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I'm here with my third and most well thought out and detailed map, "Tribal Revenge".
Story behind the map: So what the story is behind this map is that this peaceful tribe starts to get overrun by a nearby town, with it's people getting kidnapped and hurt, so the Tribe is now fighting back, causing havoc and trashing a once clean town, which is now almost abandoned except for the few fighting back. So are you going to Help the tribe regain their land, or help the town take it from them. =========================================================================== The map is in the shape of a capital T, or kind of. Each base has 2 vehicles and 3 mounted weapons. They also have a guard tower each and 2 ammo supplies. The Town is bigger in size, but has space taken up from the wreckage of vehicles, boxes and crates put everywhere and also trash. There is a bridge connecting the two bases, with 2 wooden bridges directly next to it on either side, and also 2 smaller bridges further away for a more stealthier approach. There is a drivable swamp boat in the river, with also a bus wreck and a half sunken barge. =========================================================================== =========================================================================== - Killcount |
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Good to see someone promoting their maps for PS3 here, I'll check it out.
Don't know if I'll really get a chance to play it though, unless you're hosting matches sometime when I might be playing, evenings US Eastern time mostly. Check out my maps too--I'd like to see a more robust PS3 map community. Lots of matches on weak maps out there. My FC2 Maps, for PS3, all of them optimized for Team Deathmatch: North-South Crossing (a compact battlefront and a hot combat zone, suitable for all classes) High Noon (a classic western shoot out in a one horse town... except with assault rifles) Wasteland Refuge (influenced by Megaton from Fallout 3, a dense collection of buildings with great verticality) Blitz Creek (a wide open waterway where cars and boats can mix it up, shallow water prevents crouching and firing. pretty much a sniper map) Siege of Station A21 (yes, a siege: the APR can't get out and the UFLL can't get in, all fire takes place through windows and boarded up doors) North Quarter (an urban assault with advancing battlefronts) Secret Valley (a large, detailed city with many secrets to discover) Custom Mode Beta (I'm trying to create a new game type) Hate Thy Neighbor (urban battlefront, gang warfare) |
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