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okay this is my new map " In Bruges "!
the theme is middleaged urban or suburban. the map is symmetrical based, 4 lower difficulty, performance and more fairness. its a small but heavy map...I just have one problem now...im not sure if its really good playable from the performance aspect?! so i would be glad 4 many feedbacks fromm you guys!!! |
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---------------------------------------------- Mapname: In Bruges Mapcreator: happy_camp Mapaccount: happy_camp Mapsize: small Gamemodes: CTD, DM, TDM ---------------------------------------------- Viedo: coming soon ---------------------------------------------- Overview: ---------------------------------------------- Screenshots: enjoy!... |
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thats a nice looking map man. Really good flow with the custom structures.
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that looks super cool. have you tried dogon fences? maybe it would have looked even better?
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Looks outstanding! I can see though why you'd be concerned about potential performance issues- you have a whole lot of custom detail packed into a tight space. Were you able to place a fair amount of Occlusion?
My 360 Map Collection: Suspendead, Curve Damage, Doom Dome, Fatalitrees, Spherikill, Pyramayhem, Valley Ho, No Quarter, Purpose Unknown Co-op Maps: Ciriculus Alliance http://www.ustream.tv/channel/strangerthingslive |
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thx 4 the feedbacks. again....
@ CrazyUncleDave yes i put a lot occlosionblocks in the boarder-houses of the map and i tried to build the houses, within the map, only limited walkable, so i can put some occlosions in between. its difficult to put more in there, because its all so compact. gladly the other two performance aspects (memory usage and bits) are good. maybe it will balace it self out. the worse ingame fps i got so far was "16"....on highest "grafics" i just took out all the lights, waterholes and doubled objects that are seen on the screenshots...gained some "fps" |
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WOW ! That's really nice dude.
Keep up the talent and the great work. Pretty nice work there. So has Occlusion always worked on all of your Maps ? I heard that the blocks sometimes don't work in conjunction, and do they 'Always' give a performance gain (fps)? Just a thought. Anyways, Happy Mapping ! |
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Very nice map
In fact - it looks much better once you open it in editor and see how its made. I love those clooks on the tower Map is add on our server and I hope that people would not complain about fps.... |
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Cryerstone!
Looks awesome. I'm jealous because this was a type of map I was debating on making as a followup to one of my hits. I opted for a more naturalistic styled map instead of urbanized. Good job with this one. |
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nice thx 4 running it, patient and kevin
let me know how it went! sadly i was too busy to make a full server run on my own... as soon as i do so, i will inform about any possible changes. @ KingDaniel yea those damn "Occlusionblocks" sometimes they make a differnce and sometimes they dont! lol, youre right...(dont if you knew but...) i didnt used them in all of my maps. sometimes it would have been worse with occlusions... again thanks 4 replies |
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Ok, we played map and few guys was desorientated (but they are noobs lol
FPS - well, if you run it on setting up to medium, than you drop to 30 or so one. Maybe there is still some room for more oclusion blocks or reducing all not necessary objects. If I could, I would suggest to try go to this direction and then release 1.1 vesrsion. But still - awesome work |
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Hey happycamp,
Yes, I know about Occlusion Blocks. The secret is that you need to use them wisely. Try using a single block for an object, instead of joining/snapping 2 blocks. It's a bit tricky and you need to test/experiment it. They are invisible objects, so you must try to place them 'underneath' other objects to block them completely. Anyways, Happy mapping. Keep them coming. Looking forward for more of your stuff. |
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im definitly going to make a 1.1 version.
but it takes a while...im very busy with at work in that moment.... i will inform here as soon as publisched. thx alot 4 more feedbacks |
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Awesome work i love the theme, as a player normally i'm not a big fan of the colonial fence but you made it work with the wood well.
I really hope you get the occlusion working for you i think the fact that your buildings aren't totally used internally may make it possible to get it more functional and the wall in the middle could help you heaps more too. I'd recommend an optimized version to anyone and would definitely be a 5 star map. |
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