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Posted Hide Post
quote:
Originally posted by Skorpius47:
quote:
Originally posted by CIB24:
i dunno personally i cant justify spending 100 hours or more making a map, thats excessive
With that attitude, you shouldn't be shocked when 100+ hour maps are respected more than a map that was made in an afternoon or two.

Daithan, I just recently checked out you Babylon map and I don't see 80+ hours of effort here. Are you sure you're only counting the amount of time you're actively in the editor and not the time span between the moment you made New Map to the point you hit Publish? Maybe I saw the wrong Babylon. Is yours the one that has a tree on top of a fountain on top of a fuel reserve?



oh well advice from you of all people i guess i should be honored eh? i have seen 2 hour maps play a million times better than some of the "100+" hour maps on the server so time isnt everything, sure those maps look really nice but half of them play like crap.

ultimately your respect means little to me, i enjoy making the maps i do, and people enjoy playing them and having a good time in the room while we do. i dont need someone to stoke my junk and tell me how much they love my creative use of pottery in a map


[360 gamertag chrisisbored24 ]
 
Posts: 124 | Registered: Fri May 15 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of zeeEVIL1
Posted Hide Post
Can we try to have this discussion without peoples tempers getting flared?

Bottom line, It doesn't matter whether you respect anyone elses opinion, this is a group conversation and everyone is entitled to their opinions, so play nice.
You may actually find a kernal of good advice in the most unlikely of places.
 
Posts: 4725 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
Posted Hide Post
you could differentiate the amount of time you spend building the map, and the amount of time you spend thinking about the level design.

personnaly, I can spend a few hours or even more thinking only about the layout before building anything in the editor.

so yeah, that makes quite a difference if you spent 1h thinking about the layout and 79 hours building it and if you spent 20 hours thinking about the layout and 60 hours building the map.
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of zeeEVIL1
Posted Hide Post
After working out the concept in my head, I always draw a sketch of what I want. At least 75% of that first sketch will end up in the final map.

I usually try to spend a minimum of 30 hours working on any map.
75+ has been the max so far.
 
Posts: 4725 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by CIB24:
i enjoy making the maps i do, and people enjoy playing them and having a good time in the room while we do. i dont need someone to stoke my junk and tell me how much they love my creative use of pottery in a map
This is the kind of attitude you should have, but all of the extra stuff you've posted shows this isn't how you truly feel. Why do you make such efforts to berate the map editing community if none of it matters to you and you're content with what you have?

It boggles my mind how anyone could think that putting more time and effort into a map is a bad thing, especially if the map isn't in the Aesthetics/3D Model catagory.
 
Posts: 290 | Registered: Sun January 11 2009Reply With QuoteEdit or Delete MessageReport This Post
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i dont berate the map community, just the system that is poorly set up and managed to promote artists.

and when you make a backhanded comment aimed at me you can certainly expect a reply.

i never said someone shouldnt spend time on a map, but i do believe you can over work something, or more often then not put too much into a map, just because you have 40k object points doesnt mean every map has to use 39,999 or else its not detailed, or not worth playing because you looked at it in the editor.

hell look at one of the most popular and fun maps on the server the SIMPLEST design, zero textures, i dont think theres one sign, no amazingly detailed custom sculptures. just some windows and 2 mk19s and people have downloaded it like its crack. im sure MR FOVAN didnt spend 100 hours making "dont break the ice"

but i suppose you have plenty of criticisms and opinions on that cus it probably uses less than 5000 points so it must be garbage right?

honestly skorpius you are the last person on here i'd take advice or any kind of opinion from, so do us both a favor dont direct any of your crap/comments to me

ultimately if someone wants to spend 3 months making a map thats their perogative, but 95% of players usually dont give a damn if a map looks like michaelanglo himself painted it, they are usually too busy running around shooting/trying not to get shot to notice that you used aloe plants to make the lochness monster in the background. the only people who i have ever heard complain about no pictures on a wall or not enough furniture in a building are map makers who think their work is the gold standard.

anyway this is off topic so back onto point,

i think it would be incredibly difficult to have a map contest because there IS too much politics and reach arounds and maps are too subjective to effectively judge so i agree with whoever it was who said dont hold your breath..
 
Posts: 124 | Registered: Fri May 15 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Daithan:
Where are they I have yet to see one?
I would like to see a ubi ran contest and put the winner or top3 on the list for ranked servers. we need some new maps. The few new ones they gave us are very poor examples of what the editor and great level design can be. motabi creek and watchfire(when not lagging) are the only decent ones. Don't see how pinnacle even made it in there at all Angry.

I've seen pretty impressive maps that won't overloaded had great, layout to them and very polished.

sage tim's "Bio"
Reyule Reborn's "Blood money"
Shortbull NL's "Red Harbor"

to name a few, none of which are on my friends list. if you have this for 360 and don't have these well worth checking out.
I only have one map done "Babylon" with over 80hrs and 25hrs of playtesting. It could use a little more work, but it would hold it own in a contest.


Hello Daibook Smile Its been a while

If your still playing FC2,,Please send a Friends Request to "FC2Friends"

I believe You were the one who 1st did this friends list thing to help organize Frontlines Players,,Am I right??

Its working quite well and we are nearing 50 Fc2 friends Wink2 .

So Anyways,,We can't be fighting in the forums Guys and Girls..
There are only so many of us left you know LOL Big Grin
 
Posts: 569 | Registered: Tue November 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
Posted Hide Post
quote:
ultimately if someone wants to spend 3 months making a map thats their perogative, but 95% of players usually dont give a damn if a map looks like michaelanglo himself painted it, they are usually too busy running around shooting/trying not to get shot to notice that you used aloe plants to make the lochness monster in the background. the only people who i have ever heard complain about no pictures on a wall or not enough furniture in a building are map makers who think their work is the gold standard.

I give a damn if the flaws are really obvious. today I played a map where palm trees were floating like 1m above the ground. seriously, how can people make such huge mistakes?

if you want to be taken seriously as a mapper, the least you can do is a clean work.
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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i totally agree fauch floating objects, unusable ladders, mounted weapons ammo crates etc are one thing the number of chairs or pottery in a room are totally different


[360 gamertag chrisisbored24 ]
 
Posts: 124 | Registered: Fri May 15 2009Reply With QuoteEdit or Delete MessageReport This Post
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@Bucky what do you know? yeah I had one for FC2 also just sent out a msg about it. You should have got it

@ neo great maps. like the detail and natural feel of both maps(live or die & oilfield)

@CIB your maps are great *strokes his junk*

@ dave Thx for the advice. The only one that I've played of yours is fatlitrees. it's to restrictive and easy to lockdown. I can spawn camp all day long on all the small maps already on ranked. I want choices and to hunt my prey not wait on spawn shields to wear off.
I owned FCI,FCP & FC2 all since day one,but this's only my 3rd map. I entered my 1st "Atlantis" in a FCi map contest. only got honorable mention going up against some great map makers. both are loosely built off the ideas of each. You think Babylon is big, Atlantis was huge.The one piece of advice I more then like won't do is scale it back.

@brim good to see you're still around. Dl'ed you maps also nice work I'm still waiting on a redo of aztec ballcourt.
Do you remember Atlantis? you were one of the judges I think.ya'll ended up grabbing an unfinished version.

@Skorpius47 all I play is ranked and never finish a game without at least 25 kills or I get booted. you don't play 4v4 in ranked much. in a clan game with oSo all that would boil down to is sitting and waiting on spawns. Most clan games are held on original maps always have been.
 
Posts: 34 | Registered: Fri October 28 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
^
|
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LOL
 
Posts: 124 | Registered: Fri May 15 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
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don't know why you don't like small maps. maybe because players who play ranked matches think they can't run a game with less than 16 players?

also, about fatalitrees being easy to lockdown, I read a lot that pro-gamers team up against newbies, so of course, if you are in the pro team, it won't be hard to dominate a map.

quote:
Most clan games are held on original maps always have been.

on which maps?
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Far Cry moderator
Picture of Brimtown
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Allow me to put on my 'Devils Advocate' hat for a bit...

There are an awful lot of people who make maps just to have fun with their friends. The vast majority of these people have probably never used a map editor before, they don't belong to any mapping communities, and could probably care less if other people like their maps or not.

As for myself, I just got burned out. I really enjoyed making maps with the Instinct series, but even then I eventually got burned out on mapmaking. I fooled around with the FC2 editor, and while it's vastly superior, I just found it really hard to sit down and work with it too much. So far, I've only done one map - a fairly simple one at that, but enjoyable. Who knows, I might get back into it sometime, in fact I'm sure I will eventually.



 
Posts: 6194 | Registered: Wed October 19 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Agent00Kevin
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i think a better analogy involving Michaelangelo would be his sculpting or engineering in this instance....lol

Anyway, I just flipped throught this thread and got an idea of what was going on. The amount of time one spends on a map isnt really any way to gauge the quality. It may not wow you with looks but gamplay instead. It may have acceptable but not epic gameplay but have an awesome theme to it.

The bottom line is, what makes a map good is not set in stone. We all play what we like to play, just like video games in general. Some like RPGs, some like shooters but nothing says that one genre is better than the other Smile
 
Posts: 2106 | Registered: Sat January 17 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Brimtown:
Allow me to put on my 'Devils Advocate' hat for a bit...

There are an awful lot of people who make maps just to have fun with their friends. The vast majority of these people have probably never used a map editor before, they don't belong to any mapping communities, and could probably care less if other people like their maps or not.


Agreed,,
Who realy cares if someone is just messing around or whatever..

As far as you only making one map?

SHAME ON YOU!
Burned out after one map?! Roll Eyes

Big Grin

Every game should have an editor like FC2 IMO.

The Editor is the reason I have not left this game.
If people stop joining games after every effort has been made to try and organize a FC2 map/gaming community(Again Daibook 1st came up with this)..Then and probably only then will I walk away from FC2.
As long as a bunch of us keep joining games I will be playing this game for a long time unless something WAY better comes a long.

BTW Daibook,,
I had a brain fart and remembered your "ACULTS" gamertag was originaly for this purpose(FC2 community).
My Bad.

This message has been edited. Last edited by: COTABucky,
 
Posts: 569 | Registered: Tue November 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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