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quote: Hey Shepski, you mean that the Su-27/33 now has a superior angle of attack when compared to the F-15? That would be very good. |
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I see many new fance weapons ( hmmmm, gunpods
http://lockon.ru/img/products/large/164.jpg Looks like it has a laser seeker. Size could be a Kh-29L, but the shape looks a bit different. What - if any - are the changes/improvements on the AI ? I read about randomness beeing now a major factor on AI behavior. What are your impressions on this ? Any improvements on radio comms ? New Physics: Are the new physics only between dynamic object - ground or even between two dynamic objects. Or in other words, can one Su-25T "push" another one without damage, if it is done smoothly enough ? Thanks for your infos Shepski/alfa. |
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quote: I've asked that question before, but got no reply. It sure would be nice to do the Pardo's push with 2 su-25T's. The only question ramains, where should the leading su-25t be pushed at (parachute cone-laser seeker on pushing su-25t?) |
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Time to join in as well
The missile you see here is the S-25L, a laser-guided version of the S-25 missile (also available for the standard Su-25 already). The AI changes with 1.1 I would describe as subtle but effective. The biggest differences for me are that AI planes now exit an attack when suffering heavy damage and fly home, and that finally they don't perform suicide attacks like with guns against a Shilka or their tendency to go bomb a SAM site 20km away. Dogfight behaviour has also definitely improved. While there are still some issues (coordination of attacks between several units of one group is still lacking), overall I definitely love these changes. There are now few things left which can't be worked around when building a mission. The randomness in behaviour means that AI units won't totally react the same each time under the same circumstances. With 1.02 a mission without a player-controlled plane always worked the same. With 1.1 the fights can have very different results each time a mission is played. This also affects the replayability value of missions, even though this should not be confused with randomization options like in Jane's F/A-18 (probability of appearance etc.). The difference between various skill levels of AI units also seem to be bigger now than before. - Caretaker |
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quote: Fist time I've seen it was just now... And don't assume. Eveypost I've seen here was alwasy accompanied with a "done with bablefish translation" or a direct translation. This is the first mention of a direct english link .... Brett Machine Specs My LockON Site ...just my 2¢... and if you want change, sorry but I've got no sense! |
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quote: Hi, Nope... I didn't have the time or patience to do it all over again. Known as "Stinger" in a past Flanker existence. Eagle Dynamics Beta Team |
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quote: I think that it has been tweaked in general for all aircraft with the SFM. This wasn't specified for the Flanker alone. Known as "Stinger" in a past Flanker existence. Eagle Dynamics Beta Team |
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Shepski:
Any info on the MFD symbology for the Russian planes? We haven't seen any screens of those yet, I'd like to know if most modes now repeat the HUD image (with some minor differences). Do they retain the god's-eye datalink view as an option (IIRC at least the Su-27 does actually have something similar in reality)? Any fixes related to the US avionics? Can you list some of the minor bug-fixes in v1.1? What's the meaning of life? Thanks in advance ----------------------------- |Intel Pentium4 2,8GHz|Gigabyte GA8-IPE1000Pro (Rev.2.0)|1Gb Infineon DDR400 RAM|Asus GeForceFX5900 128Mb| |Maxtor 80Gb S-ATA|Samsung SM-352B DVD/CD-RW|M$ WindowsXP Home| |
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quote: Hi, Unfortunately, at this time there have been no changes made to the MFD. I don't think there was enough time for it to be done right. As for bug fixes... too many to list... wait for more info on the official site. Known as "Stinger" in a past Flanker existence. Eagle Dynamics Beta Team |
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Hi Trident,
So far the improvements regarding Russian avionics symbology only concerns the HUD - the HDD remains the same at least for now. However, there is alot of goodies for you to look forward to For the N019 and N001 radars, all three search modes: Encounter, Pursuit and Automatic are modelled - so is preselection of search sectors(3) and ..tada...the SNP mode including automatic threat prioritisation and lock-on! As for the meaning of life.....that one is easy...that would be flight simming Cheers, JJ - -------------------------- Eagle Dynamics Beta Team Forum.lockon.ru moderator |
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does anyone know if they've made improvments to the
graphic's engine itself? Specifically, game performance for ALL aircraft. Brett Machine Specs My LockON Site ...just my 2¢... and if you want change, sorry but I've got no sense! |
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quote: I can already hear the whining voices saying that the F-15c would be disadvantaged, and that it's unrealistic and that they know better "cuz teh Russians don't have it, cuz my uncle said so" Oh boy... Well, let's hope people will convert massively to teh su-25t and won't fly the A2A planes anymore, thus eliminating the radar mode and missile moddeling whining. Lol, I prefer to whine about the release date, I think it'll take 3-4 weeks. |
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quote: Ah, the scan-zone switch is a welcome surprise. I knew about the rest, but that's a neat detail. Anyway, I'm sure a better representation of the MFD will make it into LOMAC someday, for example Chizh hinted that a patch which may include dual target engagement for the 9.13S is planned. I was just wondering if anything was planned for the initial release of v1.1 in this regard since no official statement was made. Can you override the automatic target-selection in SNP-mode and designate a different one (not sure if this is possible in RL though, but I've heard of it in connection with the Su-27)? The AI improvements are something to look forward to aswell, I can't wait quote: LOL! ----------------------------- |Intel Pentium4 2,8GHz|Gigabyte GA8-IPE1000Pro (Rev.2.0)|1Gb Infineon DDR400 RAM|Asus GeForceFX5900 128Mb| |Maxtor 80Gb S-ATA|Samsung SM-352B DVD/CD-RW|M$ WindowsXP Home| |
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Further on what Alpha stated...
The improved Russian avionics actually create more workload for the pilot... an overview... -There are 3 BVR radar modes now, Encounter, Pursuit, and Auto... -For head on enagagements Encounter mode(Hi PRF) will provide the best target acquisition range and for tail on chase pursuit(Medium PRF) will provide the best range. Auto(Interleaved PRF) is a combination of both but the acquisition range is reduced. If you are tail on to a bandit and in encounter mode you will not see it with the radar so you have to switch to either pursuit or auto. If you are head on in pursuit mode you will not see it. -TWS-SNP, there is now the SNP mode including automatic threat prioritisation and lock-on. -Radar azimuth is now 3 zones only, left, center, and right. -There is a radar elevation zone indication on the HUD. -You can set the radar range on the HUD. -When a target is locked there is a radar beam position indication on the HUD. -The larger the target, the larger the track symbol on the HUD. -There is now auto lock On in CAC Vertical(radar and EOS) and FIO(Longitudinal Missile Aiming - IR seekers only) -You can now change the size of the gun funnel depending on the size of target you want to hit. Eagle Dynamics has the data for the HDD for both the Su-27 and the Mig-29 and hopefully we'll see it show up in the future. Known as "Stinger" in a past Flanker existence. Eagle Dynamics Beta Team |
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quote: Hi, I don't think HDD improvement was planned but as we saw the improvments in the HUD come along that basically made the HDD redundant, except for the targets being displayed, we all hoped the HDD was going to get re-worked! In SNP mode you can deselect the target that was automatically locked up. Known as "Stinger" in a past Flanker existence. Eagle Dynamics Beta Team |
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Excellent! Now give me a realistic HDD and the advanced flight model for the Su-27 and I'll never touch any other aircraft in LOMAC again (except with virtual missiles that is)
Thanks Shepski! ----------------------------- |Intel Pentium4 2,8GHz|Gigabyte GA8-IPE1000Pro (Rev.2.0)|1Gb Infineon DDR400 RAM|Asus GeForceFX5900 128Mb| |Maxtor 80Gb S-ATA|Samsung SM-352B DVD/CD-RW|M$ WindowsXP Home| |
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Hehe... ya, it's very exciting for Flanker fans!!
I started a new English thread and will try to keep the information on the offical site now. http://forum.lockon.ru/viewtopic.php?t=2116 Movin' on over! Known as "Stinger" in a past Flanker existence. Eagle Dynamics Beta Team |
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Is there any changes at all to the US aircraft? Even subtle ones? Does the landing physics that they gave the new flyable require the advanced flight model or could they be adapted to the rest of the aircraft as well???
I too plan on buying the upgrade to keep supporting the SIM, but I would like to see plans for improvements in the US aircraft as well, even if they are just small, subtle improvements. |
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quote: Automatic FC modes !!!! OMG thats cool. Is it now possible to leave the FC in auto and keep your finger on the triger ? More use in the CAC modes i guess. Whilst im asking questions (hope you dont mind!) How is the new SPPU-22 operated, does the FC adjust the elevation, or is that a manual operation ? jeez im looking foward to getting my hands on this bad boy. Ill proably purcahse the two disc version. Ed more than deserve my suppoprt |
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Man thats great news, the Su27 and Mig 29 are going to be even more fun to use.
cheers Subs |
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Lock On
Lock On: Modern Air Combat General Discussion
**** Lock On 1.1 Website up! ****