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Far Cry Map Making Forum
this is aimed at all those whove made their work (relatively)famous on here.|
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Mapmakers, on the 360 farcry 2 how do most people go about attracting a game to their newly published masterpieces. I mean, ive spent countless hours on some maps, and once its up, ZERO recognition. Whats your technique? this is aimed at all those whove made their work (relatively)famous on here.
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Here is the most foolproof method you can try.
Start a game in DM or TDM Start your list with very small maps by a well known author that only supports say 6 players. After a few of those maps, have the maps increase in size and make sure yours is mixed into the middle of the group. Also be sure to pepper a couple more of your maps in between the other later maps. You still may go hours before someone joins the room but this way you have a shot. |
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I started by playing a lot! As most games I enjoy, I spend a considerable amount of time playing them. I bumped into a group of cats that showed up a couple consecutive nights in many of the popularly hosted rooms. I built a relationship with these people, at first loving to kill and hating its repercussion. Pretty soon we became familiar and would work as a team when playing. If there was an opportunity to play with these individuals instead of against, we would always team up. So naturally we became friends. One of these players in particular, Danknuggs, would download every map that came out each day and host a match every other day or so. Since there was now 4-6 of us regulars, we would all join the matches and check out the maps. Well the unfortunate part of this was that there were a lot of poorly made maps. The Core 4-6 of us didn’t care what we played on but others often did. So eventually a couple of us would start building maps that would keep people around. I think that is when my maps really started to become popular. Putting your painstakingly made maps into a rotation with average any day maps really makes them stand out. They earned more stars then many of the other maps and were often voted on to play again or to be extended. This made me more visible on the weekly and monthly Map Boards. Also, a number of us would often also host. When I hosted I would try to use only the best maps we had found that week. Since I was spending too much time then I care to admit too, in the editor, I was releasing a map almost every week. After a months time I had 4-5 excellent maps and would host a ‘neokinesis map session’ every night. I would turn the console on, load up some maps, set it to dedicated and go to bed. (this unfortunately burned my 360 out twice) Then I discovered INF3C71ON’s map. I really liked it and began doing cooperative maps. While trying to find ways to get exposure I stumbled across FCMaps.net, and the Ubi Forums here and noticed that people were posting about my stuff. The rest is history. You can pretty much read every post I have since then. A couple of things that I have learned make a big difference: 1)Having 6 people in a room is the critical mass. Once there are 6 people in a room, it tends to fill up rather quickly. Team Deathmatch is the most popular mode, and Uprising the least so have this in mind when designing. Good Maps and Popular Maps are not the same thing at all. Be clear with yourself about what you want before making your map. 2)All the good Mappers know each other. If you make a really outstanding map, they will all see it and it will be put into rotations. This is instant exposure. Also be aware that there are unfortunately Mapper Clicks much like Cheerleader Squads in high school. Try to stay focused on each individual map and highlight both pros and cons when offering criticism. Many of the Better Map Makers have a lot of ‘Yes’ men and are not comfortable hearing how to improve their outstanding maps. Some Mappers respect a good critique and others just want to be patted on the back. 3)Posting about your maps on the Ubi, FCMaps, and FarCrySoup forums is a great way to get downloads and critiques so you can make better maps. (beware, people always point out the problems first) Try to focus on your map when posting on the forums. You cant be wrong when talking about your own map, it is what you make it. Can't wait to see your maps. Good luck! [360] & [PS3] & [PC] Serpent Alley [360] Permission to Pass - FCMaps Honorable Mention for September '09 [360] & [PS3] Neverhood [360] Temporal Expansion [360] Suicide Heights - One-Grid Map [360] REVOLVER R3VOLU71ON [360] O i l A r s e n i c - FCMaps Map Of The Month for June '09 [360] Floodgate Projects [360] Hobo Hodge-Podge - 1st in Map Trilogy |
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another good thing to do is figure out who is typically hosting and get into their rooms. once there ask the host to check out your map, best to do it as a text message, most of the people that host frequently will take a look at it within a couple days and if they like it they'll put in the rotation, at least I would while I was hosting a lot.
Another good way is to "troll" low population rooms play a game or 2, make sure that you're social with the people in the room it goes a long way. Then host your own spamming invites to the people from other rooms. You typically pick up 30% of the people that you invite. Also host dedicated servers with your maps and other more known mappers. Just make sure you have a good mix of play styles in your rotation, i.e., close quarter, long range, vehicle, ect. |
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Alright, all the tips will be invaluable im sure, thanks, and seeyas online hopefully
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thankyou
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Those are some great tips, everyone. I've been having a little trouble getting my maps out there, and I appreciate those who've taken the time to look at them. One tip I can give to someone new is to be PATIENT! Otherwise you won't make it far with hosting your own matches
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Oh yes |
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Forums
Far Cry
Far Cry Map Making Forum
this is aimed at all those whove made their work (relatively)famous on here.
