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Posted
The map takes place in and around a Planetary Defense Weapon. The weapon in the background is in the raised/firing position. Hopefully there is not to much lag in this map but no promises, there is a lot going on in the center of the map.


Plan view of map



Background structure in firing position



The Base. tunnels/trenches and ramps connect the bases to central structure.



Heat shroud at center of structure contains opposing circulation ramps.



View of background structure through tunnel



Remote ammo depot between bases


www.mikk_q.webs.com
You've done it again mikk Q!
 
Posts: 116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 4732 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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speaking of gameplay, it's probably one of the weirdest maps I saw. I don't even see how it would play exactly.


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 719 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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Mikk Q is known for his architecture, and Im pretty confident it would play well, although I have not played any of his maps. I never see bad reviews though.
 
Posts: 2106 | Registered: Sat January 17 2009Reply With QuoteEdit or Delete MessageReport This Post
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most of mikk's maps play very well most of the time. guess that also kinda depends on the host and everyones connection.
it still amazes me how you can cram all that suff onto a map with the object limitations mikk. guess i have another map to add to the harddrive.
and probably see this on ubi recommended next week. lol bow


Published maps: OBSERVATORY, EVIL DAWN, PORT AUTHORITY, OFFICE PARK, OCEAN PARK, SUBWAY.
 
Posts: 236 | Registered: Wed February 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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This map has been recently republished with most of the lag eliminated. xNJxMFmassacre played around with the occlusion blocks (lowered sky and added perimeter) then I did some fine tuning (thicker blocks in conc ring). There are still a couple spots with minor frame rate problems but it should not effect gameplay.
Thanks massacre for bringing this one back to life.

note: The cliff side structures are the bases of THE CORE (AEGIS CORE).


www.mikk_q.webs.com
You've done it again mikk Q!
 
Posts: 116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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