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Posted
Gamer Version: I'm not sure as I can't see the version anywhere. I just know it is GRAW 2.

Operating system: Windows XP with SP 2
Motherboard make and model: Intel DP965LT
CPU make and Model: Intel Core2Duo E6600
GPU Make and model: NVIDIA GeForce 7950GT 256MB with drivers from the CD.
RAM: 1GB
Sound Card make and Model: On Board audio, SigmaTel Audio
Power Supply Make and Model: GTR 480W
System Driver versions complete: Sysmtem drivers from the CD.

The game started to crash after loading an auto saved game, mission_03_checkpoint1.dsl, and thereafter. I am about to start mission_04_checkpoint01.dsl and just about 2 minutes into the game, it crashes. The 1 and only error that came up was:

Crash in application version: 29980.2562

Vertex buffer Lock returned null pointer. Out of memory?

Renderer: threaded
Physics : threaded
 
Posts: 5 | Registered: Thu September 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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Make sure your video card has the latest drivers for it... do the same for the audio card.
 
Posts: 3070 | Registered: Fri March 30 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Operating System : Windows XP SP2
Motherboard : Intel Corporation DG965RY
CPU : Intel Pentium D CPU 3.20GHz
GPU : nVidia GeForce 6600 GT 128MB PCi Express
Video Bios : 5.43.02.69
ForceWare Version : 94.24
Sound Card : On Board audio, SigmaTel Audio

------------------------------------
Crash in application version: 29980.2562

Vertex buffer Lock returned null pointer. Out of memory?

Renderer: threaded
Physics : threaded
------------------------------------------
Notes : My screens goes into 16 Bit mode ! I have to do a restart in order to restore the true color.
 
Posts: 3 | Registered: Sun November 18 2007Reply With QuoteEdit or Delete MessageReport This Post
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mine also, i have latest Nvidia drivers and Ageia Physix Drivers 7.0.9 dyna shadows off but still error occurs..why does this happen?
 
Posts: 16 | Registered: Sun November 18 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Still no reply for my problem ?
What should i do ? im stuck cant play any more !
 
Posts: 3 | Registered: Sun November 18 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of ColinCJ
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If you have updated the game after completing several levels, the saved games after an update will not work.

The prgress in the game will be ok though.
 
Posts: 2310 | Registered: Thu January 13 2005Reply With QuoteEdit or Delete MessageReport This Post
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i didnt made any update on the game.
im stuck Cant move forward because of this error.
 
Posts: 3 | Registered: Sun November 18 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by kundzikov:
Operating System : Windows XP SP2
Motherboard : Intel Corporation DG965RY
CPU : Intel Pentium D CPU 3.20GHz
GPU : nVidia GeForce 6600 GT 128MB PCi Express
Video Bios : 5.43.02.69
ForceWare Version : 94.24
Sound Card : On Board audio, SigmaTel Audio

------------------------------------
Crash in application version: 29980.2562

Vertex buffer Lock returned null pointer. Out of memory?

Renderer: threaded
Physics : threaded
------------------------------------------
Notes : My screens goes into 16 Bit mode ! I have to do a restart in order to restore the true color.


First of all, you don't say how much RAM you have, second of all, you don't say if you updated your sound and video card to the latest, 3rd of all, you also don't say if you have patched the game already but you are demanding help??? (at least it sounded this way)
 
Posts: 3070 | Registered: Fri March 30 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Want2Snipe:
quote:
Originally posted by kundzikov:
Operating System : Windows XP SP2
Motherboard : Intel Corporation DG965RY
CPU : Intel Pentium D CPU 3.20GHz
GPU : nVidia GeForce 6600 GT 128MB PCi Express
Video Bios : 5.43.02.69
ForceWare Version : 94.24
Sound Card : On Board audio, SigmaTel Audio

------------------------------------
Crash in application version: 29980.2562

Vertex buffer Lock returned null pointer. Out of memory?

Renderer: threaded
Physics : threaded
------------------------------------------
Notes : My screens goes into 16 Bit mode ! I have to do a restart in order to restore the true color.


First of all, you don't say how much RAM you have, second of all, you don't say if you updated your sound and video card to the latest, 3rd of all, you also don't say if you have patched the game already but you are demanding help??? (at least it sounded this way)


hmmm didnt see that anywhere snipe.....looks like he was covering all the bases with what he's got in his system, to TRY and get a DECENT answer out of you.....you people{support} are RUDE!!!!!!!! looks like if i EVER need help again, ill look elsewhere for it, or figure it out myself. you people badger,complain,cry to go look here in this link or that....and you have no idea what to even do to fix any of these problems....ok maybe....just maybe u helped 5 people....lol and harrassed and belittled the rest....who wnts to look thru 140 pages of forum script,{posts} because the support cant keep it simple enough to find answers, and then complain or pass the buck to get them? not me....however


in response to ure post good sir, try checking all the drivers you installed to be sure they go with the operating system you have.....all it takes is 1 for this game....good luck, and shame on support staff!!!!!!! shame!!!!!
 
Posts: 3 | Registered: Mon February 18 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Megalodon012345:
quote:
Originally posted by Want2Snipe:
[QUOTE]Originally posted by kundzikov:
Operating System : Windows XP SP2
Motherboard : Intel Corporation DG965RY
CPU : Intel Pentium D CPU 3.20GHz
GPU : nVidia GeForce 6600 GT 128MB PCi Express
Video Bios : 5.43.02.69
ForceWare Version : 94.24
Sound Card : On Board audio, SigmaTel Audio

------------------------------------
Crash in application version: 29980.2562

Vertex buffer Lock returned null pointer. Out of memory?

Renderer: threaded
Physics : threaded
------------------------------------------
Notes : My screens goes into 16 Bit mode ! I have to do a restart in order to restore the true color.


First of all, you don't say how much RAM you have, second of all, you don't say if you updated your sound and video card to the latest, 3rd of all, you also don't say if you have patched the game already but you are demanding help??? (at least it sounded this way)


hmmm didnt see that anywhere snipe.....looks like he was covering all the bases with what he's got in his system, to TRY and get a DECENT answer out of you.....you people{support} are RUDE!!!!!!!! looks like if i EVER need help again, ill look elsewhere for it, or figure it out myself. you people badger,complain,cry to go look here in this link or that....and you have no idea what to even do to fix any of these problems....ok maybe....just maybe u helped 5 people....lol and harrassed and belittled the rest....who wnts to look thru 140 pages of forum script,{posts} because the support cant keep it simple enough to find answers, and then complain or pass the buck to get them? not me....however


in response to ure post good sir, try checking all the drivers you installed to be sure they go with the operating system you have.....all it takes is 1 for this game....good luck, and shame on support staff!!!!!!! shame!!!!![/Q
 
Posts: 2 | Registered: Thu October 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
cen you tell my in watt i go to do this?HELP
 
Posts: 2 | Registered: Thu October 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
OS: Windows Vist Home Premium
Motherboard: Gigabyte EP45-DS3R
RAM:4 GB Black Dragon Edition @ 800MHz
CPU: Intel Q6600 @ 2.4 GHz
GPU: NVIDIA GeForce GTX 260 (BFG GeForce 260 OC2)
Audio: On board HD Audio Device (Realtek)
Power Supply:Cheftek 550W

The game (Ghost Recon: Advanced Warfighter 2) started to crash after loading an auto saved game (mission_03_checkpoint1.dsl).The 1 and only error that came up was:


Crash in application version: 29980.2562

Out of memory allocating 3324144 bytes

Renderer: threaded
Physics : threaded

Still no solution?
 
Posts: 1 | Registered: Mon January 19 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
it is too easy , just change your settings video in physics part into normal .
 
Posts: 1 | Registered: Thu April 16 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Want2Snipe:
Make sure your video card has the latest drivers for it... do the same for the audio card.
 
Posts: 2 | Registered: Tue July 21 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by snati3399:
cen you tell my in watt i go to do this?HELP
 
Posts: 2 | Registered: Tue July 21 2009Reply With QuoteEdit or Delete MessageReport This Post
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