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CellShock is a very small map; it fits in one grid square. It was built with the slower times in mind. 4 Players will find the action is never too far away while 16 players will be total madness but not unmanageable. (Think L4D: crouch if you are in front!)
The map is very very light as well, under 13k. The file size is 280 kb if that tells ya anything A playtest showed that I need to move the team spawns around a bit and add an arrow here and there but no major defects found. An update will be done soon. Ill get some more screens too |
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It looks like nice map for our deathmatch server
Let us know once update would be done. |
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Ok updates are done and final version is published. I tweaked some spawns for teams to move the action a little more into where I intended. I found that I need to move a couple for each team so it would be an eqidistant trip either way you go.
I added some lighting but the object wieght is still under 15k and the map runs buttery smooth. It fits into one grid, and due to the brushes used the actual play area is much less. I avoided long hallways, leaving it in range of a shotgun in most cases. Cover is availible in both the tradtional form and also in the many small cells and other rooms to duck off into in the heat of combat. I made sure to pack in the maximum allowable explosives too
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sweet...the map pic goes well with it too
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I played the map and it was alot of fun. Youve done it once again as usual!
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I played the map too. It is a fast paced intense map!
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totally awesome. i love the atmosphere and everything
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