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Concrete Siege is my newest (and most frustrating to make) map. As an abandoned research and storage facility turned into a makeshift UFLL base, the UFLL must fend off a large and heavily-gunned team of APR enemies.



APR spawns in the facility's parking lot and must make it's way inside the building. There are multiple ways inside the facility, and the roof is accessible by a ladder on the right side of the building connecting to the helipad.



The top roof is not accessible.







UFLL base is located in the back of the facility, above and below ground, with lots of cover and access points to the building.



Below-ground UFLL spawn area. Pipe on the far side leads to the roof.



Unused pipes leading to the roof from different areas.



The main hall, including 'offices' on the left top and bottom floor. Lots of firefights in this area. ---WATCH YOUR HEAD---



Cafeteria downstairs connecting to another storage area



APR's main base

This map may remind players of 'Broadcast' from CoD4, but I had no intentions of re-creating a different version of it whatsoever.

GOD that sounds incriminating.



Cavern Conflict is an updated version of the same map, with a few changes made. Biggest changes I made were bringing the barges closer to land as to not make players swim a good distance to reach ground if there are no available boats. But for those of you who've never seen or played it, I've posted some more images -


UFLL spawns on the docked barge, APR spawns on the right.


UFLL barge and base




APR barge and base




Cavern Corridors. Be careful not to get lost!






This may look like a map that has bad playability due to all the hallways and corridors, but most players stick to the ground level cave that connects the two bases. But if you do care to explore, there are a couple hidden areas to discover. Wink

Feel free to host any of my maps! I'm a wh0r3! lol
 
Posts: 37 | Registered: Tue October 28 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of zeeEVIL1
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Both maps look really nice man. The first one does remind me of Broadcast. But thats not a bad thing.
 
Posts: 4732 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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Thanks,Evil1. I've got a few more maps worth checking out.

Small-Town Raid & Graveyard Shift

Nice & Detailed, with playability as my first concern.
 
Posts: 37 | Registered: Tue October 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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