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We all know that GR developers read these forums, specifically serellan. And we can reasonably assume that GR4 has been started , at least in some limited form. Now i suggest that we take a positive spin on red storm and ubisoft and put all our great ideas down in this thread so that hopefully redstorm will pick out the best and use them in GR4. And btw im talking about overall ideas for the game, not lets put host migration in or vague things like big/small maps please.
And could i ask that the moderators please keep a tight watch on this thread and delete any negative posts. If there is any chance of this succeeding then i feel this thread has to be kept positive and mature. We all have our grumbles about recent GR games, and god knows i've been one of the first to complain on occasion but lets forget about that and give suggestions on making a GREAT GR game. Edit - Thread title edited on original posters request This message has been edited. Last edited by: <ms-kleaneasy>, |
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Umm.. GR4 is set to be released on march the 9th 2007.
Waiting for the 2:s Uncharted 2 Operation Flashpoint 2 Assassins Creed 2 Modern Warfare 2 |
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Right here goes with my suggestion.
Setting and story. Very near future set on an small island of the coast of North Korea. It's the middle of january as that allows for some varied locations on the island. As well as towns, forests, grasslands and mountaineous areas you could also cover everything with snow due to the time of year. I know North Korea has already been covered by many games but it is still the most credible threat and i have a different storyline to follow. After escalating tensions between China and the US over oil and war in the middle east, a standoff has occured between them over Taiwan. With China wanting to force america to control the situation in the middle east or just pull out so that oil prices stablise. There is limited intelligence that North Korea has been sabotaging peace talks and further escalating the situation with black ops missions in the siberia oil fields and advanced hacking of the chinese stock market. Thus leaving China in a energy and economic crisis. The reason for North Korea doing this is that they also have there own energy and economic problems which are close to producing all out civil war. And rather than submit to western demands to disarm, they intend to make a play for Japan and South Korea while China and the US shoot it out. Thats the backdrop. So your special forces team is sent in to get intelligence on a island 12 miles off shore of North Korea which while being observed via satellite has had concentrated troop and armour re-inforcements. And because of the Taiwan standoff, help from command in the form of intel and resuppliment is limited at best. Therefore you have to rely on your team and your tactics. Especially when entering the insertion point via helo, you're are hit with a SAM and forced to crash land. This destroys some vital equipement. Namely your radio and most of your ammunition. The finale of the game being stopping North Korea exploding a covert nuke in the middle of the Chinese/US battlezone. Technical Im not a developer but i would hope that the island could be made fully dynamic and be streamed so that it was a go anywhere sandbox theme. This would allow for a an incredible experience. Allowing for massive replay value. From the spec sheet of GRAW 2 the tech is already there for day/night and weather cycles and streaming maps has been done countless times on other games like Far Cry and Test Drive Unlimited. But as i said im not a developer so i wouldn't know how possible this is. Gameplay The aim of gameplay is to make the player feel like he's in control of the situation, even when the odds are against him/her. Due to the situation of your crash landing , you would have options open to you. Avoid the hunter squads after you, look for communication or look for weapons. All this while still trying to preform your primary mission of gathering intel. This kind of free choice gameplay should be throughout the game. Some would say that this would leave some players confused on what to do. This can be solved by having difficulty levels of easy, normal and elite produce different hints through the game. For example for easy your comrades gives you semi instructions backed up with markers on the map, on normal there are no markers and the comrades only give suggestions. On elite you make the decisions. Another way to cater for different levels of players is to have 2 modes. Semi realistic and realistic. These would be on offer for both online and offline play. A bit like modifiers but with a greater difference. Severe penalties for not using a weapon in the correct way. If possible add in windage and distance factors to bullet paths. The abilty to adjust your scope accordily would be incrediblily realistic. Multiplayer. For online play, dedicated servers like R6 to push the max numbers to 20-24. Also have real objectives and have the 2 sides be actually different. Different weapon loadouts and intel ablilities. Small sections of map could be restricted for modes like destroy the convoy, elimate the general or take out the SAM. With players able to move the SAM, convoy or general as they wished. Also weather and time of day should be be completely random so as to reduce predictability. Also link achievements to the old dossier system from OGR and GRIT. Only allowing weapon selection after they have been unlocked in single player or online achievements. This would keep people playing the game many times over. Well thats my idea. I hope some RedStorm guys read it and find it at least interesting and maybe just maybe incorporate some off it into the next GR. |
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Actually GRAW 2 other wise known as GR3.5 will be released on match 9th. And we could get very technical and say that GR6 is released on march 9th with GR1=OGR GR2=GRIT GR3=GR2 GR4=GRSS GR5=GRAW. If you are going to slate me over sometime as minor as that, it would be better if you actually had some knowledge of the GR series first. But im sure most people understand what i mean by GR4. |
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yeah and there are
more GR like the unpopular ones like jungle strike and i think there's a desert one im not sure so that means gr8 is comin out |
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[QUOTE]Originally posted by methz68:
For me i'd like better Objectives then capture the flag, etc. I like MP to have attack and defend Objectives where the aim is to capture a enenmys position QUOTE] um? domination, team battle, and obvcorse seige? there are ways to play custom settings to get things like double seige or many other game plays |
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| <methz68>
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I ment the exact building they are in not a invisble area on a map. |
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ive only played the xbox/360 versions of GR,of which there have been 5.
OGR with GRIT as an expansion. GR2 with SS as an expansion. GRAW...i dont think GRAW2 is meant as an expansion,but an all new game isnt it?i didnt think it was considered a ".5"...so technically it should be the 4th game,atleast on xbox and 360? |
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yeah its a brand new game so u can enjoy a new campaign(still dealin w/ mexico)and new weapons and new maps |
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GRAW 2 is GR3.5 like Summit Strike was GR2.5.
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Listen guys is it important if its 3.5 or not. I'll rephrase the question. Ideas for the next GR game after GRAW 2.
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possibly a GRAW 3
this time w/ people from the other american border.... canada and the enemies ride horses but seriously make this conflict in canadia b/c in the future they will all want to live in america |
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Make a rotating compass around the cross-com HUD, just an N on the edge of the HUD that spins would work well.
Make it extremely hard to aim when wounded. In GRAW getting shot barely had any effect on your character's aim when wounded. Allow customization of your characters clothing, armor, gear, and have multiple pre-set loadouts you could customize and choose from in game. Claymores should make a come back, however they should be able to be shot to disable them instead of using an explosive. Another idea is that your character can disable them by walking up to them and using the action button to have your character get down and disable it. Please take away the glow-vision(green tinted thermal vision) we had in GRAW in exchange for "real" night vision, like what we had in GR2. Remove the entire class modification system, or at least nerf it a litte. It was pretty messed up how a gunner class could take the Mk 48 LMG and run around while holding down the trigger and maintain an extremely high level of accuracy. I won't even get into what a riflemen class could do with the MR-C. Disable the auto-aim. I can track enemies across the map simply by taking my character and spinning around really fast and watching for my reticule to slow down. Make it so you have to have at least 1 lethal weapon in a customizable game to prevent people from boosting. Keep a stat tracking system the records things such as overall accuracy, kill to death ratio, bases captured, weapons used, accuracy with a sniper rifle and other things such as time spent in the prone position and give achievements based on your stats. Such as this. 1. Good Aim: Have an overall accuracy of 20% or better after 30 games played. 2. Staying Alive: Have a kill/death ratio of 1.50 or better after 50 games played. 3. Seige Specialist: Capture 100 bases. 4. Hit the Dirt!: Total 10 hours in the prone position. 5. Maintain an accuracy of 75% or higher with a sniper rifle after 30 games. I am sure I will come up with more ideas. This message has been edited. Last edited by: Semaj1_865, ---Signiture--- James aka "SPQR Semaj" Original Ghost Recon Gamer |
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First and formost, bring back the reticule system from OGR. That was way more realistic than the arcade shooting we have now. You could not just hog off and hit people from distance in OGR, which is how it should be. Also, bring back the wounding. When a player got wounded they froze for a sec, and then their reticule moved much slower after that. That was really cool. It's so frustrating in GRAW to be shooting someone in the back and have them, while being hit, spin around and shoot you with no problem.
Get rid of 3rd person. You should have a choice between first person and first person gun view. Either that or fix the camera angle so you cannot look over or around objects without exposing yourself. It is so unrealistic it's silly. Halo is the most popular shooter and it's first person gun view, so I doubt it would hinder sales to switch back. Bring back sensors and claymores. Siege has become pathetic now with a stupid indicator when someone's in the base. Much better the old way where you had to put sensors down and be checking your map to see if someone was in your base without staring into it. Large open maps. The downloaded content for GRAW chapter 2 was a step in the right direction. As a general rule, you should not be able to bomb the opposition's spawn right off the bat on 90% of all maps. This is why people hate explosives. If you followed this rule more people would play with them on. OGR had the best assortment of maps IMO. If you just remade those I'd be first in line to buy the game. So use those as an example of how maps should be. |
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Well if we are not careful, the next GR will be on the moon..!!!
I like to see the next ghost recon, to be based on missions in the past, from 1970`s upto 2007, like a mission file, you can pick a famous mission and reply it, from name to bosia and iraq, play wit old school guns and no tech, upto the crosscom system If you did it that way, then when it comes to multiplayer, you have all the choices in the world, picking a map and then a year, which will select you load out.. A jungle map from nam, add the 2004 loadout etc, maps based on locations all around the globe.... All periods / all weapons / one game |
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GHILLIE SUIT
Senario for GRAW 3 should be WWIII. With Iran and Korea as the major factions America will face. |
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1. Rainbow Six Las Vegas cover system
2. First-person view with weapons (ala Rainbow Six) 3. OPTION to select vehicles for multiplayer matches (like in Call of duty 3). Having vehicles in multiplayer shouldn't affect the strategic element of the game. If you have the option then both people FOR vehicles and those AGAINST WILL be happy. I'd love to have the option to use them or not in co-op selection matches, especially multiple occupancy ones e.g tanks, jeeps, quads etc. like in Battlefield 2. On single player the current 'assault/recon' toggle on LB should be reassigned to RB so that we have 'LB' free for a rainbow six 'take cover' shoulder button (to mimic the success of rainbow six) while still maintainng the left trigger for the excellent over-the-shoulder zoom.... 'Semaj1_865' don't speak for the masses because I know many that would disagree about your views for not including vehicles. Firstly, "Battlefield 2" (although inferior to GRAW)is one of the most popular games online due to its implementation of vehicles!! A lot of the old skool would 'LIKE' vehicles to be implemented and having the option will appeal to all not just to people with your acquired tastes. |
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