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Posted Hide Post
hobo hodge style! i like it...looks f*cked up like it should be...
nice idea and work...


 
Posts: 28 | Registered: Tue June 30 2009Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
quote:
Originally posted by happycamp:
nice idea and work...

Thank you, thank you! Winky


Rough detailing on UFLL base with large window. Two access panel entries, one roof, and two conveyer belts openings, making 5 entrance/exits to a small 'choke hold' area that houses the Yellow Diamond.


A Giant Crane overlooks entire Junk Yard and doubles as a sniper tower. Since this tower is such a strong point in controlling the map, entering yields no exit. Players enter the tower room with an ammo crate, once their ammo is depleted they can then hack the ammo with their knife to commit suicide.


Exiting the APR gates that protect a large abandoned industrial room. This sheltered area has plenty of open space and platforms to battle on, under, and around. It adds depth to the landscape by showcasing a cleaner slip-stream interior juxtaposed to it’s rough battered outside.


The Giant Crane is lifting a demolition pile tearing the roof off an otherwise easily securable Uprising Capture Point in the tunnel below. Attacking this tunneled Uprising Area is easiest from higher ground but be careful of the powerful explosives that are mixed into the rubbish.


There is an Ammo filled Car just under the small crane in the Automobile Section of the Junk Yard. Tall columns of cars and small cranes make many opportunities for cover and run tactics which may prove useful while navigating around lines of sight from King of the Hill, snipers.

I am getting dangerously close to finishing this map. If you would like a sneak peak, keep an eye out for me on Xbox LIVE. I have begun hosting small BETA Sessions of Hobo Hodge-Podge. Cool



[360] & [PS3] & [PC] Serpent Alley
[360] Permission to Pass - FCMaps Honorable Mention for September '09
[360] & [PS3] Neverhood
[360] Temporal Expansion
[360] Suicide Heights - One-Grid Map
[360] REVOLVER R3VOLU71ON
[360] O i l A r s e n i c - FCMaps Map Of The Month for June '09
[360] Floodgate Projects
[360] Hobo Hodge-Podge - 1st in Map Trilogy
 
Posts: 410 | Registered: Wed May 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
quote:
A Giant Crane overlooks entire Junk Yard and doubles as a sniper tower. Since this tower is such a strong point in controlling the map, entering yields no exit. Players enter the tower room with an ammo crate, once their ammo is depleted they can then hack the ammo with their knife to commit suicide.


this idea sounds like it sucks. just make the player up there vulnerable, don't force him to suicide.


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
Neo showed me this the other day and I gotta say it is one crazy layout.
But, It works.

I agree with Fauch though. don't make your sniper commit suicide.
A suggestion for you...Put the ammo crate outside of the sniper area but sort of close. That way he has to expose himself to reload. Taking a chance on getting shot.
 
Posts: 4727 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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sorry but i couldnt help this.

quote:
he has to expose himself to reload.


i lol'd bigtime when i read this and yes my mind is in the gutter.
 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by matty101yttam:
sorry but i couldnt help this.

quote:
he has to expose himself to reload.


i lol'd bigtime when i read this and yes my mind is in the gutter.


LOLHAHA!

my mind is also in the gutter.


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Posts: 118 | Registered: Mon December 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
quote:
Originally posted by zeeEVIL1:
That way he has to expose himself to reload.

ha! maybe. It is really strong and has influenced major defensive areas to balance the map.

quote:
Originally posted by matty101yttam:
i lol'd bigtime when i read this and yes my mind is in the gutter.

Ha haa, you aren't the only one.

quote:
Originally posted by INF3C71ON:
my mind is also in the gutter.

Clever joke with a nice tie in, you must agree? I like it.

How about a slogan like 'Hobo Hodge Podge - too much time in this gutter will surely have you talking trashy.' Ok... So I am not great at slogans, but look on the bright side, I am great at telling horribly painful jokes! Wink

In spirit of my 'heaping pile of trash' map and my inability to tell a funny joke, here is another.

What is the number one reason for pedophilia?
..sexy children..

Maybe I should just stick to Map Making although I am sure popular opinion may vary there, too. Cool



[360] & [PS3] & [PC] Serpent Alley
[360] Permission to Pass - FCMaps Honorable Mention for September '09
[360] & [PS3] Neverhood
[360] Temporal Expansion
[360] Suicide Heights - One-Grid Map
[360] REVOLVER R3VOLU71ON
[360] O i l A r s e n i c - FCMaps Map Of The Month for June '09
[360] Floodgate Projects
[360] Hobo Hodge-Podge - 1st in Map Trilogy
 
Posts: 410 | Registered: Wed May 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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Wow.

*cough*

This got off topic pretty fast.

Anyways. I like the sniper idea. If you don't want to kill yourself then don't go up there. Simple as that. Smile
 
Posts: 37 | Registered: Tue May 19 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by drskotal:
I like the sniper idea. If you don't want to kill yourself then don't go up there. Simple as that. Smile

I have a couple reasons why I wanted to do this.

1) Symbolism and Creative License.
This map is going to be the first in a three part map trilogy. (I am serious) Its theme and mood are built around the idea of a dying world who’s resources are being used only to create the means of leaving. Those left behind are fighting because if they stay put, they die.

2) The Disclaimer
I am not trying to punish the Sniper Class. There are more snipe friendly areas around the map which help other snipers defend against the Crane Tower. This one sniper spot is however a very good one.

3) Nature of the Beast
Snipers are campers. Setting up shop in a place this good, will have you wanting to stay settled until you die. I would like for the player to be presented with the idea of sacrificing themselves to get ahead. Before setting up your tent and waiting, weigh the value of your gun by knowing your first kill is to break even.

4) King of the Hill.
Like children playing hide and seek, Snipers are always battling for the same angles. With a mechanic like this it may make some Snipers more hesitant in turn, opening up other possibilities. There will be lots of areas designed with long lines of sight so it can function in a level with other high priority areas. Real snipers do not expose themselves even if you know where they are.

More thoughts anyone? Obviously, I am pushing to keep it in so I need a really good reason to cut it out. I will be looking at this specifically in the BETA playtests. Cool



[360] & [PS3] & [PC] Serpent Alley
[360] Permission to Pass - FCMaps Honorable Mention for September '09
[360] & [PS3] Neverhood
[360] Temporal Expansion
[360] Suicide Heights - One-Grid Map
[360] REVOLVER R3VOLU71ON
[360] O i l A r s e n i c - FCMaps Map Of The Month for June '09
[360] Floodgate Projects
[360] Hobo Hodge-Podge - 1st in Map Trilogy
 
Posts: 410 | Registered: Wed May 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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Man you guys need to get your heads out of the gutter.

I make a serious strategic suggestion here and you guys go all fruity.
 
Posts: 4727 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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neokinesis could make the worst map ever sounds awesome Eek


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Fauch_:
neokinesis could make the worst map ever sounds awesome Eek

Ha haa, thank you!



[360] & [PS3] & [PC] Serpent Alley
[360] Permission to Pass - FCMaps Honorable Mention for September '09
[360] & [PS3] Neverhood
[360] Temporal Expansion
[360] Suicide Heights - One-Grid Map
[360] REVOLVER R3VOLU71ON
[360] O i l A r s e n i c - FCMaps Map Of The Month for June '09
[360] Floodgate Projects
[360] Hobo Hodge-Podge - 1st in Map Trilogy
 
Posts: 410 | Registered: Wed May 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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This map is really something. It’s different; it’s imaginative, and very creative. I think Neo, this could be one of your best maps. (Though you already know my favorite map that you have created.)But like anyone else I can’t speak for everyone. I can only speak from what I have seen and witness from playing your maps and countless other maps that other users have created. I am not trying to be bias because we are friends but rather as someone that has been around the block in the gaming industry. It’s not easy to come up with new and refreshing ideas; but you, Neo, have though outside the box and brought something new to the table. I hope that others would be inspired by your maps and map makers will come forth with their new ideas for maps. And perhaps they will inspire you to create.
 
Posts: 37 | Registered: Tue May 19 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by drskotal:
It’s not easy to come up with new and refreshing ideas; but you, Neo, have though outside the box and brought something new to the table.

Thank you very much. There was a lot going on in your post that is coming across mostly as praise. Again thank you for your kinds words. Cool

I tackled this map in a different way then I have in the past, creating a custom landscape/terrain instead of by creating custom buildings. Of course, the rest of the title is also custom but I really wanted to push the editor to provide me with height. Hills that are leaning over and caves to travel through. The only way I could do this was by evolving the terrain from the Object Set.

My favorite part of the level is how there appears to be layers of different materials which add a timelessness like the lines of a painted desert does with unearthed sedimentary rock. It adds age and purpose from the map's past while still communicating the dark and dingy with splashes of color.

The final version of this map has been released on November 9th, 2009. I like to think of it as the Last Great Map before Modern Warfare 2. Wink

For anyone that downloaded this map previously, you can tell if you have the final version by looking for a rich greenish blue coloring behind the Turrets and a yellow floor in the UFLL Base. There were some minor touch ups otherwise but nothing as eye popping! Eek

Oh, I almost forgot, you can get out of the Sniper Tower Crane now...

Download and Enjoy... Cool



[360] & [PS3] & [PC] Serpent Alley
[360] Permission to Pass - FCMaps Honorable Mention for September '09
[360] & [PS3] Neverhood
[360] Temporal Expansion
[360] Suicide Heights - One-Grid Map
[360] REVOLVER R3VOLU71ON
[360] O i l A r s e n i c - FCMaps Map Of The Month for June '09
[360] Floodgate Projects
[360] Hobo Hodge-Podge - 1st in Map Trilogy
 
Posts: 410 | Registered: Wed May 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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This is probably neo's best solo map. He did a good job, not just with details but also with gameplay. I gosted it earlier today.


My XBox 360 Gamertag is XHeretic HeroX
 
Posts: 119 | Registered: Fri May 15 2009Reply With QuoteEdit or Delete MessageReport This Post
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