or play TCL missions ) this mod adds extra country flags in RED and BLUE for Russia, USA and Germany to the coalitions to enalbe the usage of same Aircrafts and Groundunits at same time. Installation has to be made by ModMan. ( can be downloaded here: http://www.virtual-jabog32.de/index....at=32&file=835) Download and place TEAM-COMBAT-LEAGUE-MOD.zip into X:\ModMan\addons_fc folder and install it with Modman Mods Installer. Download: www.reservoirs-elite.org/data/promo/TCL/TEAM-COMBAT-LEAGUE-MOD.zip *** TCL - Full-LoadOUT MISSION for 1vs1, 2vs2, 4vs4 and 6vs6 Download: www.reservoirs-elite.org/data/promo/TCL/TCL-Full-Loadout-Ladder-MISSION.mis *** TCL - Full-LoadOUT MISSION ROE ( Rules of Engagement ) Download: www.reservoirs-elite.org/data/promo/TCL/TCL-Full-Loadout-ROE.txt |
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Hello Ubi Forum members;
Well as you know my friend and I have started the Official Lock On/Flaming Cliffs Competition Site: TCL-Team Combat League In just over a month we welcomed 171 new members, which I thought was quite amazing and of those 171 members, several Top Notched Squadron have joined and they are as follows: =AH= Air Hawks 31st 31st Fox Fighters =RvE= Reservoirs Elite =4c= Gama Wing Silent Sharks Airwing FinnFlyers 105th fighter Squadron Solo Elite uk for all [TEC]Squad Currently we have two very very active ladders, running; FC-1vs1 Guns Only FC-1vs1 Full LoadOut These two ladder are the most active with almost two to three matches a day..the competition is tough, so the question now is; is your Squadron or you ready for some tough competition and world wide status in the Official League/Ladder Rankings. Sincerely TCL-Admin*Bearitall |
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Hello; Well the next step in this long faze will be to get Eagle Dynamic's and Digital Combat Simulator,Ubi Soft; too Officially Sanction " TCL-Team Combat League " This will make the community whole then again.. So what do you think ED & DCS,Ubi wouldn't it be nice for all of us??? Sincerely TCL-Admin*Bearitall |
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I'd love to play!
I am new to multiplayer, but learning fast. If there is another newbie out there willing to team up with me that would be sweet! If not, I'll join in on 1 vs 1 ladder if it ever happens. |
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