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the post by PALADIN_BS has a similar story to ghost recon 2 with the renagade general and his nuke on the front lines. so i don't think it will fly. i would like the story to take place in an old soviet block, eastern european state. say the Republic of Moldova here is a bit of history for you all.
After changing hands in 1941 and 1944 during World War II, the territory of the modern country was subsumed by the Soviet Union until its declaration of independence on August 27, 1991. Moldova was admitted to the UN in March 1992. In September 1990, a breakaway government was formed in Transnistria, a strip of Moldavian SSR on the east bank of the river Dniester. After a brief war in 1992, it became de facto independent, although no UN member has recognized its independence.

In the region east of the Dniester river, Transnistria, which includes a large proportion of predominantly Russophone ethnic Russians and Ukrainians (51%, as of 1989, with ethnic Moldovans forming a 40% plurality), and where the headquarters and many units of the Soviet 14th Guards Army were stationed, an independent "Transdnestrian Moldovan Republic" (TMR) was proclaimed on August 16, 1990, with its capital in Tiraspol.[38] The motives behind this move were fear of the rise of nationalism in Moldova and the country's expected reunification with Romania upon secession from the USSR. In the winter of 1991-1992 clashes occurred between Transnistrian forces, supported by elements of the 14th Army, and the Moldovan police. Between March 2 and July 26, 1992, the conflict escalated into a military engagement.

The Russian military remains in the breakaway region east of the Dniester to this day, despite Russia having signed international agreements to withdraw, and against the will of Moldovan government.[41][42] The postwar status quo remains to this day: Chişinău offers extensive autonomy, while Tiraspol demands independence. De jure, Transnistria is internationally recognized as part of Moldova, but de facto, the authorities in Chişinău do not exercise any control over that territory.
so i think if the war started up again and say some u.n. dudes got whacked and with the russians in the transdnestrian region and the u.n. backed moldovan goverment, the war could escalate into the u.s. and russia batlling it out. you know WW3. so the ghosts are sent in to keep it from reaching world war three. so thats the story. as far as game play an open sandbox sounds great. more vegetation. because it was never dense Enough and when it was you could'nt go though it. more customizing with your character's gear. like your vest and it's color,diffent shirts,head gear. and for the love of god add marine pattern.
how about you get a squad vehicle like a high mobility multipurpose wheeled vehicle or its replacement the Joint Light Tactical Vehicle. and above all the campaign has got to be co-op. that is the most important with the vehicles because you can't make it work easily with another multiplayer mode. so that concludes my idea for the next ghost recon.
 
Posts: 13 | Registered: Tue June 16 2009Reply With QuoteEdit or Delete MessageReport This Post
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next ghost recon part two. i forgot some bits so heres the rest. i want it very realistic. and instead of the reticle expanding when you shoot (especialy while scoping in) i'd prefer it to recoil. how about you get the 3rd person like in graw2 and better 1st person from say rainbow. and better skailing/climbing abilitys because on graw2 theres aways this ledge thats 2 feet down and instead of just jumping down you have to go all the way around. and that really sucks. and now for weapons. i think it would awsome to be able to customize the SCAR weapons. like you start with picking between the 5.56mm and the 7.62mm then the barrel length. then sights/optics. then the under barrel atachments like a forgrip or bipod or a grenade launcher. then if you want a supressor or not. then you save it and you got your own SCAR setup. and an awsome pistol to have on the game is the sig sauer P220 combat. that would be sweet!. and a lot more stealth because there was never enough. and maybe the ablity to sneak up on a sentry and kill him quietly with a knife, the neck twist or that move where you wrap your arm around his neck and block the blood to the brain. i know what it is but i forget the title. oh and the reticles shoud match the optics. like the SCAR H on graw2 with the ACOG that has a 2x-4x zoom but in real life is a fixed 4x. and add civilians. and now vision modes. i did'nt like it on graw2 a lot with the one player so i was thinking thermal not the splinter cell color one i'm thinking more black and white you know hot is white or black and you can switch between the two. and with wounding so guys are saying that it shoud afect your aim. i say yes but if you get hit in the leg its go'ing to hurt but its not go'ng to afect accuracy as drasticly as thay say so thats part two
 
Posts: 13 | Registered: Tue June 16 2009Reply With QuoteEdit or Delete MessageReport This Post
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Great ideas. This is why a map and mission editor would be so great for Ghost Recon 4. GR has the community to make great user created content. Now just imagine you could link user created maps and missions together to make entire campaigns. WIth text briefings at the start of each mission; maybe even include images snapped from the maps that are made.
 
Posts: 1494 | Registered: Wed August 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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what about CQB because in GRAW2 there was urban but no inside buildings and in gr2 the airfield mission the best they had was itiots in the hanger and around the HQ. but thats the worst tactical move ever. they should be inside the HQ with MGs mowing the brits down. ha ha. so in the next ghost recon i don't want rainbow CQB but at least to get inside some buildings. and with a proper first person it would be great.
 
Posts: 13 | Registered: Tue June 16 2009Reply With QuoteEdit or Delete MessageReport This Post
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I think that the map editor would be amazing because that is one of the greatest aspects of far cry 2 which is an amazing game
 
Posts: 5 | Registered: Mon June 22 2009Reply With QuoteEdit or Delete MessageReport This Post
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I think what would be kick *** for GR4 would be to make it have huge levels and have 32 players in one game like socom and i do agree with the fact of the buildings not being accessable because i would like to walk through all of them and maybe snipe through windows and better yet blow them up. I think that GR4 should have destructible enviroments.

Another thing that bugs me is the lack of player customization. on GRAW 2 for the ps3 and 360 you have to pick from a pre set selection of headgear and you couldnt even change anything on your body and what really made me made is you couldnt even put attachments on your weapons. hell i can do that on Socom fireteam bravo for my psp why not 360 or ps3and another thing about attachments is that they should make knew futuristic attachments and for those of you who have seen modern warfare 2 the gun in the video has a heartbeat sensor on it.THATS AN AWSOME ATTACHMENT

Another thing that i didnt like about the 360 and ps3 version is that they had the over the shoulder or 3rd person view which was cool. but then they had the first person gay little aimer which nobody who i know that plays graw even llikes or uses. why cant they make it like a crossbreed between the PC and console versions where you keep the same 3rd person view of the consoles and add in the first person view of the PC like actually being able to look down your iron sights is awsome and seeing you gun in your hand is alot cooler than a stupid aimer

and another thing that bothers me on the consoles is that when a player moves in single player it looks real and the motion of scott mitchell is amazing but in multiplayer everyone looks real stiff.

Im knew to this forum for those who dont know me but when it comes to games im big on the motion of things. Like when i reload i want to see the mag come out, and when I fire a heavy machine gun i want to see the bullets actually feed into the gun from the mag and i want a charcter to mone like a real person and not a robot like GRAW 2. but the singleplayer movement is great.
 
Posts: 5 | Registered: Mon June 22 2009Reply With QuoteEdit or Delete MessageReport This Post
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Another thing I want to see is class sytems.Each player should have around 4 or 6 classes the are fully customizable from all around body gear to the weapons and other gear such as explosives, grenades, some sort of rocketlauncher aka ZEUS MPAR or AT4 maybe an RPG. I personally think that there shouldnt be a limit on how many attachments a player is given to there weapon because I think weapons decked out with attachments are awsome but of course you cant have attachments that dont fit because there is already one on the part of the weapon. If you do limit it I would say allow the player to have 4 attachments.

Another thing I want to cover is the stats on the weapons should be real stats from the real weapon like if a gun in reality has 750 rounds per minute in the game you should be able to shoot exactly 750 rounds in 60 seconds.

Also about how you display gun stats on the actual game should not be in stat bars like call of duty, intstead look like this

Gun 1
Caliber : 7.62 (aka Damage)
Range : 600m (meters)
Rate of fire :750rpm (rounds per minute)
Ammo Capacity :30 (30 rounds)
Weight :9 Pounds( more weight slows player Down)
Bullet speed :700mph (miles per hour)( also increases power bhind bullet which slightly increeases damage)
 
Posts: 5 | Registered: Mon June 22 2009Reply With QuoteEdit or Delete MessageReport This Post
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i do agree with lemonlime? about the "motion of things". like you look at the ground and move left or right and his shoulders are straight but the hips rotate. i mean what the heack!. and hay i'm new to the forum too. aw hell no more fuzzy fuzzy!. and thats a light machine gun. not heavy. but yeah i'd like to see a proper gun in first person. and iron sights.
 
Posts: 13 | Registered: Tue June 16 2009Reply With QuoteEdit or Delete MessageReport This Post
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This is how a class system should be put together.

Primary Weapon:M468(SMG, AR, SR, MG, SG)
Attachments 1-4(silencer,grenade launcher x2 grenade shells,laser sight, many scopes and reflex sights,bi pods, grips, extra capacity mags,ect)
Side Arm : HK USP
Attachments 1-2
Primary GrenadeFrownFrag,whitesmoke,redsmoke,Flashbang,Ect)
Secondary Grenade: (read above)
Gear 1: (C4 x2, Claymore x2, AT4 x2,ect)
Gear 2: (Motion Sensor,ammo kit, Health kit,ect)

I also think that every player should be able to have night visionand be able to share the UAV as a team.
 
Posts: 5 | Registered: Mon June 22 2009Reply With QuoteEdit or Delete MessageReport This Post
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I think the best place to go from mexico is to china because no one ever really deals with china and they are a world super power that do pose a possible threat or i say we do norht korea.
 
Posts: 5 | Registered: Mon June 22 2009Reply With QuoteEdit or Delete MessageReport This Post
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i don't think china would work because every sigle thing is "made in china". they are working there butts off and there in the economy. and hey the whole world came together in 8/8/08. jakie chan singing. so that was not my favorite part!. so as far as realism i think maybe some off the wall third world civil war that could erupt into WWIII. like say moldova.
 
Posts: 13 | Registered: Tue June 16 2009Reply With QuoteEdit or Delete MessageReport This Post
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by the way lemonlime. you spelled north korea wrong. ha ha ha!!!
 
Posts: 13 | Registered: Tue June 16 2009Reply With QuoteEdit or Delete MessageReport This Post
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A very obvious story would be the collapse of the Pakistan government which would force US forces to go in a make safe all Pakistans nuclear facilities to prevent nuclear weapons getting into the hands of the Taliban. This is a very realistic and probable scenario. Also you could add that 1 or some nukes made it into Afghanistan and 1 made it into Iran, which is gripped by a recent civil war.
 
Posts: 1494 | Registered: Wed August 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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i don't really want a cross com, drone or motion sensor. cause in GRAW2 you depended on 'em too much. a red diamond makes it way slowly to the door. you wait for him to come around and boom!. to dependent. it should be just YOU YOUR GUN AND YOUR TEAM.
 
Posts: 13 | Registered: Tue June 16 2009Reply With QuoteEdit or Delete MessageReport This Post
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Have the story in 3 parts,
Part 1. Disarm Iran
Part 2. Disarm N. Korea
Part 3. Invade France
 
Posts: 14 | Registered: Tue July 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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The Ghost Recon series should go back to its roots. The original games (Ghost Recon, Island Thunder, Desert Siege) put these new games to shame, with the amount of freedom, fun and replay value. The stories are more intriguing because they're simple and the simple ability to directly control any character is a godsend compared to the lacky AI commands.

As a veteran gamer, I become more and more disappointed with every new game that gets released over the years and the Ghost Recon series is no exception. Back to the roots I say.

- fitts
 
Posts: 1 | Registered: Thu June 25 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by ThanksForComing:
Have the story in 3 parts,
Part 1. Disarm Iran
Part 2. Disarm N. Korea
Part 3. Invade France


Shouldn't part 3 be the hardest. Invading France would be a piece of pishe.

Question : How many frenchmen does it take to defend Paris?

Answer : No Idea, nobody as ever tried.
 
Posts: 1494 | Registered: Wed August 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by PALADIN_BS:
Great ideas. This is why a map and mission editor would be so great for Ghost Recon 4. GR has the community to make great user created content. Now just imagine you could link user created maps and missions together to make entire campaigns. WIth text briefings at the start of each mission; maybe even include images snapped from the maps that are made.


Mod tools are why GR is still modded and played, almost 8 years after it's initial release, along with replayability.



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Posts: 7967 | Registered: Sat October 20 2001Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by PALADIN_BS:
Shouldn't part 3 be the hardest. Invading France would be a piece of pishe.

Question : How many frenchmen does it take to defend Paris?

Answer : No Idea, nobody as ever tried.


No Parts 1&2 would be the Main game. Take about a week to complete each one.

Part 3. Would only be a side mission.

And to your Question, No Frenchies just MANY Germans.
The Germans "tried" to defend france from the Allies on D-Day but it didnt work.

So for the GR mission on invading france it would be just a 5 minute jobbie like the last plane mission on CoD4. Once its invaded just give it the French Canadians so they have somewhere to call their own.
 
Posts: 14 | Registered: Tue July 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by fittsqt:
The Ghost Recon series should go back to its roots. The original games (Ghost Recon, Island Thunder, Desert Siege) put these new games to shame, with the amount of freedom, fun and replay value. The stories are more intriguing because they're simple and the simple ability to directly control any character is a godsend compared to the lacky AI commands.

As a veteran gamer, I become more and more disappointed with every new game that gets released over the years and the Ghost Recon series is no exception. Back to the roots I say.

- fitts


Great points, and I tend to agree on newer games being more disappointing on the whole.

As an example, I will use Ghostbusters. They almost had it right, but in the end failed, because I can only imagine they sat back and said, "we need more of a shooter element to bring in more of a mainstream audience." I will explain.

They had something unique in a game, having to capture ghosts in the traps, but in the end, only about 1/3 of your time fighting baddies was spent on capturing ghosts, the other 2/3 of the enemies were simply shoot them until they disperse.

So, in an effort to appease the gamer that just expects to shoot things and they die, they limited the one truly unique aspect of the game.


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1531 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
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