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Picture of Marcel178
Posted
Mapname: New Moecity 4
Version: 4
size: middle
modi: DM, TDM, CTD and uprising
Autor: Marcel178
Account: Marcel178

Video:


















thx Marcel178


== I want to live the American dream == =MoE= Fun Team

German Community Team

 
Posts: 104 | Registered: Wed February 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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map kick s ***! it's definitly worthy to be moecitys 3 succsessor...


 
Posts: 28 | Registered: Tue June 30 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pacient.cz
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I have to check this map out, it looks very nice. If it got decent fps, we will give it a shot on our server Wink
 
Posts: 724 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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OK, I opened map in editor and once we run CTD server, its very important, how spawnpoints are spread around diamond. In this case is UFLL in big advantage and I predict that they will always win there, because they have majority of spawnpoints in front of the diamond, when APR have almost all of them behind diamond and some of them really quite far behind.
You should change it mate, and maybe add some more, like 16 for each team.
Wink
 
Posts: 724 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Marcel178
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thx Pacient...

I´ll check it...

Marcel178


== I want to live the American dream == =MoE= Fun Team

German Community Team

 
Posts: 104 | Registered: Wed February 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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@Pacient...

I think Ufll and APR side is fair...



or not?

Marcel178


== I want to live the American dream == =MoE= Fun Team

German Community Team

 
Posts: 104 | Registered: Wed February 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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Sorry mate, but they are not fair.
Once you carry diamond, you try to choose shortest way back so in this map it means diagonal, where if I will be in APR team, than I would have to pass at least 4 UFLL spawnpoints, when once I will play on UFLL side and grab diamond, then all spawnpoints would be behind me.
So I think that you should take 4 APR spawnpoints more in the middle, in front of the diamond, or pull back 4 UFLL spawnpoints to make it fair for both teams Wink

 
Posts: 724 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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Pacientz is 100% correct on this Marcel, i think u should change around the APR spawns or just pull their diamond back more into the area where the spawns are.
 
Posts: 173 | Registered: Wed January 07 2009Reply With QuoteEdit or Delete MessageReport This Post
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@Pacient and FFurioSS

Thank you for your suggestions and opinions. I have now changed the map. Is it so ok?

New Moecity 4.01



(Map is not online)

Please answer or proposals.

Thanks

Marcel178

(Sorry for my bad english.... ich hope is ok Big Grin )


== I want to live the American dream == =MoE= Fun Team

German Community Team

 
Posts: 104 | Registered: Wed February 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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Its much better now. Clap
Maybe it would be even better when you will move spawn points of both team a bit more to the center of the map, or just closer to each other, to reduce time to meet some enemy and increase action. Wink
 
Posts: 724 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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yes its much better now.
Maybe you could move the those 4 APR spawns right at the bottom of the pic, closer to where the wrecked bus and APR assault truck are.
 
Posts: 173 | Registered: Wed January 07 2009Reply With QuoteEdit or Delete MessageReport This Post
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If the APR players are killed they usually spawn at the furthest spawnpoint from the location of the UFLL players. Those two spawn points near the bottom of the map might get a lot of spawning because of this. Unfortunately this means less action for those players.

The original APR spawn points although kind of far away had direct lines of sight down the longest straight in the delivery running which meant that it wasnt really as bad as it looked. They could spawn and still have some time to see the opponents even though they are far away. Seeing is believing. (and killing)

Also, If the map is being played with less then 10 second respawn times, the spawn point location for the UFLL side is not as unfair because the APR soldiers can get past them in the time it would take for players to respawn.

I haven't had much time in the map during sessions but I would suggest that you make navigating the first 10% out side of each base a little harder to navigate. The areas behind the bases I would make very easy to navigate because you want those spawners to be able to catch up to the Diamond runners. More cover is an easy way to break up the straight shot run lines diamond runners travel on during play.

Since there are a number of Spawn points on both sides that are behind the bases, this will make it harder to defend or recapture your Diamond onces it has been taken. You could focus more spawn point placement around that center straight road/alley for a more intense game flow. Cool



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Posts: 410 | Registered: Wed May 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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Ok new version is online..... Typing

Mapname: New Moecity 4
Account: Marcel178


Thx Marcel178


== I want to live the American dream == =MoE= Fun Team

German Community Team

 
Posts: 104 | Registered: Wed February 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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Good Thumbs Up
Map is on our server Wink
 
Posts: 724 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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thx Pacient Metal


== I want to live the American dream == =MoE= Fun Team

German Community Team

 
Posts: 104 | Registered: Wed February 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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