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Having been a die hard GR fan right from the beginning, and seeing all these gorgeous maps being re-created, it troubles me to see only a few MultiPlayer rooms (except co-op) playing them. Its always headquaters, riverbank and shoreline. Such a shame. All these different game types, applied to all these new maps! I could clear my schedule for weeks. I have tried to host a few games with these new maps, but it just seems to take forever to fill. Am I the only one? Surely you crave a new setting, a new hiding place, new tactics! Anyone interested link me. GamerTag: BROOKLYNTREEZ

Ubi: In GR1 Campaign you could magically switch between your squad members. Not sure why you shelved that feature, but i thought it really brought a different level of game play which is somewhat lost in these new versions. As each member croaked, you are forced to adopt new tactics and adapt to get the mission done. It would be great to feel that again.
 
Posts: 5 | Registered: Fri December 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by londonbroil:
Having been a die hard GR fan right from the beginning, and seeing all these gorgeous maps being re-created, it troubles me to see only a few MultiPlayer rooms (except co-op) playing them. Its always headquaters, riverbank and shoreline. Such a shame. All these different game types, applied to all these new maps! I could clear my schedule for weeks. I have tried to host a few games with these new maps, but it just seems to take forever to fill. Am I the only one? Surely you crave a new setting, a new hiding place, new tactics! Anyone interested link me. GamerTag: BROOKLYNTREEZ

Ubi: In GR1 Campaign you could magically switch between your squad members. Not sure why you shelved that feature, but i thought it really brought a different level of game play which is somewhat lost in these new versions. As each member croaked, you are forced to adopt new tactics and adapt to get the mission done. It would be great to feel that again.


Here is the problem, and why you only see three maps played in 90% of the rooms.

Ubi dumbed down their franchise games - GR, Rainbow6 and Splinter Cell - and attracted dummies to the game.

Handling any thought process beyond running to two known locations repeatedly and pulling the trigger is impossible for them.

The people that played the original GR games left long ago, for the most part. There are a few around, but they are usually running private rooms with a core of friends.


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"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1313 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
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well put. Headquaters although somewhat fun is exactly that. 2 points run and gun. You dont even need to communicate. Another feature i remember is having to earn your guns. Special parameters that if you completed would unlock a new weapon. Those were fun and rewarding.

Ubi, a little more backbone please.
 
Posts: 5 | Registered: Fri December 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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