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In Splinter Cell: Chaos Theory you got better mission bonus score if you managed to complete a level in FULL stealh mode...
As this did not give you any special benefits but you own satisfaction, it was a nice feature though... How about this "Stealht %" counter in Splinter Cell: Double Agent? Do you lower your score by killing your enemies or is it just affected by detection? Does it affect the game in anyway? Or is it just a measurement of "skill" just like in SCCT? Do you only have to unlock/complete the "star" marked mission objectivess to progress towards equipment rewards? Ty all! This message has been edited. Last edited by: echx1978, "We have won the battle - but we are still at war!" |
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