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Posted
Name: Spider Supply
Console: 360
Players: 1-16
Game modes: DM, TDM, CTD, Uprising
















Edit: made a couple of changes as was suggested to me, the new version is online and is called "Spidersupply v2". The first version is still up for those interested in that one. I'll post pictures of the second version later.

This message has been edited. Last edited by: Johnnien,
 
Posts: 32 | Registered: Sun January 04 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of zeeEVIL1
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Welcome to the world of Mapping.
I say that as a guess because your layout minus the giant spider is very basic.

Some recommendations for you. In future works, or just an update for this one, I would spread the spawn points out some and not put so many of them in the same area or in the wide open.

Cover-Cover-Cover. Your map is lacking this and needs much more than you have put in. IT is impossible to survive a battle without cover. Even if it is just something that works within the confines of your layout.

It looks like everything is on the same ground level also. Maybe consider putting a few elevated areas into it to add some travel variety and up the intensity.

Now understand these thoughts are based off of your pictures. o hopefully they are things that can help you out.

Maybe also take some maps you like playing and open them in the Editor and tear them apart. See what works in them.

Good luck.
 
Posts: 4727 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
Posted Hide Post
checked it.

quote:
I say that as a guess because your layout minus the giant spider is very basic.
indeed, but could be worse

quote:
Some recommendations for you. In future works, or just an update for this one, I would spread the spawn points out some and not put so many of them in the same area or in the wide open.

it looks decent in that area. the spawns are all in their base, but the bases are large.

quote:
Cover-Cover-Cover. Your map is lacking this and needs much more than you have put in. IT is impossible to survive a battle without cover. Even if it is just something that works within the confines of your layout.

biggest flaw of this map. almost no cover indeed

quote:
It looks like everything is on the same ground level also. Maybe consider putting a few elevated areas into it to add some travel variety and up the intensity.

a few elevated area, but it is very flat overall

also, the map could be much more detailled, and you have grass growing on rocks (it can be seen from a few areas of the map, otherwise it wouldn't be a problem)


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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Update I have removed the second version and uploaded a newer one. The name of the map is " SPIDERSUPPLY v3". As promised pictures of some the changes I have done:









The oclussion blocks were actually what I was most concerned about when I first published the map. Was not sure if I was using them correctly.






Edit - Another update: Version 4 is up. Added some more cover and balanced the control points.

This message has been edited. Last edited by: Johnnien,
 
Posts: 32 | Registered: Sun January 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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