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I agree completely. So if there is a tournament in fact going to be using this map. What an honor! I had a thread a while back where I offered to map maps for clans based around thier play styles. A couple were interested but no one said without a doubt, do it! |
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btw, I wondered how they welcomed the 6 new maps approved for ranked at 1st.
these maps are rated really low now, between 2.5 and 4 I think, most of them being rated 3-3.5. on the other hand, you have totally imbalanced maps rated 5. there is quite a big difference between the opinions of ranked and non ranked players. btw, I would be curious to see the stats and ratings of Ubisoft maps. |
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I would definately agree that ranked players are a different breed but originally I thought that would make them better players. In the handful of matches where I have mixed it up with them I have discovered they tend to know the tricks of a level but lack something else I notice in PlayerMap players. I think the hardcore playermappers are sometimes harder to beat because the ways they win often works on most maps and deals more with stragety and approach, then knowing where to sit or go. It would be interesting to get some of that information you mentioned. I suggest you create a New Thread and we work on getting this one back on track, about Permission to Pass again. Oh, and last night I discovered another very minor thing I will be changing about Permission to Pass if I either, get enough little things to equal a big thing, or find a major flaw. Maybe you can try and find something absolutely game breaking that will warrant a re-publish? |
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You're assuming everyone that plays on the Approved for Ranked maps are voting fairly. This just isn't true. Every map that was chosen for the first update was at least 4.5 stars. Renavista was 5 stars. The reason for this downvoting is that a whole teal will vote a 1 if they lose in Ranked. Why? I have no idea. If the same team wins, they vote a 5. Now, you may think this would balance out, but remember that there are also 16 player Free-for-all matches being played as well, with fifteen 1-star ratings going up for those that don't get top spot. I've suggested several times that voting be disabled for ranked, but this hasn't gone through. Oh well. Neo, let me know if you republish PtP. I'd like to get the most recent version. |
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Lets try and stay on topic fellas
[360] & [PS3] & [PC] Serpent Alley [360] Permission to Pass - FCMaps Honorable Mention for September '09 [360] & [PS3] Neverhood [360] Temporal Expansion [360] Suicide Heights - One-Grid Map [360] REVOLVER R3VOLU71ON [360] O i l A r s e n i c - FCMaps Map Of The Month for June '09 [360] Floodgate Projects [360] Hobo Hodge-Podge - 1st in Map Trilogy |
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neo is back on top of his game with this, his latest map, Permission to Pass. Ripped straight out of the pages of lara crofts diary. This map just proves how versatile and diverse this editor can really be when put to use by guys like neo. I, myself when creating maps; need to know that the theme I am working on is unusual and hard to replicate by all means. I almost thought that every style or theme under the sun had already been taken in one way or another, PTP proves me wrong.
Some amazing gameplay this ones got going on also. 5 Stars!!! Hows that sound? [Click Here] _________________________________________________________ _________________________________________________________ [Xbox 360] CANYON REVOLU71ON OPERA71ON OILSTORM REVOLVER REVOLU71ON O i l A r s e n i c - FCMaps MOTM for June '09 Floodgate Projects |
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This saturdays final tournament before it gets turned over to a league, Maps are Skorpius47's Duty Calls and Neokinesis's Permission to pass.
I play ranked and player matches and i agree 100% with what you said. There is a lot more skill required in playing ranked as there are a lot more skilled fc2 players where as in player there are lots of people that just play for fun, Despite whether they win or lose. But, imo, Playing ranked is like watching a movie you've seen a 100 times, you know exactly whats gunna happen, where people are gunna be etc etc. Where as in a player map 9/10 times the map is something completely new that you've never played on before so you need to figure out stragetys and routes of direction. So yeah, Ranked players are a totally different breed from the players of player maps. Except me of course |
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How did that tournament end up going? [360] & [PS3] & [PC] Serpent Alley [360] Permission to Pass - FCMaps Honorable Mention for September '09 [360] & [PS3] Neverhood [360] Temporal Expansion [360] Suicide Heights - One-Grid Map [360] REVOLVER R3VOLU71ON [360] O i l A r s e n i c - FCMaps Map Of The Month for June '09 [360] Floodgate Projects [360] Hobo Hodge-Podge - 1st in Map Trilogy |
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Finally downloaded this yesterday and checked it out. This map really turned out man. I really like how you created the over riding temple and the way you made certain areas look collapsed. The addition of the broken rope bridges and the scaffolding pathways breaks up the sidewalks very well to keep you from getting confused.
Really good job Neo. |
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I have no idea dude, I couldnt make it |
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Since PtP has been gaining popularity and got an honorable mention from FCMaps.net for September '09 MOTM with a very well worded critique. I have made a number of minor edits and will be republishing 'Permission to Pass' sometime this week.
These changes were made to serve in fixing or alleviating some of the problem-some areas for navigation as well as adding a bit more cosmetic flare and attitude to the already immersive environment. These additions include: + Blocking off a lower balcony that players could ‘Leap Frog’ to in order to get out of the level and cheat. + Removing hang-ups and motion stoppers along the high traffic paths with emphasis for Diamond and Uprising modes. + Adding small rocks and boards to keep players from falling while running up the wooden plank walkway under the Main Gate. + Addressing Mikk_Q’s alignment concerns by smoothing and tightening connections between tiled pieces to reduce gaps to hide Back-Face Culling that existed on some/most of the corners. + Adjusting the terrain height to create a more organic feeling floor plane and add rhythm to diamond running. + Adjusting the terrain textures by blending them in a way that is more realistic. + Closing the Fauch_ hole in two of the access tunnels + Adding addition miscellaneous objects to close gaps or holes that could be viewed from low traffic areas. + Making slight cosmetic changes to help differentiate the two sides so that players can become familiarized more quickly. + Adding and moving spawn point locations to improve flow and function during different game modes. + Other random improvements Again, thank you everyone for contributing to this post in a way that allowed me to make my map better. [360] & [PS3] & [PC] Serpent Alley [360] Permission to Pass - FCMaps Honorable Mention for September '09 [360] & [PS3] Neverhood [360] Temporal Expansion [360] Suicide Heights - One-Grid Map [360] REVOLVER R3VOLU71ON [360] O i l A r s e n i c - FCMaps Map Of The Month for June '09 [360] Floodgate Projects [360] Hobo Hodge-Podge - 1st in Map Trilogy |
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Congrats to you on the honorable mention. Its a new thing for the MOTM.
Those sound like some solid changes that you are going to make to your map. Can't wait to play the new version. Have you checked my map out yet? Final version is online. |
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Thank you very much! I thought I saw some maps mentioned when Govenor's map was selected for August's MOTM. I appreciate FCMap's decision to take MOTM in a new direction by not only showcasing one map but including others they felt deserved mention. As a mapper or a player it is nice to go to a place that I respect will point me in the right direction and to then be presented with options. The good news is that I released the map with the changes. And I haven't had a chance to download your map yet but I will be sure to download and enjoy. This message has been edited. Last edited by: neokinesis, [360] & [PS3] & [PC] Serpent Alley [360] Permission to Pass - FCMaps Honorable Mention for September '09 [360] & [PS3] Neverhood [360] Temporal Expansion [360] Suicide Heights - One-Grid Map [360] REVOLVER R3VOLU71ON [360] O i l A r s e n i c - FCMaps Map Of The Month for June '09 [360] Floodgate Projects [360] Hobo Hodge-Podge - 1st in Map Trilogy |
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I think you mean to say this one has been released since some of my other threads are about maps that are almost ready for beta. I appreciate your interest in keeping my map alive but let us try and stay on topic. How about instead you respond with something that you like or dislike about the map? Something you would have done different when crafting it or something you feel captured the feeling I was going for that you think will help other mappers? You could even share an experience you had while playing it. (I am still waiting for you to get that 360 Thank you again but I really don't need an unneccesary the bump. [360] & [PS3] & [PC] Serpent Alley [360] Permission to Pass - FCMaps Honorable Mention for September '09 [360] & [PS3] Neverhood [360] Temporal Expansion [360] Suicide Heights - One-Grid Map [360] REVOLVER R3VOLU71ON [360] O i l A r s e n i c - FCMaps Map Of The Month for June '09 [360] Floodgate Projects [360] Hobo Hodge-Podge - 1st in Map Trilogy |
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