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Is there a reason why we can't carry a Rocket Launcher with a machine gun? We used to be able to do it in the older games. It's a bit of a pain playing two player co-op missions where you have to take out Tanks and heavy armor with Grenade Launchers and C4. And if you do take a LAW then your stuck with a hand gun.


 
Posts: 23 | Registered: Fri February 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 5 | Registered: Sun February 17 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by JangoTHX:
Is there a reason why we can't carry a Rocket Launcher with a machine gun? We used to be able to do it in the older games. It's a bit of a pain playing two player co-op missions where you have to take out Tanks and heavy armor with Grenade Launchers and C4. And if you do take a LAW then your stuck with a hand gun.


I think it's retarded as well. If it's an issue with realism and weight, then I'd rather the soldier drag his weapon in a rifle bag with a strap attached to his vest like a sniper would when they are crawling through a field.


 
Posts: 988 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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I don't think it should be an issue with realism. I don't think M4s or Mp5s weigh that much. This brings me to my next issue, or rather an idea as to what to put in the next Ghost Recon. I think it'd be cool if they carried over the two rifle system that Rainbow Six Vegas has in it's off line play. Maby to make it ballance out we can have the secondary gun be a sub-machinegun. I also think they should let us customise our riffle with different tactical equitment like in Rainbow Six and COD4. I also like the a custom soldier feature in Rainbow Six Vegas. I'd like to see that in the next GRAW too.


 
Posts: 23 | Registered: Fri February 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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