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Add a ghillie suit to the xbox Avatars market place to keep chong happy Profile
 
Posts: 108 | Registered: Thu May 03 2007Reply With QuoteEdit or Delete MessageReport This Post
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Profile



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Posts: 236 | Registered: Fri November 30 2007Reply With QuoteEdit or Delete MessageReport This Post
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haha thats pretty good! It looks like they could be a boogyman!


 
Posts: 2171 | Registered: Wed January 31 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Gr.Junkie:
Get rid of 3rd person view. It is at the root of what has been wrong with this game since gr2.

Definitely. 1st person view is, IMO, much better.


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Posts: 222 | Registered: Tue October 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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REPLACE: the way you aim while zoomed in. I like the traditional way. I honestly think this new way is stupid, but I can't believe that I'm the only one that has mentioned this. =/

How many of you were killed by a sprayer because the reticule kept sliding all over the screen BEFORE the screen would move? Can I get a honest answer? lol ridiculous...
 
Posts: 5 | Registered: Mon August 24 2009Reply With QuoteEdit or Delete MessageReport This Post
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Content edited due to offensive derogatory content

This message has been edited. Last edited by: MiNeRvA.,
 
Posts: 3 | Registered: Sun September 27 2009Reply With QuoteEdit or Delete MessageReport This Post
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I'd add me to the development team.

Seriously though, it would have to be destructible environments for me. I think it would drastically improve the game if you could use c4 on a wall to make a door way.

I really don't see the point in these threads tho, just tell us what you have planned and we'll say yay or nay.

This message has been edited. Last edited by: xBLACK_JACKx,
 
Posts: 66 | Registered: Mon February 05 2007Reply With QuoteEdit or Delete MessageReport This Post
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personally i think there needs to be a melee attack kinda like in original SOCOM us navy seals for ps2 somethin along those lines. and fully customizable gear and weapons
 
Posts: 4 | Registered: Tue October 27 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by xBLACK_JACKx:
I'd add me to the development team.

Seriously though, it would have to be destructible environments for me. I think it would drastically improve the game if you could use c4 on a wall to make a door way.

I really don't see the point in these threads tho, just tell us what you have planned and we'll say yay or nay.


I like this idea. I would like to be able to get a goal done by many diffrent ways, and I get to choise they way I do it. Also, as stated above, I would also like a melee attack. Always handy.


"Never harbour hate towards your victems, Altair. Such thoughts are poison and will cloud your judgment" Al Mualim to Altair.
 
Posts: 225 | Registered: Fri November 14 2008Reply With QuoteEdit or Delete MessageReport This Post
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Get rid of the previous hightech uniforms. Model the current digital cammo uniforms, helmets, flak jackets and kits.Theres enough hightech currently being used without having to go over the top this time.
 
Posts: 56 | Registered: Thu January 19 2006Reply With QuoteEdit or Delete MessageReport This Post
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Remove: The "Ghost Recon" name from either the PC or the console game.

I don't honestly think you can make a game that works for both platforms at the same time.


 
Posts: 715 | Registered: Wed November 13 2002Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by spm1138:
Remove: The "Ghost Recon" name from either the PC or the console game.

I don't honestly think you can make a game that works for both platforms at the same time.


I think they did a pretty great job on the first Ghost Recon for XBox and PC.
 
Posts: 1494 | Registered: Wed August 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by PALADIN_BS:
quote:
Originally posted by spm1138:
Remove: The "Ghost Recon" name from either the PC or the console game.

I don't honestly think you can make a game that works for both platforms at the same time.


I think they did a pretty great job on the first Ghost Recon for XBox and PC.


That's been the exception instead of the rule. Funny that an 8 year old game has more features than a newer game.



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Posts: 7966 | Registered: Sat October 20 2001Reply With QuoteEdit or Delete MessageReport This Post
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But it shows you that differences in games between platforms is through choice rather than platform limitations.

I know it never made it onto PC but Summit Strike with OTS disabled would have made a great port onto PC.

Apart from the lack of Soul Swapping and the OTS view it was every inch a Ghost Recon game.
 
Posts: 1494 | Registered: Wed August 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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That's the exception.

Go play OFPBig GrinR and tell me the PC version wasn't limited by console hardware.


 
Posts: 715 | Registered: Wed November 13 2002Reply With QuoteEdit or Delete MessageReport This Post
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There's not a chance in Hell I will pay for OFPBig GrinR to play it. But my point is stil valid.

Differences in games on different platforms is through choice, not because of hardware or control limitations. The developers and publisher perceive the console and PC communties to be different so they chosse to make the games different. In general that might be true but not when you look at the individual markets inside each platform.

PC is hardcore but Sims was a PC original and thats as casual and mainstream as you can get.

Consoles are for pick up and play casual players but Oblivion comes in at 100+ hours to finish and is deeper than any most other games out there.

Both games sold millions but bucked the perceived trend of its respective platform.
 
Posts: 1494 | Registered: Wed August 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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Console controller = no lean options / no number / f-key command interface.

I'm not saying console game design is automatically "shallow" or "lightweight" (casual is something different) but if we get a dual platform game for 360 and PC it will be limited by console controller and hardware.


 
Posts: 715 | Registered: Wed November 13 2002Reply With QuoteEdit or Delete MessageReport This Post
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You can easily use lean attached to the directional pads left and right buttons. Plus it's easy to use button combinations to achieve alot more functions.

Ie Hold RB for orders then you have another 9 keys/buttons for addtional order functions.

Saying the controller is limited is too easy an excuse to reason why console/PC games have to be different.
 
Posts: 1494 | Registered: Wed August 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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I would rather have analog movement controls than WASD plus some extra fkeys.


 
Posts: 3685 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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I envy the PC-gamers!

I master five languages, I'm a trained ICU-paramedic.
Guitar-virtuoso.
I'm a gifted footballer (Soccer for the yanks).
I'm a leisure columnist, weekend magazine.

I consider myself as a multi-talented guy (for others to decide thou) but I never learn to play games on the PC 'n that drives me nucking futs.

Just felt like sharing and uh... stuff!


08 Stockholm Island Thunder
 
Posts: 236 | Registered: Fri November 30 2007Reply With QuoteEdit or Delete MessageReport This Post
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