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08 Stockholm Island Thunder |
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That's what I like about GR as well but in addition to those I like the fact that it's a third person shooter and not just another fps. |
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This is where some will disagree with you. GR started life as a 1st person game and not what it is now. To many, GR meant not knowing what was around the corner (or rock or tree for that matter) by seeing stuff a person cannot see. It set the standard for FPS's when released and now, it is typical shooter fare, not something unlike anything else. Many want the atypical shooter and GR is not that anymore and we want a return to the atypical. "Do not build your community around a game.... Build your game around a community" "Wearing a cup won't help either" Hatchetforce Staff GhostRecon.net | Aggression WhiteKnight77 | Blackfoot Studios | John Sonedecker Interview 2 |
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I would be really dissapointed it that were to happen. Almost every shooter on the Market is in first persons and I hate them. Besides, operation flash point will already have the tactical fps covered.
I've argued, and heard the arguments about wich view is best manny times, but I feel that third person is more realistic (until vr goggles are available) and it's the best way to play a tactical game. Looking around corners is somthing that a good developer should be able the figure out how to prevent. |
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TrackIR is what you look for. Oh, and Ubi is not a good developer/publisher. They have turned some great games into garbage.
Their latest finacial statement shows 50.8% less profits over the past year compared to the year before. Word is getting out that they do not support the their games and that the games suffer gameplay issues. "Do not build your community around a game.... Build your game around a community" "Wearing a cup won't help either" Hatchetforce Staff GhostRecon.net | Aggression WhiteKnight77 | Blackfoot Studios | John Sonedecker Interview 2 |
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I kind of agree with you there. Many games that come from ubi don't feel finished and are lacking in inovation kind of lik EA but even ea are getting better.I guess it's a case of them spreading their resource's too thinly.
With the time it's taking GR 4 had better be something special. |
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1. Different - Not just another run and gun FPS
2. Realistic - I consider the GR series a simulator, not a video game. 3. Strategic - You better work as a team if you're going to compete with some of the great teams in the GR community. OGR was the first game I played on my original xbox. I have made friends I'll have for a lifetime. The comradre you develop when you have to depend on a team mate to cover your backside can not be replicated any other way. Those friendships last a long time and is the true intent of xbox live. The GR series has exemplified what a gaming community should and can be. I know we aren’t as large and perhaps complain too frequently, but many of us are loyal to a fault because of the numerous hours of entertainment this series has given us. So we patiently wait for the next release. Hopeful it takes us back to our roots and innocence we enjoyed during OGR and GRIT. Kimi, if you have any influence at all, please ask the powers to be to release OGR and GRIT on the marketplace with the voice issue fixed. I believe there are still a number of us who would purchase that game again if we could talk to each other. It wouldn’t surprise me if we could even still support a ladder or two while we wait for GRAW2. Thanks. |
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I got GRAW2 first and loved it. I now have GRAW. I find it much harder. A few things I wish it had: control the medic to heal wounded soldiers, move faster like I should be able to do as an elite soldier, not like a fat lazy overweight slug.
I don't bother healing my wounded as the friendly AI is non e existent anyways. The enemy AI is always good. I played GRAW 2 on Elevated Risk at a buddy's place and it was much easier then GRAW on Normal, big fail there. Good game but it falls far short, imo |
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To me it means no matter how many games i get i always put Graw on.I started on Advanced warfighter 2,then bought Graw,SS,OGR,today i got GR2(for 20 CENT).
It means most of my Xbox friends came from playing Graw2. It has the best community,and when you play with theright people its excellant tactically and comms wise. This message has been edited. Last edited by: fifajay, |
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[QUOTE]Originally posted by kimi_:
Whether your first GR game was GR PC or GRAW 2, I'd like to chat a bit about what you think of Ghost Recon. ghost recon ment ! tactical genius to complete a mission as perfectly as you imagined the real special forces doing! pre mission planning of your squads alpha bravo ect.. And one of the most important things was making a hero out of one of the members of bravo ect.. and taking him in on every mission possible and sending him on daring troop movments! MAPS, big maps that you could feel like you climbed a real mountain to get to the top and take out the bad guys ! or walking into a fire trap and having to fall back and find another way to the objective ! laying in ambush for a enemy squad to walk by on patrol or forcing them into a fire trap you have set with bravo ! lol ! AND STEALTH THAT MEANS IF YOU HAVE CRAWLED ALONG THE GROUND FOR MINUTES TO GET IN POSITION YOU DONT GET SPOTTED BY THE ENEMY WHEN HIS BACK IS TURNED AND YOU ARE IN FULL COVER!!!"this happens on graw1 and 2 no matter what you do" aaaaaaaaaaaaaaargh! taking part in missions with other soldiers from the UN ect.... it was great when five minutes into a mission you would link up with a bunch of germans and do a joint assult !!!! "BRING BACK THE OLD RECON WITH THE NEW GRAPHICS AND MORE OPTIONS FOR CLIMBING/STEALTH/LADDERS UP TOWERS/BUSHES YOU CAN WALK INTO AND THROUGH/AND A TAKE COVER BUTTON ! |
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The first GR was the only one I enjoyed; it got me hooked on online gaming.
What it means (or meant) to me.. 1. Far more realistic gameplay than your average fps 2. Tense clan matches (love the replays) 3. Great online community |
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What does Ghost Recon mean to me...hmmm, that's a drawn out answer, for myself anyways. I apologize in advance.
What drew me in and utterly got me hooked on the Original Ghost Recon franchise was: - An actual strategic, squad based, tactical, first person shooter. - Unbelievable online community of friends, clans, and mature gamers. - Non-linear, open maps for which strategy, common sense, skill, and communication with the team were the means to a victory. - For the PC version (I write only on the Xbox versions afterwards), the map/mission editor was a beautiful piece of software to have. It ment unlimited hours of co-op play for my friends and I. As well as some great PvP maps and weaponry kits from others in the community. - Great story lines and game-play in co-op modes When Ghost Recon 2 came out I was blown away. To this day I still feel this is not worthy of the Ghost Recon title. Why? it has none of the pre discussed attributes of OGR. This game literally killed the network of Recon gamers I played with, being that they pretty much all eventually left. As the rooms from GRIT eventually whittled down because there were no hopes of any new updates or maps, so did the original community I knew. And then it happened...I couldn't believe it. Ghost Recon turned into a crazy, brainless, linear, run'n'gun deathmatch. Also including the worst AI in co-op modes I have ever seen. When GRAW came out I was relieved to see a few of the things missing return with a massive emphasis on configuring game-play to your likings. Still kept the run'n'gun show on the main channel of this network but at least opened the maps up a bit. Kept that crazy AI you just can't sneak up on and who apparently all went to the "100% Hip Shot at 250 yards" marksman academy while running around in little circles doing the daffy dance, but at least they're in squads again, not the screaming horde of little butt-monkeys baring down on your somehow obvious LZ, apparently it was your masterful military intelligence's idea to give the opposition a little phone call and let everyone know your exact location, time, and date. Sure throwing grenades around like party favors should bring the whole mountain down, but being stealthy & strategic should always be an option.The drones I always disliked, I turn them off when I can, it feels like it takes a lot of the fear out of the game, not knowing where the enemy is or will be. For me the Ghost Recon I loved is what I remember it by, that's what it means to me. As for GR4, I really want them to go and play the original series again, re-experience what this franchise started out as. Incorporate everything from those titles back into GR4 while keeping top notch graphics, lighting, and sound. Large open maps that return the tactics and strategy back to the game.Co-op modes where points, mission objectives, spawn areas, enemy squads/armour, and possible friendly units are completely random on each map, make each play a challenging new experience with friends. Another cool thing that would be neat to see is leaderboards and stats on a GR4 dedicated website. Kinda' like what TimeGate did with Section 8. Have both individual and clan stats. Keep stats for everything, even co-op stats. Have scheduled weekly/monthly tournaments and ladders that clans can play in. Release server software like TimeGate did to allow Xbox players to host 32 player matches on their own servers, but let us have a map editor as well if possible. These are just ideas, but it's a start. Just please bring the tactical "first-person" shooter genre back. Remember when there was Recon and Rainbow, two totally different style game platforms, not a sandwich of the two. I'm sure the new GR4 will reflect what the public wants, I just hope their are more gamers with similar views left to warrant a return of an original-style of game-play with all the new splendors and ingenuity that we know Ubisoft can come up with. Till that time though...We'll wait and see. |
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I find it interesting you used R6 as an example. It's a shame the game will never be like Ravenshield again as long as UBI is in control. In regards to Ghost Recon, I would have to say: 1) Team Tactics 2) Large Scale 3) Stealth There was none of this GRAW run n gun crap in the original GR. ******************** What makes a good Strategic FPS game? Go to: www.strategicfps.com ******************** |
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There was run & gun in OGR/GRIT. It was just done right. Run & gun is a viable tactic but the game should contain tactics that if properly used will negate run & gun.
Alot of people run&gunned in maps like Embassy and polling station in MP. Which is how it should be as sometimes ( especially in urban environments ) speed and agression are needed over patience and stealth. |
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Most exciting thing about GR was the teamwork. Theres nothing more satisfying than playing with a bunch of mates on a fri or sat night and completing a mission or competing against another clan. In GRAW you run around and around a map like headless chooks. You look around and your team mates cant be found.
So for me GR was a winner because it had 1. team play 2 fantastic maps 3. good locations and missions my favourite game was Desert Seige for me it had all of the above. |
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Team work? Yes I'd agree 100%.
The fact that were you to just run around like a wild bunny rabbit then you would quickly find a bullet in the back of your head! Ahh, good days! |
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Ghost Recon (to me) is ...
Stealth, not all out firefights. Strategy, not "run and gun" Team Work, not Rambo-style one man superhero Let's bring the 'Recon' back to Ghost Recon. |
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Hmm.
It's tricky to say what is and isn't GR. I don't really consider GR2 and GRAW to be full fledged GR games tbh, especially not on console with the 3pv. But then... the game I consider most GR is now definitely in the minority. Maybe Ghost Recon games are just not for me anymore. 1) "Tactical" and all that implies (high lethality weapons, advantages for shooting from stationary etc.) The game rewards positioning more than twitch. 2) "Tense". Possibly a subset of 1 tbh. Third person works against this. If you're careless you can lose your whole squad very quickly. Now I actually think there's more memorisation than there should be in OGR but still. 3) "Thinking persons shooter". Compared to most "FPS" games you have a fair amount of decisions to make about how you handle each level and each obstacle. Not unique to OGR but to the genre generally. This message has been edited. Last edited by: spm1138, |
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3 things?
1. GR on xbox+xbl made me start my own clan (dutchghosts.nl) some great friends ever since 2. coop 3. down the drain (sorry, truth to be told) |
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G.R.A.W was the first Ghost Recon game I played and, like otehr Tom Clancy games, I really enjoyed it. Mostly becasue it's an actual stragey game, unlike other FPS's. I also like the plot and about the fact you get to use actuall weapons that the United States is currently making. I mean, when you compare Ghost Recon to other FPS's it beats them by a mile becasue of the amount of tatcis and thinking that you have to use.
Overall, they area good series of games I would like to see more made. "Never harbour hate towards your victems, Altair. Such thoughts are poison and will cloud your judgment" Al Mualim to Altair. |
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