I know the game is old but I have a quick question.
When playing the single player game do most people turn off the in-game intels (IFF type diamond markers, highlights, etc...) This is done by holding "X" and selecting the diamond to toggle them on/off.
I found that once I could figure out how to turn them off, about 3-5 missions in to the game, I kept them off till the end playing on "Normal" difficulty. Was this what most people do, or is it considered "fair" to leave them on?
haha... yeah I did the opposite I guess. Normal and turned them off. Doing it this way made the difficulty feel about right to me. Hard but not over the top.
I was just curious if there was a consensus on what the best way to play is. How about GRAW2 does it work the same?
I have a question, can you play the coop campaign with 2 or 3 people? Does it fill in the others with AI bots or does it scale to the amount of players?
The single player campaign in GRAW 2 is easier than GRAW 1, even on the highest difficulty setting. The co-op campaign is more challenging. You can play the co-op campaign with anywhere from 1-16 players, and the default settings is to scale up with the number of players in the room. There are a few missions that require you to hit two objectives at once, so for those you'll need a minimum of two players. With a lot of people though things do get a little chaotic. I find it to be the most fun with 3-6 people.
i do prefer playing with them on i mean after all thats the point of the whole cross com thing , but there has been occasions were i have turned them off to add a sense of realism